Alexander Sicarius Taunt/StoneRain explained
After reading the MP sicarius schedule, I found this: "If you attack a Guardian while under the effects of Taunt, you will receive a painful counter-attack equal to your own"
So I watched Serin JP video of Alexander 5* looking for a pattern and I discovered 2 things about StoneRain and Taunt:
- If you are under the effect of Taunt, any damage to guards will be redirected to Alexander, and he will cast StoneRain twice (2x) for each time you damage the guardians (1 StoneRain for each guardian).
- Each action you take removes 1 Taunt counter (attack, drive, abilities without quickcast remove 1 counter from the initial 4).
Considering how nasty StoneRain is (inflicts Hex: Curse/Debrave/BreakPowerDown?), it should be avoided at all cost. I have some ideas if your team won't be able to break Alexander in the first turn:
- don't use AoE abilities or attacks that may damage the guards.
- If you are an Attacker:
- Instead of AoE BDD or CRD, it may be helpful to bring SingleTarget CRD+BDD for clearing the yellow gauge of Alexander and applying debufs, while you help your breaker do his job.
- Alternatively, you can remove your Taunt counter before casting AoE abilities with 4 actions: drive 1-2 times and tap-attack Alexander 2-3 times.
- Don't use Cleave-Attack buffs (Garuda/Dadaluna/ShockCards/AoE-Monk-Sic) unless you are 100% sure to break or you have removed your Taunt counter.
What other strategies/recommendations do you have?
EDIT: Thanks to IJustNeedaAccount for suggesting that Alexander may not always counter with 2 StoneRains, but just 1 for each guard hit (AoE always hits both guardians, hence → 2x StoneRains)
Posted Dec 14, 2017, 12:31 AM UTC · edited
I was thinking of playing defender on this one. Moogle suit with eisenfaust. First, cast a light taunt on the boss to remove the break buff, and hope for a first turn break on at least the boss, and then break the guards on the start second turn, with a broken boss. The other cards could be stun, slow, weaken or curse, or maybe a monk sicarius to help with the yellow gauge, not sure about that..
I also think that Moogle Suit is going to be one of the best defenders for this rotation. I think that
dispelgadouble-taunt (light-earth) + stunga will be useful.But dispelga is dark. And monk? You could cast dispelga and light taunt...
you are right... what was I thinking... maybe double taunt then...?
Just have 1 taunt lol, the light one.
I wonder if good old Monk with Light/Dark/Earth would work with Amateratsu Dispelga, Taunt, and Slowga would work.
I have all those, I could try. I'll report back...
I would appreciate that. Thanks!
Any luck?
Haven't log in yet, I'll try in an hour and a half..
Was thinking of using gladiolus instead of slowga
Ok, I was just in a pug with a not-so-good breaker, wich is fine for testing. The monk dispelga build didn't help, I did cast dispelga, light taunt and Gladio, but even with this, the breaker didn't had enough JCR to break, so guard b triggered esuna and Alexander went stone rain on us with the beautiful debuffs. Then I used Amaterasu, and kept driving and casting Gladio and dispelga when necessary, and the party survived the last hit. I believe darewin's idea might be better for breakers that can't break on first turn I'm going to try that now. D says to use moogle suit, attack 4 times to remove the taunt, cast the light taunt on guard b, and then STUN guard b. Let's see what happens...
Yes. Darewin is right. Moogle suit build is great, you remove the immunity with the taunt, and then stun, or stun-lock if you have the orbs. Alexander won't move and guard b won't esuna. Breaker gets two turns to break.