Camera zooming out way too often
Almost every fight, the camera zooms a bit too far out. I understand it gives the better idea of how the entire fight is rolling out, but it degrades individual highlight plays. Even if there is a huge 3-4 men cc or ultimate it doesn't seem that amazing compared to when the camera is focused on that action.
For example, in a fight without the zoomed out camera, I could be thinking: "WOW, Fenix with that crazy Azir ultimate and juking, what an amazing player. He just won them the fight." But with the zoomed out camera it is more like "Oh multiple ultimates are being used here and there, C9 seems to be losing with their overall health being lowered fast. C9 just lost the fight with 3 members dying but only taking 1 of their opponents."
With extreme mobility champions like Zoe and Zac that can jump 2 screens in a second, it is inevitable that camera has to zoom far out at certain moments. However, doing this every fight or whenever something important is going on can take out some excitements of viewing.
TLDR: zooming out too far makes it harder to be engaged on amazing plays.
Posted Jan 22, 2018, 4:32 AM UTC
How is this a thing? You want less information about what is happening in the game? I want more information. How about they add an elder dragon timer like there is a baron timer. They should add in a little number next to a champ that has the spellbook to show how many tokens that player has. They need to add seconds to summoner spells so we can tell how long a player has until TP is back up because especially with spellbook now just because both players may have TP and use it at the same time one player may have that thing way sooner. There is a lot of stuff to do to improve a viewers experience but taking away information is not the way to go in my opinion.
You and I are talking about two very different things. You are talking about convenience and clarity concerning mostly about timer, which give the viewers/players a better idea of what to expect. This is great for viewing experience as long as the entire screen is not littered with countless information. What I am talking about is the way camera could work to make the game look less exciting in terms of mechanical plays, even though it may give the bigger picture. When camera is zoomed out far away, it's a lot harder for a human to focus on individual movement/jukes and highlight plays that happens in team fights.
To provide you with a discussion that has similar idea, try looking at this: https://www.reddit.com/r/leagueoflegends/comments/7rokha/does_league_of_legends_sound_good/
TLDW of this is that there are there are countless sounds in league that happens at the same time without any bit of emphasis on the more important sounds. Every sounds are at similar volume: this would be great if humans can discern them and then process all of them relating to the actual gameplay. I am not at all discussing about sounds nor do I support the video's arguments. But I wanted to give you more idea about what I am discussing in regards to the general viewer/player experience.