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RezMeDaddy

How Brigitte Hints Towards Sym & Torb Reworks

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One thing that had occurred to me with Brigitte's release onto the PTR is the fact it opens up a new form of healer into the game. By this I am not referring to the "aura-like" heals that Inspire grants every time you deal damage but more so the fact that she can overheal to grant armor. It is an interesting trait but one that I honestly believe could be enhanced even more. Our Swedish waifu lacks one key feature and that is self-sustain. While yes there is the potential that she can instakill a Tracer, the only healing she has for herself is from Inspire (which isn't a lot). This is kind of scary for a brawler that needs to deal damage to even begin healing.

The first thing that I recommend on changing her is to shift how Inspire works. If it healed/repaired Armor before normal health, it would give her slightly more survivability and would also assist in the deathball comps she seems to work best with. Imagine the extra impact it would give Reinhardts and DVAs. It also would make her stand out even more from the other aura healer (Lucio). And yes I'm aware Brigitte is technically not an Aura healer. I know how you are Redditors lol.

The main reason I bring any and all of this up is the fact of how it could be a hint towards Torbjorn and Symmetra's reworks.

We'll start with Torbjorn. While I do not see him as a Healer, he often will fill that role in team compositions (especially at Pro Level). I don't want him to be able to "heal" but I do think that he should have more armor utility. First thing he should get is a Passive called "Armorer." This would give all of his teammates 25 Armor which fits both his character design and overall lore. Next would be his Armor Pack. It should function similar to his Daughter's Med Pack where that it's targetable. This would let him actually toss his pack towards those he intends it to go to and give them +75 armor. It's function would be a little more complex. Each pack would give +25 permanent armor (aka Armor that can be healed) to that character for as long as they are alive. The rest would be temporary armor that doesn't fade away, just won't return once its gone. This bonus armor would stop at 75, so two successful pack tosses would give them a permanent +50 health (plus the 25 from his passive). Since he is a character that works by steamrolling, it sounds fair and would help him bolster certain comps like dive. I also think to get the benefits himself, he could merely look down and throw a pack to the ground to get the same effects like he currently does.

Now for Symmetra. I will not be going over the usual remarks about how she should have healing turrets or anything like that. There's like 7 new "Sym Reworks" posted each day it seems so look to one of those for the full rework and design. I personally think her shield ability should be linked to a Passive. First and fullmost is that everyone around her (20 meters?) should gain 75 Shields. Should someone step out of the range, they would disappear just like with current Shield Gen until coming back to her. The extra point of her passive would be how it would cause all shields to regenerate similar to Mercy's Self-Healing passive. If you don't take damage for a second, they will instantly start regenerating. This alone would give her more team presence, especially if they give her a shield stat to monitor just how much shielding she is giving to her allies. Only way she ever will be viable is to show the community what she actually brings to the team (since there aren't any accurate measures available to show case this in the current systems [apparently having a consistent 63+ winrate with the character is not enough]).

TL;DR

  • Brigitte's "Inspire" now heals armor first.
  • Torbjorn gains a new passive called "Armorer." All other teammates gain a permanent 25 Armor while Torbjorn is a selected hero.
  • Torbjorn's Armor Pack now gives +75 Temporary Armor. +25 of this Armor would be Permanent. This stacks until all +75 is Permanent. Heroes can not receive more than 75 Armor through this ability. This extra armor is lost upon death (or when Torbjorn switches off).
  • Symmetra gains a new passive called "Shield Matrix." This gives all teammates within a certain radius +75 Shields. All shields begin regenerating after 1 second of not taking damage.

Posted Mar 12, 2018, 8:55 PM UTC

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