Suggestions for a Tyranids list

40k List

I am not a hard core competitive player, but I'm looking to improve so that I can go to bigger tournaments and do well enough to enjoy myself. Tyranids have been my favorite army since started in 3rd edition, so I'd appreciate any help that any of you can offer in crafting a well tuned list.

I'm going to provide what I currently have for a list and then include EVERYTHING I own to help with suggesting changes. Everything is painted in the same scheme so I cannot run multiple hive fleets.

 

++ Battalion Detachment +5CP (Tyranids) [63 PL, 1037pts] ++

 

+ No Force Org Slot +

 

Hive Fleet: Kraken

 

+ HQ +

 

Broodlord [8 PL, 162pts]

 

Hive Tyrant [11 PL, 215pts]: 2x Monstrous Scything Talons, Adrenal Glands, Chameleonic Mutation, Power: Catalyst, Power: The Horror, Warlord, Warlord Trait: One Step Ahead, Wings

 

+ Troops +

 

Genestealers [16 PL, 240pts]

. 20x Genestealer: 20x Rending Claws

 

Genestealers [16 PL, 240pts]

. 20x Genestealer: 20x Rending Claws

 

Genestealers [12 PL, 180pts]

. 15x Genestealer: 15x Rending Claws, 15x Scything Talons

 

++ Battalion Detachment +5CP (Tyranids) [48 PL, 957pts] ++

 

+ No Force Org Slot +

 

Hive Fleet: Kraken

 

+ HQ +

 

Neurothrope [4 PL, 70pts]: Power: Psychic Scream

 

Neurothrope [4 PL, 70pts]: Power: Dominion

 

+ Troops +

 

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

 

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

 

Termagants [3 PL, 40pts]: 10x Termagant (Fleshborer)

 

+ Elites +

 

Hive Guard [13 PL, 288pts]

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

 

Zoanthropes [6 PL, 120pts]: Power: The Horror, 3x Zoanthrope

 

+ Heavy Support +

 

Biovores [2 PL, 50pts]: Biovore

 

Biovores [2 PL, 50pts]: Biovore

 

Trygon Prime [10 PL, 203pts]: Adrenal Glands, Biostatic Rattle, 3x Massive Scything Talons

 

++ Total: [111 PL, 1994pts] ++

 

Created with BattleScribe

As for other models I own...

another flyrant, scything talons and venom cannon

A swarmlord

3 tyrant guard

A tervigon (though even i realize they are overcosted)

enough Genestealers to run 3 full squads of 20

At least 30 hormagants

30 termagantus with fleshborers, 12 with devourers, enough bits to convert more

6 warriors with scything talons and deathspitters, 1 with venom cannon

another 3 ripper swarm bases

6 raveners, scything and rending

9 shrikes (god I wish these got a codex entry)

another trygon prime

a custom sculpted mawloc from before GW had a kit out for them

A carnifex with venom cannon and barbed strangler (Yes I know this hasn't been a legal configuration for a long time.)

Posted Jun 8, 2018, 1:22 AM UTC

104
Xer34•

You can absolutely run different hive fleets as long as there is a way to determine the difference between them, i.e painted rims on bases or even aftermarket unit markers. You can get creative with it but try to make it obvious so your opponent isn't trying to guess which is which.

That being said just shooting from the hip and a quick glance if you can make that second detachment Kronos it helps a lot. Especially with the hive guard rerolling ones and the mines from the biovores able to deny psychic tests with the stratagem.

Swarmlord is INVALUABLE if youre bringing genestealers because of his hive commander. Broodlords sadly are just not that great for his points even though he makes your genestealers even more bad ass. Just my two cents.

4
LJay_sauz•

mines from the biovores able to deny psychic tests with the stratagem

Oh my, that's hysterical

1
Sol-Surviv-ar•

Overall the list seems solid but could do with some fine tuning taking in mind what you already have.

Firstly i agree with what xer34 said that if possible you should make the second detachment Kronos as currently kraken does basically nothing for it.

I would also remove the trygon as with the deep strike changes they are much less effective. Use the points saved to swap the broodlord for a swarmlord as he will ensure at least one squad of genestealers or himself hits combat turn 1. Speaking of genestealers you should take acid maw on 1 in 4 since its a free power sword upgrade.

Also i would change your hive tyrants loadout to monstrous rending claws and either twin devourers or a heavy venom cannon. The reason is because the rending claws are free and a ranged weapon helps him not get kited around so he can still be doing damage.

I'll post a list below with these changes.

2
Sol-Surviv-ar•

 

++ Battalion Detachment +5CP (Tyranids) [74 PL, 1240pts] ++

 

+ No Force Org Slot +

 

Hive Fleet: Kraken

 

+ HQ +

 

Hive Tyrant [11 PL, 220pts]: Adrenal Glands, Heavy Venom Cannon, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Wings

 

The Swarmlord [15 PL, 300pts]

 

+ Troops +

 

Genestealers [16 PL, 240pts]: 5x Acid Maw

. 20x Genestealer: 20x Rending Claws

 

Genestealers [16 PL, 240pts]: 5x Acid Maw

. 20x Genestealer: 20x Rending Claws

 

Genestealers [16 PL, 240pts]: 5x Acid Maw

. 20x Genestealer: 20x Rending Claws

 

++ Battalion Detachment +5CP (Tyranids) [38 PL, 754pts] ++

 

+ No Force Org Slot +

 

Hive Fleet: Kronos

 

+ HQ +

 

Neurothrope [4 PL, 70pts]

 

Neurothrope [4 PL, 70pts]

 

+ Troops +

 

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

 

Ripper Swarms [2 PL, 33pts]: 3x Ripper Swarm

 

Termagants [3 PL, 40pts]: 10x Termagant (Fleshborer)

 

+ Elites +

 

Hive Guard [13 PL, 288pts]

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

. Hive Guard: Impaler Cannon

 

Zoanthropes [6 PL, 120pts]: 3x Zoanthrope

 

+ Heavy Support +

 

Biovores [2 PL, 50pts]: Biovore

 

Biovores [2 PL, 50pts]: Biovore

 

++ Total: [112 PL, 1994pts] ++

 

Created with BattleScribe

1
[deleted]•

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