Skellies Go BOOOMMMMM!!! (this is fun build on a 4link with Inc aoe)
Posted Jun 21, 2018, 7:51 AM UTC
Posted Jun 21, 2018, 7:51 AM UTC
Sounds like popcorn.
So here's some numbers looking at dual weild versus Lens with my pob passive tree, which is running an elder helm without +gem
dual wield;
Explosion time with 2 perfect 30% rolls: 1.97s
Average hit: 98,529
Lens:
Explosion time with perfect 30% roll + lens: 2.16
Average hit: 96,325
Notables: with -ve Res, skeletons will take more elemental damage, and in theory pop even earlier. The damage difference is extremely negligable for the extra sustain, fortify / shield charge.
I'm going to say Lens is probably the winner, but by a very narrow margin. It will play nicer, but you will have to give up some health to take aegis. I dropped almost 50% hp from my tree to take aegis as I was rolling down to blood magic cluster. I'll re-evaluate Mind over matter with Lens I think.
Yeah. Earendels is great even as a weapon swap for spectres, just to get the Ash Debuff for huge deeps.
How is your aoe so huge?
this is a 4L with inc AOE though and the shield provides inc aoe on skellies (aoe on tree that counts towards you doesnt work)
Popcorn-skellies.
I just made a similar build in PoB yesterday, I managed to get each skele to 170k dmg per explosion.
the dmg seems veryyyyy nice doesnt it ?
i have 11 skellies now + 26 atleast vaal skellies thats alot of boss killing potential.
deffo seems like a boss killer
I have not tested my build yet, but it's next on my builds to make after I get my death's oath trickster, and ele hit glad to 90.
I’ve used this build to 85 and can confirm boss killing potential. Using Skeleton - Minion life - Minion Damage - Ele focus - Concentrated Effect. It’s quite potent.
Have a link? I kinda wanna build one now.
here ya go it's not 100% min maxed yet, so im sure there are some improvements that can be made.
Thanks you rock
### Vaal Summon Skeletons Necromancer
^Level ^88 ^(Tree) ^| ^by ^/u/Nithryok
^203% ^Life
Vaal Summon Skeletons o+idn (6L) - 7.15m total DPS | 163k DPS per minion
^1.56 ^Use/sec
^^Config: ^^Covered ^^in ^^Ash
^Path ^of ^Building ^| ^This ^reply ^automatically ^updates ^based ^on ^its ^parent ^comment. ^| ^Feedback?
holy shit pob bot, is that really the numbers?
Is the shield better than an earendels for dps/clear? I was wondering about that.
doesnt seem like dual wielding works
shield increases aoe, faster draining and sustain for you and other minions (2% life on minion death)
just a note that the regen radius is really really small. you basically have to be ontop of the minion
It does work, the degen on the skellies is faster if you dw. Your degen with maligaro's seems pretty similar though, and you can use shield charge, so that might be better than dw.
what skull aura mtx is that?
It's the Council character effect from the supporter pack.
This is on LVL 54-55
been ages since minion instability was a thing....is this using that new unique?
yup the earendel sceptre and maligaro's lens shield for -50% resist with the aegis passive so shield stats count for minions (the draining of skellies is fire dmg)
[[Earendel's Embrace]]
Earendel's Embrace
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How long do they take to pop with the Lens? I went dual Earendels for the ASPD boost and on a perfect 30% degen they explode at 2 seconds. AFAIK you'd prefer Maligaro Lens more if you want to heal your zombies as they will also flock to where you summoned the skeletons.
it doesnt seem to be THAT much faster but the healing and inc aoe (from what i wiki'd) seems to help seeing as aoe on gear and tree wont affect the explosions.
i can count the difference when im home (8hours from now) or anyone can confirm the difference (1C shield if even that)
i can only confirm with dual earendelnas i timed it with a stopwatch. was using 29.9 ones so I had a duration of 2.21ms. As minions also have a 30% all resistance base though. Plus with Necromantic Aegis the main benefits I see is just that zombie healing and being able to use Shield Charge. Too bad heartbound loop deals too much damage for it to be usable at all.
I tested it out in Path of building, dual scepters is higher damage and faster explosions, but not by a huge margin.
It's just utilty really, if you want to shield charge, and map slightly more efficiently you could run the lens. The real kicker is how much healing you get off the shield imo.
Since realistically how often against big bosses will you be standing still spamming summon skeles (since the degen speed and skele max limit is your ultimate dps ceiling)
I'm running dual scepters at the moment, but I'm going to give lens a whirl too
Two scepters is always going to be better burn time, but the difference isn't necessarily huge.
30% + 30% = 60%vs30% * 110/60 = 55%. The only reason to use the lens is if you can't get a second scepter within 5% of the first, I think.