Almost done with my Skrolk campaign, my thoughts :)

Warhammer II

First let's start by saying I LOVE MY SKROLK and his army of plague priests! It's just so satisfying to spam the map with rats :). Btw I am not a native English speaker so there could be some spelling mistakes... And this might be a wall of text, sorry for that :p

 

I really like the way how skaven corruption works, it lets you make a choice between public order and getting more uses of menace below although it could be a little bit more impactful. Which I feel like is the case with more mechanics, CA might hold back a bit too much.

 

Food: Food is in a pretty good spot right now, although I heard some ppl say that the scaling is not great and it gets too hard to retain your food in the later stages of the game. But I don't have a huge empire so this was not a problem for me. Combined with the menace of below uses it's a pretty interesting mechanic.

 

Loyalty: This mechanic to me was completely useless. I didn't even notice it was there, I just never had to pay attention to the loyalty of my generals. Idk it just feels really lackluster right now since skaven are so fucking paranoid and like to backstab their fellow rats. It felt as a shame this wasn't represented in the campaign. Maybe give the food mechanic a minus/bonus to loyalty to give both mechanics some extra flavour. Also make it overall harder to retain the loyalty of lords, but when you kill them with an army or assassinate him the rest of the army will become yours again and the lord/assassin that killed the disloyal lord will gain certain traits and/or a % of the XP the deserted general gained in his lifetime.

 

Rites: I feel like the Rites are in a good spot! Although the food gained by the one rite should maybe scale a bit with your maximum food. And Overall I would like to see rites more often to be used. To give them a bit more impact. (I feel like giving mechanics more impact is the overall problem that this game has. And previous titles too)

 

Events: This is more a general thing, but I feel like more impactful events should be added. Especially to the mid game, because I really loved the event with Chaos as Norsca which makes you choose between a big buff or a big war. And coming back to Norsca I feel like their mechanic with the chaos gods could also be a great addition to Skrolk's campaign!! I think it would be awesome to get a mission which gains you Nurgle's favour and maybe adds plagues and disease around and through your provinces. Maybe even a bit for your own units? Except for plague units ofcourse. And gives all your plague units regeneration and maybe even gives you some extra units? And when you fail to do this mission an army of Nurgles minion s will come to set you straight.

 

And finally I would love to see a population mechanic like the mod for Rome 2. Which gives you a certain amount of population to use. Your population grows over time and will be divided in classes to use for recruitment. I really loved this mechanic in the mod, since it makes you care a lot more about your units and makes it more rewarding to do the battles yourself instead of autoresolving. This would make manual replenishment necessary though.

Thanks for reading! I would love to hear your thoughts :).

Posted Oct 28, 2017, 9:52 AM UTC · edited

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