Make the new abilities add some more variety to Ranged/Magic

Suggestion

Instead of making all three styles more similar to one another, give these new abilities a chance to add a bit more variety to Ranged and Magic combat. Some proposed changes could be:

Suggestions for Demorolise/Rout:

  • Taunt your target, dealing 100%/200% weapon damage to your target and causing their next attack/next two attacks to miss and deal no damage to you.

  • Charge a powerful attack for up to 6 seconds, gaining +50%/100% ability damage over each second (up to 300%/600% maximum) dealt to your target; moving cancels the effect - a bit like detonate but not AoE.

  • Cause a shockwave towards your target, dealing 100%/200% weapon damage to them and all enemies in the direction of the shockwave - it’s an AoE attack.

  • Feel enraged at your opponent, boosting your damage output against them by 10% for 5/10 seconds. Killing an opponent before the timer ends will enrage you further and refresh the timer, up to a maximum of 15/30 seconds - the abilities themselves deal no damage. The abilities would probably need a much longer cooldown for this one else it would be really op.

Suggestions for Shock/Horror:

  • Scream at your target and shatter their defenses, reducing their defence level by 5%/10% for 10 seconds (has no effect on boss monsters, the abilities deal no damage).

  • Shoot a mysterious bolt at your target, grabbing and pulling them next to you and dealing 100%/200% weapon damage.

  • Harness your energy, causing all basic attacks to have a +1%/+2% adrenaline boost for 5 seconds - the abilities deal no damage.

Posted Mar 12, 2018, 9:22 PM UTC

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