Just started playing. Does this game get better?
I've gone up to and through the quillshot behemoth. The gameplay feels like it has potential but I feel like it's not fully realized. This post is me, after playing for a couple hours, wondering if it gets better.
- Do any of these behemoths have real mechanics?
As I've experienced so far, behemoths appear to be doing things, but nothing has been more complicated than "Oh he's attacking I need to dodge away". There has been nothing so far that has required any more awareness than having break your attack pattern for a few seconds.
- Does weapon choice matter in a meaningful way?
Why wouldn't we all just pick the highest damage output weapon and spam attacks till it dies? I'm playing with friends and at the time I can't see a reason for us to care about what weapons we bring with us
- Does teamwork ever start to matter?
As I mentioned, I'm playing with friends, and while we're enjoying the combat, voice chat during fights has been dead silent. There is simply nothing to talk about outside of the initial "found him". We have no support mechanics, we don't have any kind of distinct abilities, there are no AOE effects (good or bad) that we need to watch out for. We all just go in, attack, dodge, and pick up green bubbles. A couple times someone went down, so we picked them up. It took a few seconds and felt completely inconsequential. I have no motivation to ever pay attention to what my team is doing.
- Is tracking the behemoth actually a part of the game?
It spawns in the same place every time (I think?). You can hear it when you get close. There is no gameplay involved in tracking it, baiting it, trapping it, or anything really. They aren't terribly hard to find, I frankly don't know why the maps even exist aside from wasting my time. Just drop me into the arena directly and give me materials as part of the loot table. There was even a quest to "craft a quillshot trap" that ended up being entirely flavor, and I feel let down. It feels like an entire branch of the game hasn't been put in yet.
I know this is a beta, and I know some of my questions can be answered by looking it up, or by playing further in the game, but I made this post because first impressions matter. If there is more to this game than I gleaned from my first few hours with it, the game did a poor job of highlighting that. If there isn't more than what I've seen, that's just a shame. No one was expecting this game to have the depth of monster hunter but jesus this game feels barren.
I don't know if anyone from Phoenix Labs reads this subreddit, but damn it guys you are so close to blowing this out of the water and making something really special. Don't get comfortable.
Posted Jun 18, 2018, 7:42 PM UTC
If you just encountered quillshot, you are still at T2 basically (not sure how you're still there after a few hours). Beginning of T3 is charogg, and where elements get introduced. It's pretty much face tank until you get to T3 Drask, which is where the initial gear check comes in. T4 is when some mechanics start to get introduced, and T5 turns up the pace and damage.