Should Slow Motion Be Used In Video Reviews?
An idea came to me a few weeks ago concerning the NFL and tonight’s No-goal call brings it to mind again.
When a goal goes to Toronto for review, should the refs be allowed to see the *play in slow motion?
A caveat to this. I say *play because I think they should use slow motion to determine a puck crossing the goal line as well as making sure it beats the buzzer, as those are binary yes/no situations.
Posted Apr 4, 2018, 3:07 AM UTC
They should be able to use whatever they need to if it helps get the call right.
But what if it makes the call wrong? In slow motion, small touches of .2 seconds can look like big shoves, and seeing things only in real time keeps all things even. If you need slow motion to change a call that looks good in real time, then the red on the ice would have never had a chance to make the correct call? I know that’s hyperbole, but it just seems like stuff like this is sucking the life out of all sports the last several years.
As soon as you get rid of slow motion you will have everyone complaining about it just like they are now.
The ref on the ice making wrong calls is why we have replays. If slow motion gets a call right, then slow motion is good. Limiting replay to some sort of "refs could have gotten it right" standard seems silly to me.
What if the refs or Toronto need 10 minutes of review and discussion to get the call right? We've already seen that a few times and pretty much everyone hated it. The standard should be "right enough", not "capital-R Right" because the latter steals some of the magic and excitement from the game, especially if it becomes a common occurrence.
Not my idea but I like it. They should put a time limit on reviews. If a decision isn’t made in 4 minutes after initiating the review then the call on the ice stands. Doesn’t have to be 4 minutes.