This game is very hard to enjoy as a new player
I have been playing this game for about 4 days and I must say the rewards and purchase model for improving your deck is terrible and makes it basically impossible to enjoy and will probably make it hard to grow as a community.
Right now the game is a combination of Hearthstone in regards to rewards, but balance similar to Clash Royale.
The problem with this is that cards come to players in a small trickle of a stream. Every 20 wins you can buy a single pack and every day you can get 2. This is insanely low for a game whose entire balance is around owning vast quantities of cards to upgrade.
I currently want to play the game, I like the game, but am constantly met with people that have full decks of level 2-4 cards while I only have a couple cards at level 2 and basically no way to improve. Even if I end up playing ten games and go 5-5 I end up with not even enough to upgrade a something to level 2 while in other games i am at least making progress.
I really hope they fix the reward system. Clearly we are locked into upgrading cards so realistically Kongregate needs to look at how much they give people for playing the game and more rewards for account level and/or ranks or something. Look at how other games do it because realistically this game will not grow in this state.
Posted Mar 8, 2018, 11:50 PM UTC
A few points:
It is extremely important to use the "upgrade" feature and watch an ad to either add 5 coins (essentially double your profits) or add an extra card to a book (every 3rd, you get one free).
Make sure you clear through all the levels of each of the campaigns to score a few bonus cards to start.
Beginning of the season is inevitably more difficult than later on. Everyone resets rank and you'll face a lot of people with higher rank decks.
Having said that, the game is more rewarding than it's ever been. I believe you get an extra book for completing the 4th level of each campaign; that's 4 more, "free", than when I started.
There is a first win of the day bonus that's literally a patch old, and increased from +20 to +50.
The quests all had a gold value increase
& matchmaking has definitely become more lenient in its curve.
It's, admittedly, possible that my decks have improved such that I notice it less - but I also notice a lot more consistency amongst my opponents throughout the season.
Stick with it. You will lose. Learn. There are a number of nuanced strategies (frontline manipulation, targetting, placing units to control spawning, etc.) that you can pick up voa the zendesk site.
It's a fun game. Enjoy your losses where you can, and stick it out. It gets more forgiving.
Good luck!
I did the campaign immediately and the only cards I can still upgrade that I haven't are really bad. The problem is hitting a wall as a good player is frustrating because I can't get higher because skill can only overcome so much raw power.
The only way to stop those walls are to allow people to progress through other ways.
Getting past 22 with level 1-2 cards feels pretty impossible especially when I am ALSO playing with only half the possible cards. The drought is just too real. The campaigns should give a full starter for each faction at least IMO
I guess my main complaint as a legendary player in other card games and someone who has gotten to top levels in other mobile apps I don't see a way forward with this game in it's current state for anything but casual 2-3 games a day which is disappointing.
In other words this game isn’t as easy as what you’re used to. You need to put in the time and earn your deck, or drop cash on the game for instant gratification. Stick it out, your deck will improve, you’re only 4 fucking days in.
It's not about being easy it's about seeing 0 returns for my time put in. Even if I watched that stupid final fantasy ad again every time I need to run 10-20 games which take 5-15 minutes each for a single pack which gives another RNG layer of most likely getting nothing worthwhile because I can't disenchant things.
You should do some research on delayed discounting
It should also be pointed out; I've played through four seasons, now - not too seriously - and I've never passed rank 13. I'm sure if I worked my ass off I could hit rank 10... but whatever. I loathe Green Prototypes, and I'm not about to start using them.
Anyways; you know what happens if you stay in low ranks? You keep playing, grinding, upgrading your deck.
You know what happens in high rank? You keep playing, grinding, upgrading your deck.
There is nothing fun about being placed in an "unwinnable" matchup (players with 4th level legendaries, 4 more base HP than you, all cards 2 levels higher) though, as I said above, matchmaking has substantially improved.
But so what? chaulk up another loss. Ideally most of your matches should be a 50/50 chance of that anyways, and on to the next.
I don't know the names of any players in the upper ranks. And I don't care, aside from who is a good sport. There is no whopping prize... just... Enjoy the game?
Hey. I'm also thinking about picking up this game. I don't mind long grinds and slow advancements with card quantity/quality (I played hearthstone for 3+ years and did relatively well being full f2p). So I'm curious if you can realistically expect to be somewhat competitive by staying full f2p or if you want to advance in ranks you will inevitably be expected to spend some money on it?
I have been fully f2p grinding, with the exception of a one-off $13 purchase; which I made because I like the game enough that I figured I'd support the developers a bit.
All I can tell you about the $13 is that it got me more cards. I don't even remember which ones in particular. It was literally the same as grinding.
And do you have a good enough collection?
How long have you been playing for and how much?
I have level 3 decks across all factions, and most, but definitely not all, the cards.
One legendary (Klaxi) which I got as a lucky draw from a basic (upgraded) pack, of course she's level one.
I've been playing for about 4 months now, pretty consistently.