Summon level ups and clarify class role.
[removed]
Posted Mar 12, 2018, 1:21 AM UTC
[removed]
Posted Mar 12, 2018, 1:21 AM UTC
Hello,
This would best be posted in today's questions and advice megathread: https://www.reddit.com/r/DissidiaFFOO/comments/83lqk3/gljp_daily_question_advice_megathread_3112018/
WoL excels at allowing his allies to consistently HP attack without the risk of being broken by either taunting the boss or shielding them.
For general use, Ifrit will always be a great choice unless the boss specifically resists fire. 20% attack boost (at max level) is just way to good. I feel like he's the go to summon until GL gets Bahamut. Each Summon will get a World of Illusions event to level them to 20, besides that the drops are random. Leviathan is currently restricted to chapter 6 quests.
Just by playing through all the chapters you'll get enough mats to get them all to lv5(this is the innate cap) except chocobo & sylph. I use Chocobo when I'm grinding/farming because he's ready so ridiculously fast. When I'm doing harder co-ops I usually stick with Ifrit(since mine is lvl20). For you I reccomend whichever you like best but Shiva dungeon will open in a couple days so you should probably use her after that since you'll be able to easily get her to lvl20.
i would say ramuh would be good, but ramuh’s blessing of 20% extra defense only activates if you’re less than half hp. same with leviathan. honestly i just chose to stick it through with sylph until i got ifrit to level 20 for its 20% increase in attack. but for now, since you cannot currently upgrade ifrit, while sylph’s blessing is whatever, the bravery and hp healing is pretty nice at level 10, and it can be summoned much quicker than the other summons aside from chocobo. or if you want, you can really put in some work and go farm chocobo’s materials somewhere in chapter 6 to get it above level 10. takes forever though.