Frame rate drops that the SNES had natively - any work around?

Everyone knows the SNES struggled when dealing with a lot of sprites, the frame rate would start to chug. The final boss of UN Squadron, parts of Gradius III, and Armored Armadillo level in Megaman X come to mind.

However it's 25 years later- does Retroarch have settings or en emulator that can smooth out these areas or does faithful emulation require them to chug?

Posted Aug 5, 2018, 5:39 AM UTC

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[deleted]•

snes9x added the ability to overclock the emulated cpu a while back.

https://m.youtube.com/watch?v=wyeU1GSufiU

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ofernandofilo•

"faithful emulation require them to chug", done.

Try Mega Man X at "Mega Man X Collection" (PS2/GameCube - I played with no slowdown in the GameCube version), and arcade versions of UN Squadron and Gradius (FBA/MAME).

cheers

2
tiltowaitt•

As said, you can overclock snes9x.

Faithful emulation does seek to recreate slowdown, bugs, etc. that was present in the original hardware/software. Beyond posterity, it isn’t uncommon for a game to be programmed around/against a particular bug; if that bug isn’t present, the game won’t function properly.

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[deleted]•

[deleted]

1
128kilobyte•

Some of those games were built to have those slow downs on purpose to not over task the hardware. Read it somewhere.

1