Grenade Pouch Concept - Mockup
One of my favorite concepts has definitely been the Grenade Pouch. I've seen the basic idea floated around on here plenty of times but I wanted to take some time to think through the implementation and how it might actually work in the game.
Grenade Pouch Concept
The ‘grenade pouch’ is an additional, dedicated inventory slot for a single grenade type of the player’s choosing. When organizing inventory a player can select a grenade in their inventory and place it in their ‘pouch.’ Only grenades can be placed in this slot.
The first grenade that is picked up by the player is automatically placed in this pouch.
The grenade pouch is given a dedicated button on Directional Pad. This allows for easy access, but still keeps the cycling mechanic to five slots so players do not have to relearn that muscle memory they have come to know in the current layout.
Other grenades can still be picked up and assigned a slot in the standard inventory. Players can access their inventory and swap grenades from the standard inventory to the pouch.
To switch back to the previously selected weapon, players would tap either LB or RB and be returned to their loadout the same way you return from your pickaxe.
Bonus
Instead of just being able to put one grenade in the pouch as I listed above, all grenades could automatically be placed in the pouch and you cycle through them like you do with Traps. I do feel like this doesn't make them as valuable though.
I'd love to hear your feedback on this mockup!
Imgur link: https://i.imgur.com/EAvSSSi.png
Posted Mar 12, 2018, 8:55 PM UTC