If price means nothing and this game is amazing then why is the player count dropping so quickly?
Assuming that player count doesn’t mean anything besides how many people are playing the game. Why is it dropping so quickly?
Posted Jul 28, 2018, 1:47 PM UTC
Because it's not amazing, but it has the potential to be. I refunded the game but I'll still keep an eye out for it because it has potential, it's just not worth playing (for me) right now. I'll probably wait for a 100 player cap and more optimization first.
However, I still do think it should've went F2P. But that's just my opinion.
I don't think that a little studio like this can afford to go f2p.
100% true. If they opened up a Patreon, though, I'd be down to throw them some dough every month to help get development rolling. I suspect that a lot of the devs have part-time (or even full-time) jobs and the ION stuff is their passion project that they aren't really getting paid for.
I disagree, they could've probably earned way more money if they went F2P. Very few people bought the game in the first place and a lot of those people already refunded the game. With a F2P system such as Fortnite they'd not only gain a hell of a lot more players but probably also more money from people buying battle passes, skins, content, whatever. Not only that but I'm pretty sure they had a kickstarter for IoN, so they'd already have a lot of money accumulated from that.
At least 7,000+ players paid a minimum of $25 for the game. Some people paid substantially more through Kickstarter. Simple math tells us that that's at minimum around $175,000. That's not a lot of money divided between the 7 or 8 people in the studio, but almost 200k is nothing to scoff at, either - especially not for an indy studio.
I'm not saying that it is, I'm just saying that they'd potentially (most likely in my opinion) have earned a lot more. Besides, a lot of people already refunded the game so it's probably nowhere near 175K.
Fornite was 39.99 up tell september, it was 39.99 for years. It made money before and was able to release a "EA" Br mode because the game was funded well already. The Kickstar is nothing compared to what EPIC had. You trying to compare a game that was funded already and then went FTP 5 years after release. ION needs to make the money to fund themselves they are not a AAA company.
They can make money off in-game currency, content, skins, passes, whatever. They already accumulated something from the kickstarter, at least enough to get the game out. That should be enough.
Fortnite didn't take off before going F2P. A good example of a game that's been F2P since launch from a small company is Path of Exile. They simply made the game, then relied on people purchasing skins, content, supporters packages and what not. It is indeed possible.
Years? Ummmm you need to check your facts. Fortnite proper was only out for a few months before Epic got on the BR train. It was not out for 5 years.
you'll get downvoted to hell here, but this answer should be stickied. It's pretty incredible that folks don't get this.
Yup, this.