Question: Does pathogenic slime stack on each wound?

Would taking a Fleshborer hive or acid spray on a T.fex effectively double the damage of it for a turn?

Posted Apr 12, 2018, 4:06 AM UTC

122
routesaroundit•

It increases the damage by 1.... so if the damage is 1 already, then yes, that's effectively doubling it.

Very effective on devourers due to the number of shots, so Flyrants and dakkafexes stand to gain the most from Pathogenic Slime.

Weapons that deal more than 1 damage benefit less from it.. for example a weapon that deals 2 damage would only be increasing to 133% 150% of what it was before (if it started as 1 damage it'd be increasing by 200%).

Keep in mind if you're shooting models that have only 1 wound per model then having more than 1 damage is pointless because the extra damage is lost.

Acid Spray is D3 damage, so with Pathogenic Slime it'd be D3+1 (2-4).

Pathogenic Slime stays in effect for the entire phase so if you use it on something that can shoot twice (ex: Tyrannofex) it gets the benefit of the stratagem for BOTH volleys :)

4
Kopynator•

Small correction, 1 to 2 would be an increase of 100% (or increase to 200%) and 2 to 3 would be an increase of 50% (or increase to 150%)

But yes, Devourers benefit the most.

I also like it on Exocrines against targets with 3 wounds.

2
FireDylanOP•

So the Tfex DOES benefit the most from this. Acid spray averages 7 automatic hits x1.5 = 10.5 + 7 = 17.5 damage OR on a standstill turn that number is doubled to a whopping 35 WOUND AVERAGE HIT This can't be correct... right?

1
routesaroundit•

Where are you getting 1.5x hits from?

1
FireDylanOP•

damage of acid spray is d3 so its an average of around 1.5. I'm not very good at math but I think that's how it works?

1
routesaroundit•

You said 7 automatic hits x 1.5, but that isn't how Pathogenic Slime works.

Pathogenic Slime takes the existing damage of whatever weapon (in Acid Spray's case, D3) and adds +1 to it (making it 1+D3). Meaning when you roll the D3 the lowest you can roll is a 1, +1 from Pathogenic Slime, totalling a damage of 2. so 2 damage at the absolute worst, per damaging hit.

The accuracy of the Acid Spray is exactly the same as without Pathogenic Slime.

1
z_tanic•

Your calculation is for damage, not wounds. You also need to factor in to-wound rolls and saves. Assuming MEQ, 14 hits, 10 wounds, 5 unsaved wounds, 15 dmg done. Its important to note that dmg doesnt carry over so 5 models is the most you would kill

1
FireDylanOP•

It states that acid spray automatically hits so hits and wounds are the same thing really

1
FireDylanOP•

I'm new so I'm not actually sure how it works too well but I think I see what you mean. It automatically passes to HIT not WOUND. I figured I was doing something wrong.

1
[deleted]•

[deleted]

1
FireDylanOP•

Can a tfex fire stinger salvo in the same phase too?

1
routesaroundit•

Yes, a model can fire all of its equipped weapons once per turn unless otherwise noted.

1
FireDylanOP•

So it can shoot the stinger salvo, 2 times then acidspray or fleshborer hive 2 times in the same phase getting a bonus to each wound.

1
routesaroundit•

If it has not moved in the movement phase, it can fire the Stinger Salvo two times, and its main weapon two times (Acid Spray OR Rupture Cannon OR Fleshborer Hive).

1