Changelog
v2.2.4
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Fixed a bug which made dungeon bosses have too little health :-)
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Some 3rd party library updates!
Cheers! :-)
v2.2.2
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Frost Ray can no longer "bounce" to the same enemy multiple times in a row!
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iOS 12 support! :-D
Inferno
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Aug 3 now triggers on shocked enemies instead of frozen enemies
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Aug 5 no longer increases burn duration
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Rearranged augs
Voltaic Orb
- Aug 4 only gives +15% dmg instead of +20%
Firebomb
- Aug 4 gains: All Burns on Target increased by +0.8 s (scales with cooldown)
Frost Ray
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Deals damage spread out properly now (previously was dealing over 0.15 s instead of 0.3 s)
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Aug 5 reads: "The Ray will bounce if the target is Shocked"
Torrent
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Targets random enemies by default
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Ice spikes always bypass armor
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Aug 4 gains: "Torrents reduce enemy health gain by 40%"
Icicle
- Aug 5 changed: now bypasses 100% of armor
Frost Elemental
- Aug 5 changed: gives +50% dmg instead of +20% fire rate
Firestorm
- Aug 4 changed: now gives x1.3 dmg vs trolls instead of burn chance
Elemental Cloud
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Aug 1 has 50% chance to cause status up from 40%
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Aug 5 has 20% chance to cause status up from 15%
v2.1.0
- Plasma Vortex has received a big buff: the first Augmentation now removes armor equal to 10% burst damage! Yahoo! :-D
v2.0.0
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These Spells have been tweaked: Ember, Bouncing Flame
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These enemies have been revised: Jelly Man, Animated Knight Armor
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About 20 enemies have had tweaks to their health, armor, and damage!
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Some mobs in NG+ have increased stats!
Yipee! :-D
v1.9.0
- New gain display option! You can now view your run gains as "% / min" aka, as a percentage of your current run divided by the duration of the run so far in minutes.
Balance
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New Chain Lightning aug 5!
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Firebomb damage has been fixed - previously, the damage buffs from augs was reducing damage, not increasing it!
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Firefly Aug 5 now properly reads "+30%" and not "+25%"
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Bouncing Flame now correctly receives +1 Bounce from Aug 5
Fixes
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Offerwall backend improved
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Fixed a bug causing idle xp gain to not activate sometimes when it should
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Fixed types with: critical raid ready, firebomb description, preserving glow description.
v1.8.1
- Changed around how the ads are configured! Updates like this the day before featuring? I must be crazy! xD
v1.8.0
- Launch version! (hopefully!) :-D
v1.7.3
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There's a new TopCog logo!
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Fixed a rare bug!
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Fixed a bug crashing the game when the shuffle music option is enabled!
v1.7.2
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Another fix for the offerwall!
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The full launch of the game is coming soon! All beta testers will get a special bonus at that time! :-D
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New Spanish and Italian language choices! Yahoo! :-D
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Fixed a bug with the Offerwall!
v1.6.10
- Fixed a few bugs introduced in 1.6.9!
v1.6.9
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New Tactile Nav Bar Buttons!
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Buffed Power Surge Q4 to restore +5k%, up from +2k%!
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Fixed a Bug with the Super Boost Rune!
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Backend revisions in preperation for Spanish and Italian translations!
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Some minor backend tweaks in preparation for launch! Yahoo! :-D
v1.6.8
- Fixed a common bug which could crash the game! Wahoo! :-D
v1.6.7
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New Shuffle music option!
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Auto Recall Runes now trigger a fixed number of times, instead of having a fixed duration!
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Fixed a bug with music not playing for some legacy players!
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Fixed a potential visual glitch at the start of the game!
v1.9.6
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Fixed a graphical bug would could occur at the start of the game!
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Patched some exploits!
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Made some minor backend tweaks!
v1.6.4
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Nick now has a 2 second delay before collecting runes!
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Some translation improvements and fixes! Yahoo! :-D
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New Scientific Notation number format option!
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Various bug fixes!
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See reddit for the full release notes!
v1.6.0
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Localization is here! The game can now be played in English, French, German, Russian, and Portuguese! Please let me know of any translation errors or oddities that you find - there are probably a few scattered about!
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Cleaned up the timing of some sound effects!
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Fixed some minor bugs!
Posted Jun 21, 2018, 4:43 PM UTC · edited