Oh yeah don't get me wrong, I've only been playing a month so I'm sure the game used to be in a much worse state from the stories. I'm just a little annoyed at them doing stuff like that but releasing bestiary with many issues, some of which still have not been fixed.
Artists don't work on balancing and bugs in the code btw..
But yeah, the main problem with leagues imo, is GGG underestimate the complexity and all the work needed to implement the ideas they get.. Which quite often are very innovative. But their developpement scope is way to short for what they come up with (litterally every leagues)
I understand what you mean but my statement still stands, I'm not asking the artists to have more attention to detail but the devs. Surely they could perhaps afford to hire an extra QA or two, but I'm not one to say whether that's realistic as I don't know their overhead etc.
I just think if they were to put more thought and work into a league they would likely make even more money from all the new players they would get through marketing being done on "Path of Exiles' best league yet". After that point it could become a chain reaction of: More money > hire more devs/QA > make another great league > make even more money and so on.
I hope that sort of makes sense on where I'm coming from? I'm not a business analyst or anything so it could be a load of shit and GGG could already know what works best for them.
I wish GGG had that sort of attention to detail outside of MTX
all fire spells burn foilage ackchoually
Why? You pay for something exclusive. Besides.. comparing the game to couple months/years back, it looks far better. Not complaining.
Oh yeah don't get me wrong, I've only been playing a month so I'm sure the game used to be in a much worse state from the stories. I'm just a little annoyed at them doing stuff like that but releasing bestiary with many issues, some of which still have not been fixed.
Oh you sweet summer child...we go through this every league.
Agreed, every league starts off buggy and gets better as it goes on.
Yeah I do agree they should get the league launches done properly.
Artists don't work on balancing and bugs in the code btw..
But yeah, the main problem with leagues imo, is GGG underestimate the complexity and all the work needed to implement the ideas they get.. Which quite often are very innovative. But their developpement scope is way to short for what they come up with (litterally every leagues)
I understand what you mean but my statement still stands, I'm not asking the artists to have more attention to detail but the devs. Surely they could perhaps afford to hire an extra QA or two, but I'm not one to say whether that's realistic as I don't know their overhead etc.
I just think if they were to put more thought and work into a league they would likely make even more money from all the new players they would get through marketing being done on "Path of Exiles' best league yet". After that point it could become a chain reaction of: More money > hire more devs/QA > make another great league > make even more money and so on.
I hope that sort of makes sense on where I'm coming from? I'm not a business analyst or anything so it could be a load of shit and GGG could already know what works best for them.