Impose 20 players with at least 1000 battles to rank a squadron

The list of Thunderskill top arcade squadrons is again plagued by a few bogus squadrons with inactive players with only 100-200 air battles at Tier 1 (it is easier to get many ground target kills there; see below). In fact, it is likely that the 20 players/fake accounts (the minimum number to enter the ranking...) have been in fact created by just a few players (or simply one?).

Thunderskill should impose a minimum of 20 players with at least a total of 1000 battles (AB+RB+SB; air+ground) for a squadron to enter this ranking. 1000 battles is easy to achieve with a "real" account and would deter jokers to create fake squadrons which become inactive after just 101 battles. Imposing in addition at least 20 players in the squadron with at least 100 games in Tier 3+ (air+ground) would be a possibility to explore. The average efficiency of a squadron should hence be computed by only including players satisfying the 1000+ battles condition (and possibly, also the 100+ battles at Tier 3+ condition) in order to avoid that some (genuine) squadrons artificially boost their stats with reroll (bogus) accounts.

If you want an extreme example of what I am describing, look at the absurd stats of the BS squadron ranked #1 in AB: http://thunderskill.com/en/squad/%5EFulin%5E They all have 101 air battles (the minimum set by Thunderskill for your stats not to be penalized) in Tier 1 planes, with an average of 20 to 40 frags per battle (depending on the players; mostly AI ground targets, of course).

See also http://thunderskill.com/en/squad/=KMC=, whose players are now inactive after just typically 200 battles.

As for http://thunderskill.com/en/squad/-jOUT-, it is a mix of "real" and reroll accounts.

PS: by the way, these examples also illustrate the fact that the way Thunderskill efficiency is computed (win rate + mean number of frags per battle) strongly favors pilots (and in particular, bombers) against tankers. Killing 20 AI ground targets and (human) planes in an air battle is indeed infinitely easier than killing 20 (human) tanks and planes in a ground battle... Moreover, since players are not limited by the number of spawns in air battles (compared to 3 in ground battles), this combined with the many available AI ground targets ensures that there are much more potential targets to kill in air battles than in ground battles.

Posted Dec 10, 2017, 5:18 AM UTC · edited

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