BF1 CTE Update - Volga River - Operations Re-balance and new weapon variants evaluation

Update

Hello Battlefield 1 CTE crew!

 

We are happy to be back with the CTE and we’ve been busy working on a re-balanced version of Volga River – Operations that you will get to test right here on CTE tonight. Please note that the session is PC only, and there will not be a console CTE session.

 

The following changes have been made to Volga River – Operations:

 

Volga Changes:

 

B Flag in Sector 1

  • Increased B Capture Area to include the nearby house

 

WHY: Attackers need some additional cover to hold the point. The house allows for porous but permanent cover. Attackers can now be a little further from the flag while contesting the point and allowing allies to spawn.

 

Tank spawns in Sectors 1 and 2.

  • Attackers tank timer reduced from 90s to 60s
  • Defenders tank timer increased from 90s to 180s
  • Shifted second Attack tank in 1st sector over behind the train

 

WHY: Attackers can win if they push the flag with tanks, but players currently won't push up. Decreasing the spawn time can help Attackers keep pressure up, while increasing the Defender time should punish them if they lose their tanks. Moving the 2nd attacker tank behind the train in the first sector is just meant to offer that tank its own space that is closer to the B flag.

 

Added Spawns

  • Attacker HQ 1 got 1 new spawn, placed in the first row of trenches.
  • Attacker HQ 2 got 2 new spawns, placed in the first row of trenches.
  • B-Flag, Attackers got 2 new spawns in a little bit more cover.

 

WHY: Attackers from HQ2 spawn about 190m away from the B flag. By adding some additional spawns, the hope is to cut down the distance for a subset of spawns and allow players to reach B sooner and more regularly.

 

Additionally, we have added new weapon variants that we hope you will enjoy.

 

Weapon Variants:

 

Sjögren Inertial Slug

 

This variant fires slug shells, with a single projectile instead of buckshot like the factory version. It is equipped with lens sights.

 

Ribeyrolles 1918 Optical

 

This variant is equipped with lens sights and offers slightly better aimed accuracy at the cost of spread and recoil recovery.

 

Maschinenpistole M1912/P.16 Experimental

 

This variant has a different trigger group, giving it a 2-round burst fire mode with a very high fire rate (1200). It is equipped with lens sights and is more accurate than the storm variant of this weapon, though slightly more difficult to control.

 

M1917 Patrol Carbine

 

This variant is equipped with a mid-range scope, a first for the assault class, and offers improved aimed accuracy over the trench variant, at the cost of hipfire.

 

Type 38 Arisaka Patrol

 

This variant is equipped with a scope and offers improved accuracy while moving, similar to carbine variants.

 

Carcano Patrol Carbine

 

This variant is equipped with a scope and offers improved accuracy while moving, similar to carbine variants.

 

Ross MkIII Infantry

 

This is the plain, iron sights version of the Ross MkIII.

 

M1917 Enfield Silenced

 

This variant is equipped with a high-power scope and a silencer to reduce sound and flash. However, unlike sniper variants it has no bipod, and the suppressor prevents mounting a bayonet.

 

Additionally, we have also been working on fixing some issues, which are so far the following. Bug Fixes:

 

  • Operations UI - Cancelling match making when using the Join Any Operation button will now properly take you back to the operations globe UI.
  • Hellfighter M1911 side arm, Red Barons P08 side arm and Laurence of Arabia's SMLE now properly show their skins in the customization screens of the front end.
  • Trench Clearer skin for the M1909 now properly appears in the customize soldier screens of the front end if unlocked.
  • Doughboy M1911 side arm now properly show its skin in the customization screens and in-game.
  • Incoming/Nearby Medic list now right-justified on Kill Card to be closer to Deploy Button.
  • Reduced damage of AT Grenades against standard soldiers by 10%.
  • Performing kills during the Reaper cooldown will now reset the cooldown timer.
  • Fixed the continuous grunting while using the Reaper affliction.
  • Challenge 4 of the Eagle Eye (Veteran) Service Assignment now correctly specifies the Lebel Model 1886 Sniper as the required weapon
  • Fixed an issue where the map icon of the SK45 coastal gun wouldn't properly change colors to show if it was occupied by a friendly or enemy.
  • Fixed an issue which caused some attachments to be missing when customizing weapons in frontend.

 

Once you have gotten the chance to play a few rounds, please make sure to fill in our surveys.

 

Volga River – Operations – Re-Balanced Version - https://www.surveymonkey.com/r/X3LMHNX

 

Weapon Variants - https://www.surveymonkey.com/r/XHGB87Q

 

It is incredibly important that you fill in our surveys as it will help us improve the game.

 

We are aiming to go live with the PC CTE sometime during the evening CET time.

 

The update is available through Origin right now.

 

Also, as a disclaimer, please note that this patch is a work in progress, and that we may add or remove fixes and changes as needed, without notice.

 

Thanks everyone for your continued support and we hope to see you all on the Battlefield!

 

/The teams at EA and DICE

Posted Mar 13, 2018, 6:04 PM UTC

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