Theory-crafting builds for solo high-level Delves
How to deal damage
- Abilities based on % of monster life. Infernal Blow, Profane Bloom, and various corpse explosion skills.
- Assasin Poison duration. Can destroy any number of HP, if you find a way to survive.
- Indigon Hierophant/Inquisitor/Trickster. The issue is survivability.
- Traps, specifically: Explosive, Lightning Spire, Flamethrower, Arc, Fire. If Sabo and one of those will not be nerfed.
- Blade Vortex and Elemental Hit, will likely be nerfed.
- Vaal Double Strike and Blade Flurry, for melee builds.
How to gain life
- Pathfinder 100% resist and Zerphi's flask uptime. I hope they nerf/rework it, but if they will not - it is the top build for sure.
- Slayer leech. Combined with % life recovery rate on belt, elder amulet, Arakaali pantheon, and obviously Vaal Pact. Will likely be on top of the ladder, especially on SSF.
- Occulstist ES recharge combined with "Faster start of recharge" mod on various items. Add on top Malediction (nearby enemies deal 10% less damage), curse effectiveness, and Profane Bloom. Xirgil's Crank could even appear in meta.
- Life on hit molten strike. Two Elder rings and Watcher's Eye will give up to 70 life on hit.
- Regen juggernaut. I don't think RF version will have enough damage, but Double Strike might, who knows tho...
- Block Necro with spectres. The Red Nightmare, Shaper shield with 5% Life/ES on block and X% of block applied to spells.
- Block Gladiator with life on block and bleed explosions.
- Bloodseeker instant leech claw.
How to weaken enemies
- Freeze and Stun. Likely, will not be effective as minimum threshold will be too high. With an exception of Vaal Ground Slam.
- Temp Chains and Enfeeble. Should be highly valuable, especially when combined with aura effectiveness and Enhance support gem.
- Chill. Requires a cold damage hit of 0.33% of enemy life, which should be reachable. CWDT -> Cold Snap for chilled ground could be nice alternative for builds that do not deal cold damage.
How to increase effective life pool
- Fortify - must be used by every build that can fit it in.
- Max res - Loreweave, Purity auras, Saffell's.
- X damage taken as X - Lightning Coil, Incandescent Heart. Watcher's Eye.
Damage or survivability?
Assuming mobs have no regen, survivability should be significantly more important even on Softcore. I don't think that it will be possible to kill mobs before they reach you in a tight area.
Share your thoughts too. Ofc, all this might change after the patch notes, but still... Any ex-d3 players, what is strong in rifts?
Posted Aug 16, 2018, 9:42 AM UTC
So, scourge/bloodseeker dom blow/blade flurry + spectres necro/glad ascendant, max block with bone offering, haemophilia for %based bloodsplosions, stacking minion damage to scale everything including the explosions, and using a loreweave it is.
Meh that 5% of haemophili won't be very good if you already remember how hard some bestiary rares were ;D
If you add a regen and leech mods on a high numer of hp monster he is just unkillable.