Quick gym demotivation reference table

Analysis

Since it's been asked here and I don't have time to publish a spreadsheet for that, here's a table for calculating gym defender demotivation:

Max CPCP% decayHourly CP decayHours to 2 battlesHours to 1 battleCP for 2 battlesCP for 1 battle
2001.40%319.0438.0814693
4001.53%617.4034.80293186
6001.72%1015.4830.96440280
8001.98%1613.4826.96586373
10002.31%2311.5223.05733466
12002.75%339.6919.38880560
14003.32%478.0216.051026653
16004.07%656.5513.101173746
18005.05%915.2810.561320840
20006.34%1274.208.411466933
22008.06%1773.316.6216131026
240010.00%2402.675.3317601120
260010.00%2602.675.3319061213
280010.00%2802.675.3320531306
300010.00%3002.675.3322001400
320010.00%3202.675.3323461493
340010.00%3402.675.3324931586
360010.00%3602.675.3326401680
380010.00%3802.675.3327861773
400010.00%4002.675.3329331866

The original formula is
CP % decay per hour = 80/60 x exp ((MaxCP/1487)^(1.5)) (capped at 10% around 2373 CP)
and it's derived from this dataset.

"Hours to 2 battles" and "Hours to 1 battle" is the time needed for motivation to drop enough that only 2 battles or 1 battle respectively are needed to kick out the defender.

"CP for 2 battles / 1 battle" are the CP thresholds below which the attacker only needs 2 battles / 1 battle to remove the defender.

EDIT: Thanks u/DrThod_PokemonGo for collecting the data and for calculating the motivation thresholds.

EDIT2: Added 2 columns for CP for 2 battles and CP for 1 battle.

Posted Apr 27, 2018, 3:51 PM UTC · edited

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