Advice wanted: lvl 13 Sorcerer lvl 7 spell selection
Hello, I'm having a little bit of trouble deciding what level 7 spell I should pick up.
To give you a quick overview of the character: Wild Magic Sorcerer level 13 / Variant Human/ Metamagic: Quickened, Heightened, Subtle / Relevant Feats: Lucky / Charisma 22 = Spell Save DC 19 / Con-Save +7 / relevant Magic Items: Staff of Swarming Insects
Spell selection so far
- Level 1: Absorb Elements, Shield
- Level 2: Misty Step
- Level 3: Counterspell, Fear, Fireball, Fly
- Level 4: Dimension Door, Polymorph, Giant Insect (Staff)
- Level 5: Telekinesis, Wall of Stone, Insect Plague (Staff)
- Level 6: Disintegrate
Picking Teleport or Plane Shift isn't really a viable option, because we have a Bard and a Druid in the party who took / have access to those spells.
Therefore my options include: Crown of Stars, Etherealness, Prismatic Spray or Reverse Gravity.
Crown of Stars means ranged damage, which is definitely nice since our party does not have a lot of it.
Etherealness feels very situational.
Prismatic Spray is mostly just gonna end up being a bad Fireball for a level 7 spell, even if it can affect more targets.
Reverse Gravity runs into the issue that we have mainly melee damage dealers, which would be crippled by this spell. Doesn't work against quite a few creatures (flying, hovering).
Any advice and opinions welcome!
Posted Aug 28, 2018, 5:52 PM UTC
Big fan of Crown Of Stars. Non-concentration and gives you a bonus action option when you're not Quickening something.