I played KR MSM hardcore -- what do you want to know?

Hi guys, I used to play the Korean version of this game somewhat hardcore. Quit a few months ago because of the language barrier.

When I started playing the global version, I was surprised at how different the game was. I have also noticed comments complaining about the global version, or general confusion on its difference from the Korean counterpart. I am making this thread to try and best answer your questions or provide information you might not otherwise be able to find out!

A few things to note:

1.) Our version is considerably less P2W currently

2.) Our version is quite difficult, comparatively. Check out my stats in KR.

Here are some poor quality (sorry) videos of boss fights from KR I recorded about a year ago. Notice how staying alive in these bosses is a joke compared to global, and also note how high my damage is.

Zakum, Horntail

I will do my best to answer what I can! I still have access to my KR account and was checking things out last night. The UI and several other minor QOL things are the same as our version now.

Posted Aug 15, 2018, 4:41 PM UTC

58138
Dtran4944•

First of all, huge thanks to you and your charity of information! You rock!

My two questions:

  1. Are there party quests in KMSM? (Like kerning pq, ludu pq, etc)

  2. Does KMSM have the same D-pad movement controls as GMSM?

13
marksmanbryanOP:scania:Scania•

I love to help out! The more information is widely available the better we can learn the game and further expand our knowledge and enjoyment :)

1.) Sort of.. There are a few more dungeons global doesn't have where you can complete them in a party. Davy jones (? some pirate dungeon, not sure if this is the name), Rex (monster-wave type dungeon.. haven't really done it), and some guild dungeons that I never experienced because I can't read or write Korean.

2.) Yes :(

10
Dtran4944•

Here here!

Ahhhh I see, well can't say I'm not disappointed. But only so in the content, as I'm very satisfied with your responses. Thanks!

2
-Omnitsu-•

I want to second the PQ's

3
RivenDeRyanfknexongreedyassholes:downvote::downvote::downvote:•

does bm ever get good

5
marksmanbryanOP:scania:Scania•

BM has been very good in KR for a while, but like u/Daravil said, stats are so different in our version it is hard to tell what will happen in global.

8
Daravil:scania:Scania•

Can't answer this one, the stats in korea are so different that they are actually good over there. But we have a whole different equipment system and stats

2
Drayzorzism•

what new classes can we expect next? ;D if there any new on KR server ofc.

2
marksmanbryanOP:scania:Scania•

I might have the order wrong here but up next are... KoC (Dawn Warrior, Wind Archer, Night Walker, Blaze Wizard, Thunder Breaker) > Aran > Mercedes > Evan > Luminous > 2nd round of explorers (Shadower, Marksman, Hero, I/L Mage, Paladin, Brawler) > Phantom

15
Imhullu•

Worth noting that explorers came in 3 rounds, many months apart. Shadower Marksman and Hero were grouped together. (This was definitely this January because I made my Shadower when vacationing back to usa.)
Then it was a few good months before I/L and Paladin. (I think that was early april, so 3 months?)
Brawler came alone and was promoted heavily. (This was just about 2 months ago)
With each of these patches was when we also had major class or skill changes to other classes.

7
marksmanbryanOP:scania:Scania•

Thanks! Didn't know this.

3
SonataGeo•

Does the brawler have transformation?

2
Imhullu•

Isn't that 5th job?

There's no 5th job skills yet.

2
TryHardWarframe•

Why is my dear buccaneer so far behind D: Hopefully thunderbreaker uses the same knuckle weapon type as buccaneer, at least i can start investing in that for the future release :)

2
changiairport•

Is f/p wizard out yet?

2
marksmanbryanOP:scania:Scania•

I think the 2nd explorer was an I/L mage, and then there is blaze wizard (KoC). Don't think there is F/P but i might be wrong.

edit: im dumb i can just go to character creation, i'll update the original post

3
CallMaria•

Hi I was just wondering, if I’m making a NL now. Will I be able to trade my gear to a nw then to a phantom when they come out if I use scissor?

1
marksmanbryanOP:scania:Scania•

Yes, with the exception of weapon to phantom. At least, that’s how it worked in KR. Keep in mind we have a totally different equip system.

1
BurnerSlot•

What is the different items;

Is there a way to get emblems?

What is considered end game Gear?

How are potentials / cubes different

What happens to the trade system

What does the hacker controls look like? Are they rampent?

Thanks

2
marksmanbryanOP:scania:Scania•

1.) The gearing system is way different in KR. Equips have different levels, where your character needs to be that level to equip it (like the PC version). There are equips of normal > rare > epic > unique rarity for every level set, meaning there are hundreds if not thousands of different equips in the game.

2.) End game equips went from level 120 > 140 > 160. I quit before 160 equips came out - here is an example of my maxed level 140 weapon. Level 120 unique gear can be bought with gold leaves, 50k for weapon. Leaves are pretty useless outside of this. 140 and 160 gear come from treasure boxes, at about the same rate as emblem weapons here. Theoretically they can come from the high level elite dungeons, but the drop rate is so abysmally low it's not really relevant to consider it. Epic-tier gear is considered trash.

3.) There are far fewer potentials in Korea, and their potency is much higher. Check out the screenshot above of my weapon - 7,028 HP, 4.5% Crit rate, 12.5% phys dmg. I had an image of every potential you could roll, but can't find it atm. I have all 3L unique almost perfect rolls on pretty much all of my gear, from smart playing and event cubes. I think I bought some cubes but that could easily be avoided. I bought trash level 10 equips from an NPC, and revealed them until 3L. Used occult cubes (since it requires so few on level 10 stuff) until I got epic, and used transfer hammer to get those potentials to my current gear. Always max enhanced on lower level equips since it was much cheaper to buy replacements so I wouldn't have to use shield/protection scrolls.

Potentials on my other gear: Overall: 7,028 HP, 6.7% boss damage, 8.4% item drop rate Helmet: 5% crit rate, 4,232 HP (can roll the 7k version as well), 10% exp gain Gloves: 10% boss damage, 4.5% accuracy, 7,028 HP Shoes: 2,811 MP, 7,028 HP, 15% evasion (no offensive stats on shoes. Ideally you would want drop rate instead of MP here) Shoulder (epic): 7% magic damage, 4,000 HP, 8% Phys damage Belt: 4,232 HP (can roll 7k as well), 6% boss damage (I think this can roll higher too?), 10% exp gain Cape (epic): 4,000 HP, 13 MP recovery, 4% drop rate (drop rate and hp are the only useful rolls on capes) Nothing else can have potential, unlike global where rings can.

4.) Trade system is basically the same as global. However, in KR, there is a golden apple item in the cash shop that gives all sorts of awesome stuff (for $..) but it can all be listed on the trade station. Everything you can think of is on here - star force scrolls, epic/unique pots, cubes, chairs, mounts, damage skins, buff foods, exp buffs, etc. I also just noticed there is a system to trade meso for maple points, which can buy red gems, which can buy pretty much everything blue gems can. Not sure what the fine details of this system are though.

5.) I have never encountered or heard about hackers in KR. I do not know what the situation is for them.

14
peonidasScania•

Is NL still the top DPS class? Do you see Corsair, BM, or DK as any of the top classes in KR MSM?

2
marksmanbryanOP:scania:Scania•

Dojo rankings in my server (Luna) are dominated by phantoms, wind archers, and night walkers. The 151~200 ranking actually has decent variety - I see the previous mentioned classes and a mercedes, I/L mage (or whatever the new explorer mage is..), NL, hero, marksman, BW, corsair, bishop... all in the top 25

I am actually also just noticing you get auto battle coupons for clearing certain dojo floors! 10min for 30f, 40f, 30min for 45f and 51f (top floor is 51)

5
pompomya•

Dear bryan, would it be too much trouble to request that you share what are the various link skill for each class? Would be nice for the community to know beforehand and invest our time in leveling useful classes for link skill

Also, at what character lvl do the link skill scales at? (Eg. Lv 1 link skill @ lv 60, Lv 2 & 100 etc..)

2
marksmanbryanOP:scania:Scania•

Level 1 link skill is at 70, level 2 is at 120. Max level is 2.

Bowmaster: 2/4% increased chance of disassembling gold leaf (분해 골드리프 확률 증가)

Bishop: 2/4% Party EXP (파티 시 경험치 증가)

Wind Archer: 50/100 HP&MP recovery (lol)

Aran:2/4% Increase fever buff charge (피버 버프 충전율 증가)

Dawn Warrior: 2/4% magic defense increase

Night Walker: 2/4% item drop rate increase

Mercedes: 2/4% EXP gain

Evan: 2/4% Boss damage increase

**Not sure which classes these are for, but:

2%/? physical defense increase

2%/? Meso gain increase

5/? knockback resistance

2s/? fever buff time increase (피버 버프 시간 증가)

2%/? max fever probability increase (맥스 피버 확률 증가)

(probably luminous): 2%/? piercing

2%/? Boss defense increase

(probably marksman) 2%/? accuracy

2%/? crit rate

2%/? max hp

2%/? max mp

2%/? physical damage increase

(probably phantom) 2%/? crit dmg

All of the ? are probably double the original value but I am not 100% positive on that.

3
pompomya•

Very good information ! Thanks bryan. I think you should take credit for this by opening a new thread, i’ll upvote it too. This might stay as a perm guide after more ppl fill in the missing data

1
marksmanbryanOP:scania:Scania•

it's all good, i'm pretty active on reddit and reading threads and i comment where i can when it's helpful! I have a gut feeling that GMSM will be so different from KMSM that the extreme specifics i can provide will be irrelevant. Hoping what i've discussed just gives people a heads up as to what's in store :)

2
asdaczxcxc•

Is GMSM gunna die?

1
marksmanbryanOP:scania:Scania•

Probably not

2
ApexCatcake•

Are there new/upcoming/other expeditions in the kr version like pink bean n such

1
marksmanbryanOP:scania:Scania•

Yes, Pink Bean and Empress. All bosses have Normal, Hard, and Chaos modes. Time limits, hp, and rewards are the only differences I believe.

4
ApexCatcake•

Can you show screenshots of them, I wanna see what the rewards are like

1
marksmanbryanOP:scania:Scania•

Hard Cygnus is the same rewards as Chaos Cygnus, but can also drop epic versions of the equips.

Chaos PB drops a belt (phy/mag def)

Hard PB drops a face accessory (hp, crit dmg)

Normal PB drops a (lesser) face accessory (hp, crit dmg)

Chaos HT drops earrings (phys/mag def)

Hard HT drops necklace (CHTP), (lesser) earrings, ring (can only equip one, phys/mag def)

Normal HT, normal zak, hard zak are same rewards as us.

Chaos Zak drops a badge (boss dmg/boss def)

Taking screenshots of all this would take quite a while but I can grab pictures of something in particular you want to see.

1
ApexCatcake•

This works too thanks!

2
natechung•

Do you know what the jewel set bonuses are? Specifically for S rank green jewels, online sources are missing info. If possible SS rank sets would be much appreciated so we can plan ahead.

1
marksmanbryanOP:scania:Scania•

There are no jewel set bonuses in KR.

10
natechung•

Thanks for replying.

1
-ipaper-:scania:Scania A2•
  1. Is the power creep of new classes going to take over old classes like PC MS?
  2. Are link skills going to be important and something that it's a must have?
1
marksmanbryanOP:scania:Scania•

1.) Yes, when evan was released it was mega-busted up until I quit. Not sure what the status of classes are now.

2.) Link skills got added after I quit - I can only assume that their benefits will be extremely useful in our version, given how much harder we have it.

7
Fistve•

ffs power creep i should just quit now while i still have the chance

2
marksmanbryanOP:scania:Scania•

I mean... that's basically how every MMO ever has operated, especially one run by nexon :<

1
-ipaper-:scania:Scania A2•

Thanks for the reply! Just want to check,

  1. What made evan so OP that you quit?
  2. Also, what was OP about him? His mechanics or the skill damage %?
1
marksmanbryanOP:scania:Scania•

I quit because of the language barrier, haha. Empress (new raid) actually required communication and organization and I don't know a lick of Korean so I was SOL. My gear is way better than required, as well.

Evan was OP because of skill %s and how fast it attacked. Damage cap was 999,999 (dunno if it has changed) and it had attacks that hit something like 20? times every cast and was fairy easy to cap with. For a while empress could only be cleared with several evans in the party.

3
-ipaper-:scania:Scania A2•

Expanding on the raids, are those equipment drops going to become the new BiS? How are those equipment compared to the equipment you get from grinding in KMS M

1
theansomnia•

Difference in gear system? Like are the equipment there character bound and need scissors to trade after equipping? Was there a level system to the equipment there from the start? How on earth the people there hit damage cap too haha

1
marksmanbryanOP:scania:Scania•

See my lengthy post below - gear and stats are significantly more powerful than the global version. You need scissors to trade, same limit of 10, but there is no equip leveling system like we have in global.

1
helloimlaurence•

How is the grind in Korea? I feel like the grind is pretty rough if you're not p2w. Right now I'm level 110 and I struggle a lot to overcome the grind. Also, how is your version less p2w compared to global?

1
marksmanbryanOP:scania:Scania•

Less p2w mostly in terms of equips. With enough grinding you can get legendary or even mythic - in Korea you HAVE to spend money, or spend mesos to buy it off of someone else who spent money. Meso is worth a lot less in KR, but a level 160 unique costs 1b+

Grind is much easier in KR. I think this was partially overlooked in the localization, because getting to 120 on a new character is fairy standard and only takes a few days. There's also burning events in KR (not sure what level it goes to, but I am pretty sure it's not 150).

I got my character to level 150 just by doing quests and daily hunts over the course of a few months. Level cap went from 120 > 130 > 140 > 150 > 200.

2
Imhullu•

As far as I can remember we never jumped by sets of 10 levels.
Fairly quickly after launch we had a 20% nerf to experience needed from 61-120.
Then the following August we got the boost to 150. This is 10 months after release.
Then just last year Novemberish I believe we got 200, and with that patch all exp to 150 was nerfed again by 20%.

Burning event happens with every character launch, as well as new class gem packages. The burnings only went to 75 for each character before, but with Phantom we just had our first level 100 burning.

Also I do believe with the level 200 patch Ludibrium was changed to be a 160 zone, you wont see it or quest there as an alternative to 40-90 like it was before. Which I think is fine, because it was a lot of bloat going between ludi and perion to do all your quests.

2
Ukhai•
  1. How prominent is multi-boxing? Those who control multiple characters at once.

  2. Is there any difference in the control of movement compared to the global version? One idea that stuck with me that was brought up in this subreddit was how other games had a smarter joystick, where finger placement was a bit more forgivable.

1
marksmanbryanOP:scania:Scania•

1.) Not sure - I try to read forums (ty google translate) and have never seen any discussion of this. But a lot of the posts are locked behind needed a forum account which requires a korean ssn so... very likely I am missing a lot of useful posts.

2.) The Korean version does not use a different joystick. I also agree there should be a smarter version. Movement can be very frustrating.

Also, in terms of UI, one thing that was weird for me is the switch tabs and jump buttons are reversed in global compared to KR. I'm always tapping the wrong spot from habit!

3
NoticeMeRemi•

How do the weapons carry over for new classes? For example, are bows usable for both wind archers and bow masters? Or all the weapons locked to one particular class? Thanks for all the replies

1
marksmanbryanOP:scania:Scania•

It's the same as PC version! Every class that can use a certain weapon can use the same one. I transferred my bow over to my wind archer while I was leveling it at one point.

Unfortunately, this also means most classes have a unique weapon like the PC version. I think it's overall good for the market, though.

2
jaysinxx•

Hi there,First, this topic is dope.

I have only one question:- I wanna trade my stuff from my clone to my main, do you know any trick on Trade station to make sure that my stuff can't buy by other player while I trying to transfer?

Tks!

1
marksmanbryanOP:scania:Scania•

Nope :( The random delay from when you list it to when it becomes available was specifically implemented to discourage that. They do not want 1:1 trades, and I think that's good for the overall health of the economy.

2
LhrT•

will the global version be following the korean version? i pretty much prefer how the equipment works in the korean version. it feels more like the pc version. current global equipment is to linear and lack variety. thanks for the info. appreciate it

1
marksmanbryanOP:scania:Scania•

I'm just a player like everyone else, but I doubt we will be following the Korean version's equip system. I am not part of the dev team though so I can't say anything for sure.

1
Hylng•

So did you play KMSM from the beginning? Then was it alike our current global version, or completely different?

Thanks for your great topic!

1
marksmanbryanOP:scania:Scania•

Yes! I played KMSM starting on the day it launched, up until a few months ago. It was very different back then! The UI has gone through a ton of changes. It used to be so clunky and bad. Elite dungeons used to be worthless. Mini dungeons were the best way to farm/train - star force maps weren’t introduced for quite a long time.

1
Jecht86•

When new classes are added, do we get free slots? For characters?

1
marksmanbryanOP:scania:Scania•

See a previous comment for class list, and I believe we received a free slot for every new class. There were events that gave out free slots as well and you can buy them for pretty cheap in the trade station off of someone who got it from a golden apple (cash item, also see another comment for description).

2
Imhullu•

A lot of the questions about what will be good are going to be hard to answer because as we've seen gmsM is already diverting in terms of nerfs for characters.

I still play korean daily so feel free to ask me any questions as well. Most have probably already been answered by myself on this subreddit at some time.

About the UI, we got that as a big patch I believe in January, when they released the first set of extra hero classes. I was surprised to see it was implemented baseline in the GMS version. That was my first sign that these were going to be fundamentally different games.

1
Wyvern808•

Where to bishops rank currently in the Korean version? Like are we expecting more nerfs or buffs to the class?

1
marksmanbryanOP:scania:Scania•

I'm not sure of this. Maybe u/Imhullu can help?

1
Imhullu•

What do you mean rank?
They definitely aren't used as healers, just their revive skill is nice.
Their skills are all the same as yours before you got Nerfed from what I can tell.

I actually am blocked from global version because I have a korean sim card in my phone, so I can't really give information on both like Bryan can. It's extremely difficult to guess about nerfs and buffs because global is already vastly different and not following the korean version exactly. This is shown by your versions nerfs to the class already. As far as I can tell from old patch notes, bishop was only ever buffed here, starting with the major class revamp that gave them the 12 or so buffs they have no compared to the 3-4 it had when our version launched.

Hell last patch notes when Phantom came out was 100% buffs across the board to characters that were weak. Global seems to prefer nerfs instead of buffing to make classes on an even playing field.

1
xEnterprise•

How is DK now in KMSM? Does it excell in any way? Like dmg wise?

1
marksmanbryanOP:scania:Scania•

I'm not sure on the status of classes in KMSM. There have been quite a few skill patches since I quit.

1