The reward structure for Exploration (and similar modes) needs a lot of work.
Let me start by saying that the new Exploration mode (start with 9 cards, play 2 lands per turn, no max hand size) has me really excited to brew a good deck to play it. It's got the Johnny part of my brain wanting to solve the "puzzle" the format presents and build around its unique rules. I'm already sold on these "tavern brawl" style modes.
So I want to let Wizards know that I think the way the buy-in and the rewards are set up actively detracts from the fun and casual nature of the mode.
I put in 600 gold, and because I didn't win two games before I lost two games, I'm out 500 gold with nothing but an uncommon ICR to show for it. I'm lucky enough to have over 20,000 gold saved up, so I can keep throwing myself at it, but newer players will bankrupt themselves after a couple attempts at what could be a really fun way to play outside the meta.
I understand they want to keep the "tournament" part of it short so people without a lot of free time can play it and get out, but if they need to make it a little harder to earn a pack so they can lower the buy-in price, I think that would be a huge positive. I can only speak for myself, but with modes like Exploration, getting to play more games is the real reward. 600 gold to play only 2-3 games of a fun and goofy queue really defeats the purpose. I'm not sure who that's supposed to appeal to, but I hope they continue to tweak that as the beta continues.
Posted Aug 24, 2018, 4:08 PM UTC
They need to explore better reward structures.
Boo-urns
BOOOOOOO