Please valve nerf the scorch shot
So basically the people at valve were like 'we're gonna add a long range fire based secondary for pyro' 'alright to make sure it's not annoying we'll make sure it takes a lot of skill to hit and do proper damage!.'
Some years later... alright you know the detonator and how you trade off easier hits for way lower damage? Lets just make it do more damage and make it easier to hit, lets call it the scorch shot.
'Great idea!'pyros spamming fire down chokes, popping you up with the flare with it being massive easy to do so since it explodes in a radius once it hits the ground is a great idea and truly honours the vision of the original tf2 development team in making the flare gun!'
Jesus valve, why the fuck was this thing buffed insanely in mym, the whole point was that the scorch shot was easy to hit but did very little damage, who's fantastic fucking idea was it to make it more effective than all the other flare guns with very little practice and what kind of satan whorshipper decided to make it pop you up.
Pls just nerf it, thanks volvo
Posted Jun 8, 2018, 8:03 PM UTC
I think the afterburn duration should be based on how close you are to the original splash
This exactly. I'm a pyro main and use scorch shot as one of my main secondaries. I feel like a pyro should be rewarded for directs but doing full afterburn for touching a sniper with the corner of splash is absurd.