Question about some game mechanics

I need some help understanding some deep mechanics that are not explained and I have hard time finding.

For example who does exactly what ?

  • water guy only "harvest" water and leave it there or also bring it to the houses/farm ?
  • ancillary gather everything on the ground on just some stuff?
  • lumber guys only cut trees or also bring them to there they are needed? Or who else does that?

Examples I keep getting message that my house are out of food, and they actually are but I have like 100 food both in carrots and rations but apparently nobody bothers to bring it home... what workers should I rise to do that? Ancillary? Farmers ? Cooks ? Also I notice both farm and kitchen is often empty and again I have 100 carrots, why my cooks dont cook the carrots ? (yes I have inventory space and I put very high desired rations)

And some with other jobs, sometimes I have the production X empty, nobody working even if it is full of employees and I have resources but it take loooong time before someone start working inside it...

Thank you

Posted Aug 14, 2018, 9:46 AM UTC

36
greatdivide•

Water Masters:

  • Gathers water from wells, rain collectors, and other water sources and redistributes them throughout the village.
  • Can Harvest (To Store): dirty water buckets
  • Can Store: water buckets, dirty water buckets, water bottles

Organizers:

  • Organizes resources throughout the entire village, distributing resources wherever they're needed or cleaning up resources scattered around the village.
  • Can Deliver (To Build): wood, boards, rocks, cut stones, iron ores, iron ingots, gold ores, gold ingots, gold coin sacks, crystals, crylithium, raw food, rations, ballistae bolts, stone balls, iron swords, wood swords, plus 21 more
  • Can Store: wood, boards, rocks, cut stones, iron ores, iron ingots, gold ores, gold ingots, gold coin sacks, crystals, crylithium, raw food, rations, ballistae bolts, stone balls, iron swords, wood swords, plus 21 more

Lumberjacks:

  • Harvests wood on the map and stores them in the village. They will continue to harvest non-stop regardless of the village's needs.
  • Can Harvest (To Store): wood
  • Can Store: wood, silk
  • Preferred Tools: axes

Examples I keep getting message that my house are out of food, and they actually are but I have like 100 food both in carrots and rations but apparently nobody bothers to bring it home... what workers should I rise to do that? Ancillary? Farmers ? Cooks ?

Farmers only harvest plant and store raw food. Anything with rations is taken care of with cooks (in the kitchen building). Farmers will store raw food in houses and kitchens. But you'll need many farmers (depending on your total population) to get the best efficiency. I usually make sure all of my farmer slots are taken by villagers, so that if there are 16 available farmer slots, I will make sure that I have 16 villagers always working as farmers. It also helps to have farms close to the kitchen and houses so it doesn't take as long to store food. The farther the farmers have to go to deliver food, the less efficient they will be

Also I notice both farm and kitchen is often empty and again I have 100 carrots, why my cooks dont cook the carrots ? (yes I have inventory space and I put very high desired rations)

Do you have a production limit set? If you don't have production limit set, cooks will not cook anything. Just like any refining building, you need to set a production limit on your kitchen(s). The limits are 1-500; after 500, you can set production to infinite. There are two ways to do this:

  • Tell the kitchen (or any other production building) to make a certain number and then stop (Make)
  • Tell the kitchen (or any other production building to always have a certain number in the village (Maintain)

And some with other jobs, sometimes I have the production X empty, nobody working even if it is full of employees and I have resources but it take loooong time before someone start working inside it...

You need to set a production on these buildings or else no one will work inside them

3
_mess_OP•

Thank you even though the problem of workers not working still stands, I increased the food workers and it seems the distribution is better but for example I had the tool maker, and I even put 3 (THREE!!!) guys to work it, I have iron ingots already made, I just tell the tool maker to build some tool, it didn't for nearly 2 days (TWO DAYS) I watched and there was not one of the 3 guys assigned to the tool even bothering to go, the iron ingots were ADJACENT to the toolmaker, even road in the middle. And no there was no problem with limit or anything.

I just had 20 iron ingots 4 5 tiles from the tool maker, and a freshly built and upgraded toolamaker with 3 guys assigned and none of them ever went there for a lot of time...

Also side question is there a way to select the specific guys assigned to each workshop ? So I can see where they are and what exactly they are doing, maybe they are hurt or sleeping or something...

2
greatdivide•

Are the houses close to the toolmaker? Maybe it took them a while to get over there? Also, if you reassigned them from another job and they were in the middle of working, they might have to finish whatever they were doing and then move to being a toolmaker. Also, did you make sure that you weren't over-assigning jobs? That the 'job numbers' weren't red?

I don't think there is a way to select individual workers from a profession. You can click on someone and it will tell you what job they have but you can't click on the job and find a worker.

1
Broccolisha•

I'm able to click on a building and it puts a green square around the people who are working that specific job. I think that's how you're supposed to identify individual workers.

1
my_name_wastaken•

Make sure that you are not assigning more jobs then you have workers ie. if you have 10 people and assign them to 10 jobs any more jobs you assign them to will be inefficient

2
_mess_OP•

Yeah, the numbers turn red, that's not the reason I never have any number red.

1