Brainstorming help: Villain motivation
[Awakenings campaign players—John, Ivan, Chris—please stay out.]
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Sorry for the vague title, but I didn't want to give any accidental spoilers if one of my players comes across this.
The TL;DR premise of my campaign is this: A demon (actually the father of my tiefling PC) is using a new power he discovered to "Awaken" avatars of various places. He starts small, with a single cave, then through experimentation expands to larger and larger "places" (a forest, a city, a mountain). Ultimately, he intends to Awaken an entire plane and use its power to conquer or destroy (one of) the Good-aligned plane(s).
(The cosmology is a little fuzzy at the moment, since I haven't had to nail it down yet.)
So, my question is this: Why does he want to destroy the Good-aligned plane(s) so badly?
I'm thinking he's primarily motivated by revenge for something personal—the campaign so far has already introduced themes of people being defeated or wronged, and then responding unhealthily with a mentality of "there are only winners and losers, so I have to be a winner". I like the idea that this takes that to the extreme.
The problem is I can't think of anything non-cliche that he would want revenge for. I don't really want to make him a tragic figure, or raise the whole "are the Good deities actually good?" debate; I'm happy to have him seething against a well-deserved punishment or humiliation.
But what did he suffer that made him feel so powerless, and why did it happen? I'm having trouble finding any inspiration here at all.
Thanks in advance!
Posted Apr 10, 2018, 8:52 PM UTC
Possibly, one simple thing is that demons are CE, period. Thus, he wants to destroy Good. This might be a bland choice, but I think there's fun to be had in exploring a mentality that is so utterly warped and twisted that its motivations are almost alien. These demons are suffering and destruction incarnate, and to them, increasing the about of Evil and Chaos in the universe is a "good" thing. It prompts the question of "Why do we see Good as good and something to be kept alive?". Making the players and the PCs ask that question might see the PCs reaffirm their beliefs or perhaps turn to join the demon. After all, isn't it just nature to want to be the last one left standing?