Antagonists for an Evil Aligned Game
Hello everyone, I'm writing another gestalt one shot (The Leviathan: Journey to the First World was my first foray for those interested) and this time I'm trying to create a campaign for evil/chaotically inclined player characters.
My issue right now is writing a compelling antagonist that an evil/chaotically inclined group would want to bother with. Right now the onset of the game will have the players "wake up" in a mass grave, and from there I need some kind of background/story to give them a reason to want revenge / do a thing beyond burning down the town. Some kind of constructive activity or goal. Just having a smidge of trouble with all this.
For more info, as responding to u/Braimos
The intention of this one shot is a "true" evil game. Antipaladins, death magic, thievery, what have you. Setting is going to be a riff on that one movie Wild Wild West with Will Smith, so think "gentle steampunk in the wild west".
Starting in a mass grave and left for dead gives a decent motive for revenge, or some other ideas floating around are a train robbery, or what have you, but it still feels like I need an underlying story to drag it all together. Maybe something about the town, maybe the Sheriff is an overzealous lawbringer (and push for CN/CE/NE players), maybe steal a bit of literature from Way of the Wicked and have a deity set up shop there and go too far.
So fellow GMs and writers of Reddit, how do you make compelling Good/Lawful aligned Antagonists? What sorts of things would an Evil/Chaotic party want to do and have fun doing that goes beyond premium murderhoboing?
EDIT: I've gotten a lot of good feedback. Right now I'm looking at:
Lawful Evil but leaning Lawful subsection of Hell -- Kind of like a City of Deals and Contracts but Vegasey Players broke a contract of some kind, buried alive on the outskirts
Push them for revenge, dismantling the order of the town and nearby area, robbing something important to the city, or playing them at their own game (setting up and navigating contracts that create a "dominoes fall in place" type scenario). Give them a common hatred and goal and see how they choose to go about it.
Posted Aug 28, 2018, 7:34 PM UTC · edited
How about Inevitables playing a big part?
They are steampunk, which fits. Also they are purely Lawful, as opposed to good. I think this makes for a change from smite good all day every day. It might be interesting
If nothing else some enemy spellcaster could bind one or two to help them kill the party
Might be a good tool for goons, just give em a handful of class levels somewhere on a CR 6-8 inevitable or something, maybe they're bound to the town for some reason.
I was thinking more of this sweet ball of steampunk as a guardian helping your good npcs stop your players.
Maybe your players end goal involves combining two elemental planes together in some First World crazy Fey shenanigans. This makes the Inevitables annoyed enough to intervene or lend help, sort of thing
I already did a fair bit of First World tinkering, I'd like to stick to it being lawful, on a lawful plane or neutral plane with strong ties.
One idea now is basing it in Hell, or some kind of special crossroads of Inevitables and Devils, but not making it immediately obvious. Like a City of Contracts and Deals type thing.