JP - 2-Headed Dragon (Trial of the Reborn - Ultimate) Info/Strategy
######JP Version OnlyGlobal Players. Please be respectful.
######Trial of the Reborn - Ultimate: 2-Headed Dragon
##Overview
Clear Reward:
グランドヘルム・改 (Grand Helm+): +65 DEF & +100% Sleep/Silence/Confuse Resists & Gain: 超重装 (+30% DEF & +10% HP w/ Heavy Armor)
Missions:
- Use 6+ Attacks the Enemy is Weak to: 10% Trust Moogle
- Use Esper 3+ Times: x1 Rare Summon Ticket
- Finish w/Magic: 竜種の血 [Dragon's Blood]: [Ability] +30% Fire/Ice/Thunder Resists
##Clear Videos
#Details
##Monster Info
###2-Headed Dragon
- Name: 2ヘッドドラゴン (2-Headed Dragon)
- Race: Dragon
- Level: 99
###Stats
| HP | MP | ATK | MAG | DEF | SPR |
|---|---|---|---|---|---|
| 130,000,000 | 100,000 | 670 | 530 | 105 | 105 |
Elemental Resists: All Elements +300%.
Ailment Resists: Immune.
Break Resists: Immune.
##Skillset & AI
AI: Link
| Name | Effect | Dmg Type |
|---|---|---|
| かみつく | ST 400% Dmg | Physical |
| 2ヘッドラッシュ | ST 350% Dmg & Inflict 2 Random Ailments (30%) | Physical |
| デスペルバイト | ST 250% Dmg & Dispel | Physical |
| 双頭竜の進撃 | AoE 500% Dmg | Physical |
| ダブルブレイクブレス・雷闇 | AoE 330% Thunder/Dark Dmg & ATK/DEF -30% (3 Turns) & Thunder/Dark Resist -60% (3 Turns) | Magic |
| ダブルブレイクブレス・氷光 | AoE 330% Ice/Light Dmg & MAG/SPR -30% (3 Turns) & Ice/Light Resist -60% (3 Turns) | Magic |
| ためこむ | Self: ATK/MAG +30% (2 Turns) | -- |
| 大きくときはなつ | AoE 450% Thunder/Dark/Ice/Light Dmg & Inflict 3 Random Ailments (50%) | Magic |
| すべてときはなつ | AoE 600% Thunder/Dark/Ice/Light Dmg & Inflict 5 Random Ailments (100%) | Magic |
| 飲み込む | ST Death (100%) | Magic |
| ドラゴンボイス | AoE All Stats -70% (999 Turns) | -- |
| ドラゴンシャウト | AoE All Stats -140% (999 Turns) & All Element Resist -150% (1 Turn) & Stop (100%, 3 Turn) | -- |
| 鱗がヒビ割れた! | Self: All Element Resists -330% (1 Turn) | -- |
| 鱗がさらにヒビ割れた! | Self: All Element Resists -360% (1 Turn) | -- |
| 鱗が崩れ落ちた! | Self: All Element Resists -390% (1 Turn) | -- |
##Strategy
For the 2-Headed Dragon, the best defensive setup is probably a magic cover tank with the appropriate elemental resistances and a provoke tank. That being said, it's more than manageable with just a physical tank if you can raise your party's elemental resistances a little bit. You also don't need to worry about breaking the 2-Headed Dragon as it's immune to them. Since the boss uses a number of attacks that can cause any status ailment, you will want to make sure your party is immune to as many as possible. As for Stop, there are a number of ways to deal with it but the most readily available is from 3★ Lakshmi.
The entire fight revolves around one mechanic: hitting the boss with non-elemental Esper damage (I did not test whether or not this has to be from an Esper itself, or if damage from a summoner's Esper skills will also work). Normally, 2-Headed Dragon has 300% resistance to all elements, which is a problem for one of the missions. It will also counter-attack you should you hit it with magic damage or abilities; LBs, Espers, and normal attacks will not trigger the counter. Because of this, the flow of the fight becomes: fill Esper gauge → use Esper → attack boss.
When you hit the boss with an Esper, a number of things happen. First, on the turn you hit the 2-Headed Dragon with the Esper and on the following turn, it will not counter-attack you. Second, on the turn after you hit it with an Esper, it will debuff itself lowering all of it's elemental resistances, and it won't perform any other actions that turn. It should be noted that if the 2-Headed Dragon is preparing for an attack and you hit it with an Esper, this won't outright cancel the attack; instead, it will use that attack after the turn in which it debuffed itself. With this in mind, it is possible to "stun-lock" the boss provided you are able to consistently refill the Esper gauge.
One last thing to point out that may catch people off guard is the move デスペルバイト. Once every 3 turns the 2-Headed Dragon will use both デスペルバイト and ためこむ. Of course, you want to dispel the bosses buffs when he does this but don't forget to rebuff whoever is dispelled on your side, especially if it's the tank.
Posted Feb 1, 2018, 5:25 AM UTC · edited
https://youtu.be/TXKOWV5zQ-w
Hey u/Rozaliin once again thanks for doing the threads, got my clear here.
Team:
6★ Mistair
7★ Hyou
6★ Eiko
7★ Ignis
7★ Basch
7★ Friend Hyou
Basic strategy was use Eiko for debuff removal, then just healing and esper fill each turn and LB when it was up.
Basch geared as physical tank with counter accessories / materia. On Bahamut to deal Esper damage when needed.
Mistair just spammed Clear Veil / LB.
Ignis was equipped with Giant Materia for turn 1, then used his own skills to buff stats and ele resistance, while restoring HP/MP.
Both Hyou using Thunder weapons (no dragon killer used).
Added.