Can anyone give me tips on Brewmaster ?

Basically anything really.. Especially in this new patch where he seems unkillable at higher levels.

Any tips or secrets you High level Brewmaster players wanna share. Any videos, streamers, etc.

I wanna learn how to win my pub games with this hero..is it a hero I can 1 v 5 with ? Or better..how do I condition the game so that I can get the best possible scenario during early and mid game that leads to my team winning.

Posted Dec 4, 2017, 4:24 PM UTC

88
AntiDeityMoaning Idiot Heart•

Play him in a solo or duo offlane as a core, ideally. Drunken Haze is a blatantly unfair spell that you should abuse nonstop. Get it first against a weak lane or clap in a stronger lane. Boots are a tossup as anything works. Arcanes are good for spamming out waves and disassembles into lotus, phase secures last hits in lane with quelling, treads maximizes Mana efficiency with bottle, etc. I usually go phase for mobility and to abuse drunken brawler.

Core item set is blink wand and boots. Anything else depends in the game if you want to be a core dps'er (when stomping), aura stacker (my preference), or 100% initiator with aghanim's refresher bkb (do not).

Auras like pipe, Vlads, Shiva etc are all on the Earth > Wind > Fire Panda in order of priority. Radiance burn also works which makes a decent pickup as a greedy core, often with Midas, which accelerates your levels between fights

If you get an experience advantage in lane you can solo kill their carry early if you micro the brewlings properly, which is easier than it looks. Bind your minions to three individual groups and one for selecting all three. Your primary brewling should be Earth, which has a short CD targeted stun. Lead with that to deal the most damage with your minions. Your second group would be Wind, which has an AoE offensive dispel (great for fighting against buffs like GA or bloodlust or B's summons like golem, etc), a super long duration cyclone, and a wind walk effect. Spam the wind walk for more damage and cyclone the carry or support; anyone you want to stay out of a fight. The fire Panda is basically a radiance. Micro it to follow heros to do consistent damage if you cannot attack and keep chase with it.

Your hero reappears at the Earth > wind > fire minions in order of living priority. Micro accordingly to escape messy situations. Heart of Tarrasque will regenerate your health during split as your hero does not take damage.

Draft wise Brew is exceptionally good at running right click cores with miss chance (Ursa, PA, Luna, Clinkz) but suffers from kiting and silences early on (Drow, storm, silencer), escape heros (Storm, AM, ember) as well as strong counter initiation and spell immunity (Puck, lion, enigma, LS, Jugg). In messy matchups however it is still possible to have massive impact since you're so damn hard to kill with primal split being one of the best spells in the game.

Works best if you have other stuns to guarantee setup, or a high damage core that likes to just hit things with tons of damage that needs a front liner.

4
DreadedOverdoseAncient 3•

I dont like arcanes on this hero, unless you dual offlane. I think a soul ring is extremely good on brew with treads.

3
Cheeto717Night Stalker•

Cast drunken haze. Win the game. That skill is so broken right now but I'm taking advantage of it so hard.

3
LenerDee6.3K SEA•

Copy and pasting what i wrote 2 months ago. Im a offlane brew player that peaked at 6312 before the new rank system. I was top 100 brew on dotabuff and top 20 on opendota.

Pugna and Necro are unable to survive any ganks with a brew due to the storm brewling being able to purge off decreptify and ghost shroud. Viper and veno are completely useless when they are left in a 1v5 situation after being deleted from the teamfight with cyclone and dropping back down when their team is dead. Also veno’s ult is completely useless if you bait it out before you pop Primal Split. Lich’s ult will deal minmal damage on you since the earth brewling is magic immune and you can bring the chain frost out from your team by bringing it between your earth brewling and storm brewling before cycloning out and removing the chain frost bounce. Bloodseeker cant do shit in lane against a brew and has to be forced to get an early bkb or be completely useless in the teamfight due to cyclone. Earthshaker is unable to land an echo on your team with the fire brewling following him and cancelling his blink dagger. Natures prophet, broodmother and visage summons get instantly killed with a storm brewling’s purge. Against a lineup with extremely strong highground defense, cycloning the hero stopping your push and just using the earth brewling to siege the tower is more than enough to guarentee a tower and minimize any highground siege throws. tldr: brew is extremely strong and will still probably be buffed in 7.07

With the removal of diffusal’s purge, brew’s storm brewling purge is extremely good especially with the rise in CK and Omni picks. You can purge off guardian angel and ck illus melt away with 1 purge before he tanks up. The spell is extremely low in cd as well. Basically use ur earth spirit to stun whoever youre focusing. Use the storm brewling to cyclone a core or anyone you want to remove from the fight during fights/sieges. Always use your windwalk whenever it’s up early on to secure solo kills. Use the fire brewling to follow whoever their initiator is to cancel their blink.

my dotabuff: https://www.dotabuff.com/players/178472610/matches?hero=brewmaster

3
funguy34.5k EU•

Can i ask why you go Tranquils instead of Phase or Treads?

2
LenerDee6.3K SEA•

I used to go phase/arcanes until i saw iceiceice build tranqs soul ring on the hero and opt for the damage talent at lv 10. Speeds up the farm by alot.

You might want phase if youre mid but with the removal of blades of attack at the side shop it’s even less necessary to get phase. With tranq soul ring you can always farm with clap and still remain at near full hp. The damage from phase is gained back through the lv 10 damage talent. Farming wise for an offlane, tranqs and soul ring is much better.

Phase doesnt give mana as well which is what brew desperately needs considering he doesnt have the mana talent at lv 10 anymore. You dont need treads as well since you wont be right clicking anyone early on as an offlane brew.

2
funguy34.5k EU•

Thanks, i was just wondering if you need that much regen on him, but then i saw you dont get Wand, so i guess Soul Ring only is not enough hp regen.

2
OtherPlayers3.5K and rapidly climbing•

1v5 with

No hero can 1v5 single handedly win the game by themselves (and anyone who claims that X hero can is usually looking past the fact that said heroes require the other 4 members to buy them 30 minutes to get to that point). Dota is, and always will be, a team game, and trying to play it like you can win the game without depending on your team at all is nothing by sheer folly.

In regards to brew my two big tips are to try not to get hit by creeps in lane so you can stack up to that guaranteed proc on drunken brawler and to remember that when you split your brewlings have abilities too. I see tons of people just ignoring the super long euls effect that the wind brewling has in fights, for example, which can be a huge lockdown on an enemy for most of a fight.

1