r/wow•
zelwake

The difference between projected textures on and off is too crucial on some dungeon bosses.

We were beating our heads last week in motherlode on last boss because I had them turned off and was regulary killed by his "pylon" spawning during intermission (not to mention flying machine bombardement). Managed to outheal it in the end but it was painful.
Now did it with textures on and everything was shown nicely on ground. Didnt even know there is range indicator on the missile so you dont have to run away like idiot. Why is such important feature hidden behind this?

Also, if you remember Argus fight, during add phase where they target one person and make the line of damage, you couldnt see them either without projected textures switched off. Not talking about spinning wheels, those were fine.

Posted Aug 22, 2018, 8:09 PM UTC

104
psivenn•

Projected textures have been mandatory to see mechanics for years. It shouldn't be possible to toggle them off anymore.

12
zelwakeOP•

Atleast that. I could finally see the bombardement and not get hit by it. It eats a bit of graphics but nothing too crazy since its not always on.

2
ElitistBlack•

This has been the case since.. legion at least. In blackrook hold you can't see the fire on the ground if your settings are too low. The beam follows you but you have no way of knowing that it leaves a trail.

That is just one example that was in since launch. I think Blizzard honestly doesn't expect people to play with low graphics or care about it. Shadows were also recently forced onto us.

10
blueskydaydream•

Before that. Back in Gruuls Lair (in BC I think) I remember dying repeatedly because I literally could not see the effects for Cave In on my shitty PC. Turned out to be the projected textures setting

5