r/learndota2•
666Ven

Learning Gamesense and why it's the most important thing to learn

Seeing more and more posts about people being stuck at an mmr, and not wanting to repeat whats already been said before, I thought about the main things that's helped me over the last 5 years, and the one thing that sticks out is learning gamesense. (I know this might not apply to the majority on here so apologies if most of this is somewhat 'obvious')

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I would define gamesense as having a preconceived idea of how things will play out before they do, thus informing your own decisions based upon this. This is a vast topic so I will try and condense this thought to a few paragraphs.

Items: Have a preconcieved idea of what heroes build which items, thus, you will either be prepared for the use of the item or have started building the counter items before the enemy has their item.

Example: Clinkz

It's extremely likely he's going to get an orchid and run around picking people off. Because I know this is a core items on the hero, I will either get linkins,manta,euls, glimmer or BKB. Other heroes/spells also impact this purchase (they might only have 1 magical damage source - maybe bkb isn't the best, your hero does well with agility items - maybe manta is better than the others, small mana pool/regen - euls sounds good.

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Spells: Having a rough idea of what spells/builds people normally go allows you to play around this.

Example: Tide has level 6 and a blink dagger

This is a really obvious example but, we all know tide is going to skill ravage after level 6 and has a blink dagger. There's an upcoming teamfight and he's not shown on the map. We can make an informed guess that he want's to ravage as many heroes as he can. We can then play around this by purposely clumping then blinking or forcestaffing away at the last second, OR, we wait until he has thrown ravage then we jump in and follow up. This applies to soo many scenarios: pudge has taken hook first and missed, we know the cooldown, we know thats all he has, we know we can man up on him. We saw CM use frostbite and we need to TP, we know we can. etc etc

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Map Awareness: We can use this to know when it's safe to push, when it's safe to show on a lane, know where we can jungle safely.

Example: We saw 4 heroes tp into a fight top, we can assume it is safe to push/show bottom because it will take 4 heroes a long time to reposition across the map.

We can also use the map to show us where an enemy has a ward or sentries. If I watch very closely the enemy when I move to an area near them, if they move away, we can make an informed judgement of vision based on that. People are actually very obvious when doing this and 90% of the time are unaware of their 'bodylanguage'. they will make slight movements to the side, stop showing entirely, move 3 heroes in your direction. Again we can also abuse this by making enemies move towards you and then tping to the other side of the map.

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Above mechanical skill, if you can 'git gud' at doing this, the games become also somewhat predictable. And the best part is, it's all just knowledge. You don't need to have lightening quick reactions and be 14 yrs old. The one major thing it does require is time and effort to learn heroes and builds. If this is something you struggle with 'Oh I'm against X but I have no idea what they will skill, when they will skill it or what items they are likely to build' then the best piece of advice I can give, is go off, and thoroughly learn that hero, even if you have 0 intention of playing it. There is no shortcut for experience. At least for me. I will never have the reactions I did when I was 10 years younger but I can learn through experience. If you watch smufs or boosters you will see (as well as having great mechanics) that their gamesense is the main thing that allows them to go 20-0.

Posted Sep 10, 2018, 12:43 PM UTC

167
D2cookie🍩🍪Cookie🍪🍩 - 6k - YouTube.com/c/D2cookie•

The best way to look at gamesense is to picture yourself playing the enemy heroes 1 by 1

at the beginning of the game i always do this, i close my eyes and i start playing a game of the enemy hero in my head.

11
666VenOPLD2L Champion•

Totally agree. I like asking myself if I was playing their heroes, what would I hate :)

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JefrejtorLegend II | GIVE GRIM FLAIR•

Good pointers, but I want to add something I heard BSJ say in one of his coaching sessions: game/map awareness isn't some ethereal concept of "knowing what will happen", but predicting the things that WILL impact YOU. 2 mins in, you're mid, enemy Spectre is missing - do you care? Hell no, completely pointless information. A support is missing - that's more important, which support? Safelane SS - he probably wouldn't abandon his carry in lane, but if he doesn't show in next couple seconds, take a safer position. Etc, etc. It's not being omniscient about everything, it's about noticing and paying attention to the important things.

6
Budikah•

Also: use the good gamesense you do have properly and you will learn more and do better.

It is going to sound incredibly foolish but I often realize that a tower is going to go down if it's undefended.

I start to TP to defend it.

In retrospect I shouldn't have because I missed crucial other questions.

  • If I TP can I actually defend it?

  • Where are the enemy heroes at? Am I just going to get ganked?

  • Does anybody have a TP scroll on my team? Are they on cooldown?

My personal experience with game sense has been one of stupidity. I see what is happening, but the fool in me doesn't see far enough to see that doing what I think is the "right thing" is simply suicide because I did it alone.

Lately I've learned to play with my team. If they aren't going to TP in and defend that tower it's likely better to accept it as a loss, rather than also giving the enemy team a free kill on top of the easy tower.

3
bikinbutlerTowers need no armor•

Just my input, I feel that map awareness is the single most important skill for those at ultralow (<2k mmr). Like if you know how to lasthit in conjunction with this, you can easily win like 70% of your games. However, you do have to pick a high-impact core to properly maximise this advantage.

Just knowing when to farm safely since nobody wards can give you a huge networth and xp lead and if you play stuff like AM or TB I'm sure you will be able to 1v5 at min 30 or something. I normally find myself sitting on a comfy 5k+ gold lead compared to the enemy hard carry (that's the equivalent of a lategame item like a skadi) at the end of the game.

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Smoki_fox1337 at game, n00b at life. •

Well written, I'll try to link people to this post when they are asking for general advice.

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sidp2201noob•

I still remember going bloodstone on every hero when i started playing in WC3

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