Frame rate drops that the SNES had natively - any work around?
Everyone knows the SNES struggled when dealing with a lot of sprites, the frame rate would start to chug. The final boss of UN Squadron, parts of Gradius III, and Armored Armadillo level in Megaman X come to mind.
However it's 25 years later- does Retroarch have settings or en emulator that can smooth out these areas or does faithful emulation require them to chug?
Posted Aug 5, 2018, 5:39 AM UTC
snes9x added the ability to overclock the emulated cpu a while back.
https://m.youtube.com/watch?v=wyeU1GSufiU