Is there a counterspell problem in Arena?
Hello friends
I recently acquired a key for a good friend of mine who loves card games but only lightly dabbled in Magic.
His new player experience has been pretty overwhelmingly miserable due to what is or (is perceived as) an omnipresence of counterspells.
Do you think the nature of Arena, being an on-demand queueable Bo1 kinda deal, exacerbates the “fun and interactivity” of counter spells when you can theoretically face them game after game? And do you think this can create a really bad experience for new players? Or is a lot of this a victim of the counter heavy Standard right now?
Either way i want to hear what people think about counterspells!
thanks!
Posted May 1, 2018, 6:05 PM UTC
When rotation happens Essence Scatter, Approach, and the Gods will be gone. These annoying decks will go away and players will find other strong decks to complain about. Such is Magic.
Very true, but in the meantime, should we be worried about how the game comes off to newer players who aren’t quite convinced on Magic?
Control decks and counterspells are part of Magic. Should we be worried if Magic plays like Magic to newer players? Should Magic be changed to something other than Magic to please players who don't like Magic?
Snark aside, Mark Rosewater wrote an interesting article about the perception difference between getting your card countered versus removed from the board. ETB effects aside, getting your card countered feels worse than getting it removed from the board right when it enters the battlefield, even though it's essentially the same thing. Maybe a helpful planeswalker reading this could link that article.
I’ll try looking for it and sending it to him, thanks for the heads up!