The quest system is making me resent this game.
I keep rolling quests to win with two-color decks, for colors I haven't invested any wildcards into. This makes it nearly impossible to win with those colors with what I currently have.
It seems like the best strategy for quest completion is to invest heavily into a single color, reroll quests without that color, and play a single-card splash for the other color. The best color choices for this are likely red and black, neither of which are in the deck I'm trying to build towards.
Posted Apr 4, 2018, 9:00 PM UTC
I haven't had many problems with the quest system. If it requires me to play a deck I don't own, I just don't do it and reroll it the next day. As long as you don't complete a quest in 3 days, there is no theoretical loss in gold.
But I agree, requiring wins with a specific Color combination is just bad design. The problem is, that the quest system is basically copied from Hearthstone, where you can always jam together a relatively okay deck in any class and just spam them in Casual. This is not possible in Magic, unless the opponent is completely manascrewed, you will not win without a somewhat viable deck.
Sure, if you play daily it's not as big of an issue. But to log in after a day or two and be stuck with multiple off color quests just feels bad. And then the next time I log in, the quests I couldn't complete will still be there.
When I do attempt off-color quests, it's as you said: without good cards in those colors, the only way to win is if the opponent has bad mana issues. It feels wrong to be hoping for a non-game, but that's what ends up happening.
I don't understand this. I'm usually able to drag out a win with the starter decks in 2 to 6 matches.only when that fails will I start to makes changes to the deck. And the losses allow me to hover between bronze and silver levels. Learning to play different decks is an important skill!
The higher your rank the more of an issue it is, specially if you don't want to tank it. Also, once everyone is playing optmal decks, playing offcolor decks becomes a huge pain.
Oh, sure, which is why I keep my level low while grinding for cards. I even often do runs of quick concedes for this. Allows my opponents some cheap wins as well.
The real problem is when you have to do your first 4 wins avoiding 1 or 2 quests.
They need to drop the 225 gold quests for real. Even Hearthstone it's removing the 40 gold quests in the next patch.