Universal Guild Quest Guide
Welcome BBS Community to the Guild Quest guide by the same team that brought to you the BBS Characters Mags, Hit Counts and Cast Times Sheet as well as the Gacha Roundup series. This guide was written by u/Lord_Muskatnuss for our group of friends, we then decided to team up with u/Kochyy and include this guide in his series of GQ threads to help people that are struggling with GQ/new to GQing on deciding how to go on about planning their runs out.
##Introduction
First things first: The two things that matter the most are SPEED and COMBO. To get a good score you will always need both. We‘ll talk about speed in a bit, first of all I need you to know how to get the most combo in the shortest amount of time.
###COMBO
So, how do we get high combos? Simple, you use your vortex Strong Attack. The more hits your Vortex does, the higher your combo will get. (not rocket science, is it?) But not so fast, HOLD IT BUB! You can’t just take your Manga Ichigo with you now and think you‘ve got this in the bag. There are different kinds of vortexes and we really don’t want to take the bad ones with us. Also: The longer the vortex lasts, the more hits it does. The best vortex attack has 50 HITS. Currently there are only 3 units in the game with this kind of Vortex: TT ICHIGO, TT RETSU and RANGIKU. If you have one of these 3 units you ALWAYS have to take one of them with you. There is one exception where you may not necessarily have to, but I‘ll get to that later. Oh, you’re one of the unlucky guys who don’t have any of those units? get rekt! Just kidding, there is always another way.
In contrast to the 50 hit vortex those strats will always be different for each quest tho. The next best thing is a 35 or 25 hit vortex. Which characters have that one? The 35 hit vortex is a 25 hit vortex that has 10 additional hits due to the 'Black Hole' skill, only Blue Byakuya and Parasol Jushiro have that on right now. So who has the 25 hits Vortex? Quite a few characters, too many to list here, heh. Just like the 50 hit vortex, these characters also have an extended Vortex that lasts the same amount of time. If a 25/35 hit vortex character is a bonus character you should definitely take them with you btw, if you don’t have a 50 hit vortex. Even with, you can take him as 3rd character and do a double vortex plant to either avoid a 3rd vortex plant or just get more combo faster.
Ok, so we know which vortexes we can use now, but where do we use them? Every quest has certain spots where there are enemy waves with especially many mobs, we‘ll just call them VORTEX SPOTS. They really vary from quest to quest but ideally a vortex spot should have 6 or more mobs. The more the better, obviously.
- TIP: It is recommended to keep 3 versions of your 50/35 hit vortex characters, one level 200, one level 1 6* and one level 1 5*.
###SPEED
Now we’re getting to the good part. Which characters are good to use? Mostly non-outdated frenzy characters with a good kit, although NAD based hybrid characters can also do good, depending on the bonus rules-set. The Strong attacks will always be the deciding factor, though. So no Chappies and SAs with good range are always a must. If there is a good runner among the bonuses you can take that one - if not, just run a non-bonus like Soi Fon, Toshiro, Shunsui and so on...
###Choosing a main runner
What‘s even more important to consider than the bonus characters are the Bonus Rules. If your character doesn’t have any of the bonus rules, run with another character, otherwise your unit won’t do much damage in the later floors and you will especially need it for your bomb. A rule of thumb would be if your unit fulfills two of the bonus rules or at least one and has the attribute advantage over all enemies it should be good to use.
Now we‘ll look into how the run should go. You need to plan out your run. What do I mean by this? You need to plan where to use your SAs and not just throw them out whenever they’re available. The ideal way to plan your run would be in a way where you don’t have to wait for any SAs or have to normal attack. This may sound like a pain at first, but it’s really easier than you might think. You don’t have to write it down, if you consciously observe the enemy spots and your own SA recharge times you will figure it out after a few runs. By watching a spawn video or just a normal run by someone else (or even better - your own recording) you will start to remember them faster too.
###SPECIAL CASE
There’s a kind of special case where you can run an unorthodox team, completely different from the usual set-up. There are certain ranged characters that have a moving vortex. Using that you can build up combo without having to use an additional vortex character, so you can actually take more bonus characters with you. It’s really only better if the main runner himself is a bonus character though, otherwise you can do a better run with the usual teams if you have a good alternative. If you don’t have much confidence in your skills yet it would probably be better though, as even a slower run will get a decent score due to the high combo. Sometimes you also have to alter their accessories and links in a certain way so you won’t kill the enemies too fast if you have too many bonus rules advantages. Full off color cdr links and double tenshintai without anything else or even a chappy build are mostly to be used.
####Good characters with a moving vortex are:
###BOMBS
The ideal way to bomb is with your main runner. You don‘t waste a few seconds changing your char to bomb with some bonus char and you won’t get confused by all the switching. Sadly, not every quest allows for this setup, hence why you will be forced to bomb with another character sometimes. (yay!) No problem, just be careful not to switch to the wrong character when you have to switch between your runner, your vortex and your bomb!
- TIP: don’t forget your bombers has 3 SAs that will hit heavy too, with those stamina links! Use them when your main runner runs out of SAs.
###How to build an op nuke:
Search for a bonus character that has a fullscreen special and throw on as many full stamina links and SP accessories as you can. You can also use a 4* tenshintai, if you don’t rely on the character’s SAs in some places. Even if you happen to have max link slots on that unit: off-color full stam link > any other on-color link On some terrible quests even this won’t be enough to bomb, so keep an eye out for the according BONUS RULE!
###Where to bomb
The bombing spots are very similar each Guild Quest. Usually it’s starting from boss 3, after that you‘ll bomb one of the two regular rooms in stage 4 and after that you just bomb every room from boss 4 up to boss 5. Sometimes it’s better to bomb the second boss instead of a room in the 4th stage, if those rooms are really easy or even bomb a regular room in 3rd stage if there’s one that takes too long (you use too many strongs in it). If there is a vortex spot in a room you‘ll bomb, just do the vortex first and bomb after you’re done collecting combo.
- Protip: While you’re running through the last few rooms, just bombing each one of them, use the time in between to recharge you vortex, by flashstepping with your vortex character and only change to the bomb when you actually nuke.
For more current GQ round specific help, please refer to Kochyy's GQ Thread linked on the sidebar of the subreddit.
Posted Aug 15, 2018, 4:11 PM UTC · edited