I thought the IO movementspeed issue got fixed?
Apparently still not. Is this intended now? You literally can't slow IO unless you target whoever he's tethered to.
Posted Aug 29, 2018, 11:17 PM UTC
Apparently still not. Is this intended now? You literally can't slow IO unless you target whoever he's tethered to.
Posted Aug 29, 2018, 11:17 PM UTC
it was never a bug tho
Working as intended. The 7.12 patch notes state:
Now sets the caster's movement speed equal to the target's movement speed, instead of applying the speed bonus to the caster. [?]
to which that question mark is a hover that clears your issues you're having:
Speed bonus still applied to the target. The caster ignores speed reducing or increasing effects, except for hastes, Pounce and Kinetic Field.
There's no bug. The only issue is that Tether does not state this in-game, but unlike a lot of these issues it's something you pick up on within a game of Dota.
So IO literally gives 0 fucks when he's hit with any kind of slow and yet this isn't even stated in game. ^(Crucial information don't you think valve?)
The entire time I was so confused and I'm not even a new player, this was cited as a bug a while ago I can still remember some posts about it way back when it was changed. It took me a replay and testing to realize that's how this works. The entire game I thought I was just misclicking and doubting myself. Basically IO is immune to any kind of slows bullshit.
That's not a bug, that's just how Tether works.
That's the new mechanic, get used to it