Necromium - Blast from the past
I recently got nostalgic and decided to log into a MUD I used to play back in the day (1999-2001 or so). I've tried probably a dozen or so MUDs but this is the one I always came back to. Life got busy and I put it down for a long time. When I logged in again I was happy to see that it was still online however there were only a few active people online. It's funny because after making a new character I got the old feeling again of wanting to play a MUD! I thought I should share this mud here on reddit in hopes of attracting a few new players to play with! Come check it out! necromium.com 4000
I took the description of the MUD from TMC and broke down some of my thoughts below on each of the points listed there. To be honest this only scratches the surface of how cool this MUD is. I can see that it may not be for everyone however it's the ONLY text based game I ever played for a significant amount of time. If it can capture my attention it must be able to capture the attention of other people like me. Normally I like graphics, but there is something about this game that really did it for me.
This is where I got the following information: Necromium on MudConnect
Over 30,000 hand-built rooms in over 140 original zones
- Almost impossible to fully explore everything. The content is truly vast in this MUD.
- I recently talked to a world builder and she is still working on unique content for the MUD.
Between 40-60 players online at any time
- This may have been the case back in the day however now you are lucky to see 3-4 people online at a time (This is kindof the purpose of writing this. Try to get a little more activity on the MUD.)
Five continents separated by a vast ocean
- You can travel between the continents on ships which come and go on a schedule
Nautical code that allows for ocean navigation and naval combat
- I've never actually made it this far in the game. I'd love to try it out though.
Automated tour for new players
- After returning to Necromium after years I decided to re-do the tutorial. They have vastly improved the tutorial and make this MUD very newbie friendly, at the same time the tutorial is fairly simple and an experienced MUD player can burn through it pretty quickly.
The Necromium Academy, a clan designed to help new players find answers and friends
- Not sure how active this is nowadays. When I logged in recently I was greeted by a few of the long time players. They helped me along and were very friendly.
Extensive help files that are easy to navigate
- I can attest that the help files are wonderful. It's very easy to get help on specific topics.
Friendly and knowledgeable Player Assistants
- Generally there are a few people online. I can attest they are knowledgeable and willing to help.
Full multiclassing system with 16 classes and a total of 165 levels
- Once you have selected your first class and you have reached your max level (33 I believe) you can re-class to a new class and start benefiting from both class abilities. I think this is fairly unique and there are some rules here that I'm not familiar with. I'm looking forward to re-classing and seeing how it works.
Endless character development
- I think what they mean here is pretty much no 2 characters are alike. There are a lot of different ways you can spend Character Points and develop your characters abilities and stats.
Restricted player killing
- Not all areas allow for PVP. There are 2 modes depending on what you fancy and each mode has specific zones you need to travel to if you want to PVP. One mode doesn't allow looting after you die, the other does.
- PVP is optional. If you don't want to PVP, don't goto those zones. However I think PVP is kindof the point of "end game".
Overhead automapping of all zones
- This is truly where Necromium stands out as a MUD. Every room you visit displays a ASCII map centered on you and you can plainly see all (or most) of the exits on the map. This makes navigation extremely easy. No need to memorize paths, you can see them plain as day in front of you.
- One of the sole reasons why I ever played a MUD in the first place!
- Colors and maps are VERY well done. I recommend checking this MUD out simply for the maps. It takes a lot of the reading out of it so you can quickly navigate to new areas.
Numerous coded and scripted quests
- I haven't stumbled on a scripted quest yet. I know they exist as I remember doing them back in the day. I'm not sure on the number of quests out there.
A multi-tiered clan system that allows for wars between Houses
- This is a neat feature that I have experienced back in the day. Unfortunately there isn't a lot of active people online so it's value diminishes
Player owned shops and real estate
- Sick of selling items you find to NPCs? Put your own price tag on them and sell them to other players!
- There is an Auction system as well which is pretty descent.
Full ANSI color and prompt configurability
- Colors in this game are exceptionally done. Everything is colored and organized really well. Your eye can pick out specific text as it flies by you. This is a fast paced MUD so this is important!
- The player prompt is fully configurable allowing you to display the most important stats to you. This feature is worth spending some time on!
Dragoncards, an original card game
- Never played it however I hear that it's pretty fun. I'm going to be looking into it.
Roleplaying is accepted
- This is where the true role players out there may be disappointed. Even back in the day there was very little role playing on this MUD. I would almost classify this as an Action MUD (AMUD?) as it's mostly focused on leveling and advancing your character, grouping, finding equipment, PVP, etc etc.
Level-Based Equipment System
- Pretty standard level based system for equipment. i.e. you need to be a certain level to use specific items.
- What's cool here is that a random drop of an item may yield a "tweaked" item that has better than what normally gets dropped. These items are usually worth a LOT more at the auction house.
Storage System
- Allows you to rent storage space to store equipment that you have collected over time.
If someone that plays Necromium has something to add please do so! I'd love to hear what other people think of the MUD. In any case hope to see you online!
Posted Mar 12, 2018, 9:49 PM UTC · edited