How many receptionists?

Does one actually need?

One for each building? One for each door? One?

Posted Jun 15, 2018, 4:29 PM UTC

56
SentimentalBear•

One is always enough. If people end up queuing at reception it's because your GP office's queue has exceeded capacity.

9
Rapiero•

Lol it's not. I don't know what kind of a shitspital you are running to only need one.

0
noobule•

If you have enough GP rooms you don't need extra receptionists

1
saltwaterstud•

One. And if you get a a flu epidemic where everyone pukes or leaves trash everywhere, sack the receptionist and no more patients will arrive and hire an army of handymen.

6
habbisify•

The route of every patient except emergencies is

  1. Reception desk
  2. GP
  3. Additional diagnosis if needed
  4. Cure

Emergency patients go straight to the cure room.

Patient showing up on the reception desk only takes a few frames. Therefore even with maximum flow of patients 1 reception desk is always enough. Like SentimentalBear pointed out, queue at the reception desk is a consequence of GP's exceeded queue.

Slightly off-topic. Another situation where you might want to touch the reception desk is if you want stop the epidemics from happening. When you get the epidemic alert choose to try to cover it. Then sell the reception desk. Then kick one of the epidemic patients. This triggers the health inspector to arrive at your hospital. As you have no reception desk, however, he can't find to your hospital and nothing happens. No epidemic will happen anymore on that hospital since the last epidemic hasn't ended. Now you can buy the reception desk again and play normally without epidemics.

2
hh4469l•

I only ever get one receptionist and I get the best one I can find. A whole army of dingbats won't help.

1