superfreac7•

Correct me if im wrong but i believe coolers need at least 2 spaces on the hot side of it to vent properly

5
Randymoo•

Nope, they just need one space and it doesn't even have to be walkable. Venting to deep ocean works in the new build.

4
RobmartOP•

I meant deteriorating not spoiling

1
cringycommunist•

Your freezer needs to be set to below freezing, 0C or 32F. Bad temperatures make food spoil.

3
RobmartOP•

I meant deteriorating not spoiling

1
hmgirlpopuri•

To clarify, do you mean they were degrading/deteriorating or they were spoiling? Those are different things in Rimworld. If you click on an item it will list reasons for it deteriorating, like being outdoors, having no roof, being in a river, etc.

Spoiling is specific to corpses, meat, and plant items like vegetables, hops, healroot, etc. To stop that you need to reduce the area where those are stored to below freezing. If you click on an organic item, it should give you an estimate until it spoils, and if it's frozen, indicate it will never spoil.

Also keep in mind that if you do have them in a freezer, the temperature inside can fluctuate over time depending on the outside temperature and how often people move through the doors. I had a builder drop some wood once and leave it in the door tile, which remained propped open. My colonists were trying to air condition the whole neighborhood, just like my dad used to warn about. :(

3
RobmartOP•

I meant deteriorating not spoiling, and there is no reason displayed. As you can see on the item it just says "base" I have roof walls floor as seen in the image.

1
hmgirlpopuri•

I see the deterioration rate for potatoes is 6.00 per day, which is the base value. The deterioration reason doesn't usually show up there though. It'll show up in the tooltip/stats area when you select the item, like this: Deterioration Tooltip

If you're not seeing anything there and you're sure someone isn't going in and eating the potatoes or something, I would say you've run into a bug.

1
RobmartOP•

Ah ok. It's possible its a bug since I'm running 1.0 unstable.

1
kenderwolf•

Food spoils over time, yes.

2
RobmartOP•

I meant deteriorating not spoiling

2
kenderwolf•

Does it say it’s unroofed when you click on it?

1
RobmartOP•

It does not.

1
irishpete•

all those wooden walls, yo are a fire starting spree away from alt + f4

2
RobmartOP•

Yeah

1
Teliva•

Did they sit around outside after being harvested? Could be leftovers from that if they aren't still dropping.

1
RobmartOP•

Don't think so. If you check the screenshot of the item stats you'll see that it's degrading daily.

E: deteriorating

1
Martian_Astronomer•

Are they actually deteriorating, though? (I'm not just being cheeky, here.)

According to the wiki, Deterioration Rate is a constant value determined by item type - it's the rate at which the item would deteriorate if left outside. Having a non-zero deterioration rate doesn't mean it's currently deteriorating.

It's ridiculously common for crop to degrade a little bit before you bring them inside, because it can take days before your haulers catch up to your harvesters. The item may have just lost hitpoints before it got put away.

As long as the item isn't losing any more hit points, you're okay. If the temperature info panel when you hover over your fridge says "Indoors" and below 0C and you're still losing hitpoints, that's probably a bug.

(I also notice two unfloored tiles in your refrigerator - you didn't have a ZZT! even there, did you?)

1
RobmartOP•

Oh ok that might be it then. Didn't actually notice the floor, ill get right on that :)

1
Martian_Astronomer•

I don't think the missing tiles should actually hurt you; I'm just asking because if there was an explosion/fire in the room earlier, that could be what damaged your items.

1
RobmartOP•

Sorry I'm a bit slow at times >.> I think one of my dudes went on a fire rampage so that might have been why.

1
CatsHaveJoined•

This is why "pyromaniac" is spelled "long distance solo caravan with no food"

1