My Chaos Knight guide from 1k to 2.5k
My games so far: here
1.When to pick:
Always first pick CK. Just trust me on this one, nobody actually knows how to counter CK in this bracket. What's great about this is it'll make the enemy picks predictable and can be easily countered by an item switch on your part.
2.Usual enemy counters to your first pick:
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Earth Shaker, This is the literal #1 pick for the enemy support, if they have a support. Let me explain why this isn't a problem. CK isn't PL or TB, he's not a squishy agi hero; he's a STR hero with free 20str from talents alone at lvl15. I'd go so far to say if the game is going well enough for you, you can end that game as soon as you reach 15 or 20. The only real problem ES gives you is to how the rest of your team will survive that echo slam, you won't have issue about it but they will. Generally you can just 5v1 easily anyway but just keep that in mind before using your ult in a fight.
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Invoker, not really a counter to you but really annoying and a common pick in this bracket. One thing CK doesn't have is mana pool. If an Invoker gets a perfect combo on you with tornado EMP, you'll be sitting there useless on a fight without 80% of your damage output. Though this is pretty easy to avoid, just don't initiate or get bkb. Another reason that Invoker pisses me off is the Deafening Blast, if that voker is fast enough he can cast Deafening Blast right after you rift and just make you a sitting duck for 2~3seconds but again these are easily avoidable and easy to play around.
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Sven, you might say "We lost"; not really lol. CK wins 1v1 versus Sven believe it or not. This is where the item flexibility comes into play. My usual build for CK.. well I don't have one, Just a general outline which I'll show later. For now, you can easily build against Sven with halberd. If you aren't sh8 you should have armlet and halberd by 15~18mins this is roughly the same time a sven can have his dagger/shadowblade and echosaber/MoM. Don't be afraid of the sven, if he initiates just use halberd pop ult if needed and kill em, you have a potential 5seconds to stop him from attacking you if you time your stun and halberd nicely. Late game when he gets a BKB you should have heart by then too, again rinse and repeat. There's no way for him to kill you alone on a 10s BKB, just let him initiate, he pops bkb, stuns you for 2s, wait for the stun to run out, and kite him around until bkb runs out. Then you halberd, keeping in mind his stun CD and using your own stun right before his goes off CD and yet again you win that fight.
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Riki,Clinkz any silence based heroes. Not really a counter again but just annoying. You wont really die from not being able to use skills but it does reduce your dps by 80~90% without the illusions. You can again just build BKB or manta depending on who it is. If it's riki go for bkb and just fight inside smoke, if it's an orchid clinkz then Manta so you can try to kill the clinkz at the same time, but for me BKB is just better overall since stun locks are also annoying for your hero. You rely allot on rift to get kills or just get infinitely kited like a Sven.
3.Item Outline:
Quelling Blade, Stout, Tangoes; You still have 100 gold to spare, depending on what lane you expect buy 2 branches for extra regen or to build into a wand if it's against a lane like BB or any spell spammer, get a mango if you're laning with someone that has kill potential to get you that extra cast on stun or rift, get a salve if you know it's going to be a really hard tri-lane.
Helm of Iron Will then Boots; you can get either first but I like getting helm first, it just makes you fairly unkillable in lane and it's a free tango that's always active
Armlet then Treads; Armlet should be done before or on 10mins and treads around 12 or 13, If you can't manage that then you've pretty much lost your early game potential. Right around this time I start bullying whoever in laning against constantly faking reality rift keeping them scared and initiating when I got a teammate nearby for kills.
Echo saber or Halberd or Solar Crest; You can choose one or two of these depending on the game you're playing on and should be in your inventory before 20mins. Echo saber is just a great item, gives you more killing potential, str, and mana regen that you so desperately need, not to mention it's basically +1 attack or 1 illusion on the first hit with reality rift. I only usually build halberd for Sven but hey, if some hero with a stupid right click is giving you a hard time buy it. Solar Crest is for a really greedy CK, it just helps you melt heroes in tandem with your reality rift, oh and it's a good counter to PA before you get mkb.
Heart of Tarrasque or BKB; Again game dependent, if it's against spell spammers or stun lockers then get BKB, if it's someone like sven who can cleave you and your illusions to death get heart. I prefer heart most of the time unless I'm really forced to buy bkb. One of these should be up before 30mins and you can end the game now.
After those it's really up to you what to buy, get Skadi or another Heart, AC go fucking wild lol. There's no way for you to fuck this up now being nigh unkillable at this point.
4.Skill Build up
Meh this is fairly basic, hold the first point until you need it. Depending on the lane maybe your teammate can get a good stun off or whatever get a point into whichever skill will be useful during that time either stun or rift to secure the kill.
After you get your first point in get the second one to either rift or stun depending on which you used your first point into.
At lvl 3 always get your Chaos Strike, this just lets you man fight 1v1 situations in your lane as well as survive any harass whenever your lane-mate leaves you for ganks. Coupled with the Helm you bought earlier you're pretty much like DK or BB on that lane in terms of regen and survivability which is also why I play CK offlane often. Just don't play dumb and the chances of you dying alone vs 2 on 1 lane is low to none.
Max your Stun and rift first getting ult when you can and getting talents when you can.
Talents go as follows: +5 all stats, +20 str, Reality Rift Pierces spell immune, and the last one is up to you both is good.
Never get the GPM talent, if you're ever in the worst position possible that you'd want to get the GPM talent then I suggest stop playing CK, even as a support CK you'd never want that.
5.Laning
Go wherever you want lol, CK is good everywhere.
A solo offlane sure no problem, I personally like it like that
Safelane? Meh why not you're a carry anyway.
Mid? Why the hell not, more often than not you win that lane. It also gives your gankers great opportunity to kill mid as often as possible with your stun and rift. You can also end games faster this way the sooner you hit 20 the sooner you can end the game.
General playstyle would just be fairly passive until you get your armlet and treads, after you do get those start playing mind games. Reality Rift is a stupidly loud and alarming ability, fake it as often as you can keep the enemy guessing when you'll actually cast it. After a while they'll get tired of actively triyng to avoid it when you fake it and that's when they'll get caught off guard. Believe me this happens too often to me lol.
After getting a few kills on your lane, push the tower and don't be a passive afk farmer. You're CK, there's a reason why CK is a viable support, he has 2 skills worthy of a support. You basically have a short range reliable hook with reality rift and a reliable 2s stun at most.
Keep pressure as soon as the tower on your lane falls and roam around for kills and creeps instead of staying in 1 lane. Keep the enemy afraid, fight when your team wants to fight. You can do that as a CK, you're not an AFK farming AM that needs 30mins for items to be useful. You are useful the moment you get your stun and rift.
That being said always carry a TP at all times, if anyone is stupid enough to dive deep into your towers TP to them and get a free kill.
That's generally it, have fun grinding. Some things could be done better but this is how I grinded out of 1k with CK any suggestions can be found on the comments
EDIT:
On the off chance that someone somehow picks medusa against your CK, just don't be stupid aright? You know how Medusa's ult works so just bait it and don't use your ult before medusa. tl;dr: Ladies first, right?
Posted Apr 24, 2018, 8:43 AM UTC · edited
TL:DR - CK very Stronk. CK Smash 1k mmr.
Up you go!