r/tf2•
Filbertian

Please valve nerf the scorch shot

Discussion

So basically the people at valve were like 'we're gonna add a long range fire based secondary for pyro' 'alright to make sure it's not annoying we'll make sure it takes a lot of skill to hit and do proper damage!.'

Some years later... alright you know the detonator and how you trade off easier hits for way lower damage? Lets just make it do more damage and make it easier to hit, lets call it the scorch shot.

'Great idea!'pyros spamming fire down chokes, popping you up with the flare with it being massive easy to do so since it explodes in a radius once it hits the ground is a great idea and truly honours the vision of the original tf2 development team in making the flare gun!'

Jesus valve, why the fuck was this thing buffed insanely in mym, the whole point was that the scorch shot was easy to hit but did very little damage, who's fantastic fucking idea was it to make it more effective than all the other flare guns with very little practice and what kind of satan whorshipper decided to make it pop you up.

Pls just nerf it, thanks volvo

Posted Jun 8, 2018, 8:03 PM UTC

016

I think the afterburn duration should be based on how close you are to the original splash

11
DrMowz•

This exactly. I'm a pyro main and use scorch shot as one of my main secondaries. I feel like a pyro should be rewarded for directs but doing full afterburn for touching a sniper with the corner of splash is absurd.

2
Nathan_TK•

Volvo plz nerf snoiper he insta killz and spams arrows down choke points :(

What I’m saying is that just because something is annoying, doesn’t mean that it’s OP. Natasha is annoying, but not op. The bad box is annoying, but not op. The DR is annoying, but not op.

3
KyokaJiro•

After the Natacha buff in the blue moon update I would definitely consider it overpowered.

5
FilbertianOP•

The sandman wasn't op but that was nerfed for being annoying

-4
A_toxic_scunt•

Sandman in a comp setting was unbearable, your medic going down to almost pure RNG with a bt of skill was dumb as fuck (the cleaver was the primary problem tho ik)

5
roomrapist•

Sandman was nerfed because it was annoying in that it stunned you and you couldn't do anything.

3
TF2SolarLight•

It's worth noting that one downside of this weapon is that you're playing as Pyro, a class that isn't as powerful as other options.

It's also countered by having a Medic perform the act of existing.

2
KazuTheVulpine•

We should remove the knockback mechanic so there’s no incentive to hit players. This way it’ll be used for it’s intended purpose of destroying stickies easily

1
mymax162•

The Detonator works well for destroying stickies, you can explode the projectile at any time so you can detonate it in the middle of a sticky field

3
KazuTheVulpine•

Yes, but out of the two I’d say scorch is more effective in a sticky situation (pun not intended)

1
A_toxic_scunt•

Its an annoying weapon but its not OP, its quite balanced actually.

1
roomrapist•

I think it's good as it is.

Its annoying but not op

1
ScoutBonk444•

just make the afterburn the same as the degreaser's and it'll be fine

1
derpydoo13•

Well just nerf it according to minty coffee video and dont nerf the detonator

1
Klockgaming•

nibba just get a pocket pairo ayy lamo

1