Simple changes for more FUN!

We gots posts about bugs.

We gots posts about nerfs.

We gots posts about drop rates.

Etc...etc...etc.......

Here's a post about small changes; I as a player would like to see to simply make the game a bit more fun. Hear me out, a few seconds is all I need.

Currently have around 210 hours in the game. Not the best of players but I've been around the block and ravaged my share of bodies.

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  • On 'escape maps' spawn multiple Loot/Sack Rats that run the opposite way.

Risk/reward is always fun. Do we play it safe and get to the end? Or do we backtrack a bit and try to pickup 3 or more Loot Die?

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  • Spawn more Ranged Specials

Specials are either Disablers(Assassin, Pack Master, Leech) or Ranged(Gunner, Flamer, Gas, Stormer)...I'm not saying to replace disabler spawns with more ranged. Rather, add in new special spawns that are strictly ranged. Or simply add them in as ambient rats. Or add them with Patrols. In any case, I find the ranged specials fun to fight against. Specifically the Gunners. So more would be better.

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  • Event Specific Special/Elite Spawns

Some missions have a context that would lend themselves well to a tactical predicament.

Example, at the bottom of the elevator on the Halescourge mission there are always 6? Stormvermin waiting. This is a neat idea but needs to be fleshed out more. Increase the number based on the difficulty level.

  • Fort Brachsenbrücke -> Breaking the siege should put you up against 4-6 Gunners with a Stormvermin vanguard and horde spawn; all from the camp direction.
  • Warcamp -> Ramming the warcamp's gate...Behind that gate should be 6 Chaos Warriors or something. Definitely more enemies than what is there currently. I understand the lore is that most of the army is away. But there'd definitely be something more at that gate.
  • Screaming Bell -> No guard at the bell?

I'm sure others can think up different and better ideas...

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  • Achievements list is very lacking.

Not only is it missing obvious tasks such as passing the boss levels on the various difficulties. It's missing the fun stupid things. Such as kill 5000 rats with the Blunderbuss butt. Even better if upon completing achievements you granted the player a Red item or something.

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  • Explosive Barrel - More dmg & more Knockback

Lampoil certainly is useful. It kills hordes and patrols with ease and can limit avenues of approach.

But the explosive barrel is nearly worthless.

Only 3 were required to kill all those mutated trolls on the Hunger in the Dark mission.

While that would be way too much, it'd still be fun to greatly increase the knockback effect of these barrels.

Let's see some rats fly!

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  • Incendiary Bomb Fireworks/Bomb Cosmetics

In V1 you could throw Incendiary Bombs straight up and they would detonate in the air like the 4th of July. Here in V2 for some reason this won't happen; instead the bomb will not detonate until it hits a surface.

Bonus points for changing the bomb effect if it detonates in the air.

Or better yet, release a line of cosmetics that change the bomb effects.

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  • 'Skull' system like in Halo series for Deeds

Currently we have Deeds which you can randomly find in chests and only use once. Instead let us unlock deed modifiers, like a weapon we can use over and over again. Adjust rewards or penalties for modifiers used.

Done for now.

Posted Apr 25, 2018, 3:06 AM UTC

84
takyan•

i once had two gunners spawn next to the bridge of shadows on into the nest while a horde chased us out of the tunnel. it was actually a really fun and intense fight that i long to experience again

3
Shiasurasa•

I love Ratling Gunners, but not because they're challenging but because it's hilarious to watch them murder their own with friendly fire. Rarely do they pose a significant threat, and it's more common for them to be a net help to us then a net danger.

That can change, if you give them proper positioning (namely elevation) and a regular world spawn instead of them always being specials. The ONE map where they're actually dangerous (nevermind that it's due to a bug) is Into the Nest, because of their long engagement ranges and quirky/broken LOS. There's plenty of maps with good firing points you could park a non-special gunner on that would provide a challenge without being too cheesy/offering no counterplay, and not guaranteeing they can be used to mow down a patrol or something else super beneficial.

I'd only be okay with having ranged specials be part of patrols if rats had at least basic collision, for some reason Warpfire throwers don't do (noticeable amounts of) friendly fire damage/knockback, so having one of them behind a wall of CWs or Stormvermin would be aggravatingly cheesemode with basically zero counterplay, which is the opposite of fun game design. Patrols are already a serious threat and significant challenge at the higher difficulties due to the high armor and high damage output of its members, I don't think they need to be made even harder. However, I wouldn't mind seeing a pseudo-patrol made up of ONLY ranged, it would make many of the maps seem more alive and immersive to have a "platoon" of Gunners or Warpfire Throwers moving from A to B across your route but not actually pathing back and forth, it would make it feel much more like you're actually fighting the large-scale war that's going on.

2
Hits-With-Face•

I would love to see more unlockables that you can realistically collect a lot of. 170 hours in, no cosmetics, one red and actually happy to have that one :( However, I am talking more along the lines of allowing weapon illusions to be unlocked in a book or something rather than the current consumable system. I am ok with spending some scrap, but right now, its a high cost for a one shot and confusing as to which I already have and don't have. Unlockable decorations for the keep, level modifiers as you mentioned, that sort of thing. I am ok with it being very very rare to actually 100% unlock everything, but some small progression in that way could help keep the game feeling fresh.

2
MephanicWaywatcher•

It's missing the fun stupid things. Such as kill 5000 rats with the Blunderbuss butt.

Problem with these is people will end up grinding them even to the detriment of the group when they are not doing their job. Fun achievements are a nice idea but shouldn't be grindy, bit rather one-time affairs.

2