Can anyone give me tips on Brewmaster ?
Basically anything really.. Especially in this new patch where he seems unkillable at higher levels.
Any tips or secrets you High level Brewmaster players wanna share. Any videos, streamers, etc.
I wanna learn how to win my pub games with this hero..is it a hero I can 1 v 5 with ? Or better..how do I condition the game so that I can get the best possible scenario during early and mid game that leads to my team winning.
Posted Dec 4, 2017, 4:24 PM UTC
Play him in a solo or duo offlane as a core, ideally. Drunken Haze is a blatantly unfair spell that you should abuse nonstop. Get it first against a weak lane or clap in a stronger lane. Boots are a tossup as anything works. Arcanes are good for spamming out waves and disassembles into lotus, phase secures last hits in lane with quelling, treads maximizes Mana efficiency with bottle, etc. I usually go phase for mobility and to abuse drunken brawler.
Core item set is blink wand and boots. Anything else depends in the game if you want to be a core dps'er (when stomping), aura stacker (my preference), or 100% initiator with aghanim's refresher bkb (do not).
Auras like pipe, Vlads, Shiva etc are all on the Earth > Wind > Fire Panda in order of priority. Radiance burn also works which makes a decent pickup as a greedy core, often with Midas, which accelerates your levels between fights
If you get an experience advantage in lane you can solo kill their carry early if you micro the brewlings properly, which is easier than it looks. Bind your minions to three individual groups and one for selecting all three. Your primary brewling should be Earth, which has a short CD targeted stun. Lead with that to deal the most damage with your minions. Your second group would be Wind, which has an AoE offensive dispel (great for fighting against buffs like GA or bloodlust or B's summons like golem, etc), a super long duration cyclone, and a wind walk effect. Spam the wind walk for more damage and cyclone the carry or support; anyone you want to stay out of a fight. The fire Panda is basically a radiance. Micro it to follow heros to do consistent damage if you cannot attack and keep chase with it.
Your hero reappears at the Earth > wind > fire minions in order of living priority. Micro accordingly to escape messy situations. Heart of Tarrasque will regenerate your health during split as your hero does not take damage.
Draft wise Brew is exceptionally good at running right click cores with miss chance (Ursa, PA, Luna, Clinkz) but suffers from kiting and silences early on (Drow, storm, silencer), escape heros (Storm, AM, ember) as well as strong counter initiation and spell immunity (Puck, lion, enigma, LS, Jugg). In messy matchups however it is still possible to have massive impact since you're so damn hard to kill with primal split being one of the best spells in the game.
Works best if you have other stuns to guarantee setup, or a high damage core that likes to just hit things with tons of damage that needs a front liner.
I dont like arcanes on this hero, unless you dual offlane. I think a soul ring is extremely good on brew with treads.