FAQ, Features List, & Roadmap
#Frequently Asked Questions
1. Where do I get it?
2. How much will it cost?
$19.99 one-time purchase while in early access from my site with free updates up to full version. The payment process will be handled by third part(ies) like itch.io, Humble Bundle, Gumroad, or DPD (tbd). For personal use, you only need one copy for an entire family and multiple installs. If you are a commercial company, you are required to purchase one copy per user.
3. What is early access?
Early access is a common indie development format whereby the developer sells an mostly complete but wholly usable software at a discount to help further the development. It provides the user an early start at using the software for a lower price at the cost of encountering bugs and incomplete features.
4. Will it have X feature?
The short answer is maybe. You are very welcome to make suggestions, and I do read them, but I cannot make promises. Without sugar coating, I have a strict design vision of what the software is: intuitive, practical, and aesthetic. The software should be sleek and not intimidating, simple yet powerful. I firmly believe that is why the results end up looking so easy-to-use. If implementing a feature strays from a user-friendly workflow, I won't even consider it. It should work well for everyone's maps, not just your own special case. Beyond that, the other consideration is, does a feature take so long to implement that it drives up development time and cost? I want to keep the final price low and affordable.
5. Will you support MacOSX or Linux?
As of 10/10/2018, both are supported at 64-bit.
6. Will I be able to use my own assets?
Yes. Not only can you load in your own assets, there is a system dedicated to automatically pull in custom assets. Placing the proper files in a special directory will load in symbols, fonts, textures, and themes. This system is ideal because, rather than an in-app importer, it ensures your assets are in a portable structure. That means it is easy to zip and share your entire custom assets if you desire.
#Features
##Overview
- Quickly generate realistic landmasses of different types
- Add and remove landmasses with automatic coastlines
- Draw rivers and roads that look artistic with clicking a few points
- Paint groups of tree and mountain symbols painlessly without overlaps or artifacts
- Several coastline effects that make your map look professional
- Paint the ground color without accidentally going into the water
- Create labels as if you were in a word processing software
- Map dimensions anywhere from 512 pixels to 4096 pixels (I'm working on 8192 pixels for beefy machines)
- Undo and redo actions
- Royalty-free user-made content so you never pay fees if you decide to sell your maps
- Surface Pro 4 support
- Wacom and digital pen support
- Windows 10 64-bit, Linux 64-bit, and MacOSX support
##Full List of Current Features
###General Features
- Create maps up to 4096x4096 pixels
- Save and load maps locally
- Create your own map themes
- Grouped toolbars keep the workspace clean and only displays relevant options
- Toggle Sea, Land, Paths, Symbols, Labels layer visibility
- Undo and redo
- Smooth pan and zoom controls
- 2 map themes: monochrome aged paper and full color ink
- Overwrite the current map theme afterwards
- Mountains, hills, trees, cities, towns, castles, compass roses included
- Load your own map symbols, fonts, and textures
- Export full size to lossless PNG
- Tablet support
- Windrose generator
- Hotkeys
###Sculpting Features
- Generate uniform, continent, archipelago, and atoll landmasses through a wizard
- Freeform sculpt landmasses with automatic coastlines
- Raise and lower sea level with automatic coastlines
- Invert land and sea
- Import and convert a grayscale heightmap into landmasses
- Trace overlays of your old maps
###Visual Effects Features
- Adjustable vignette
- Pseudo-randomize the pattern of the water
- Change the hue of the water texture
- 4 coastline fx styles with color and distance options
- Freshwater color and outline effects
###Land Features
- Carve rivers by clicking a few points
- Automatically taper and fade in river source
- Vary the rivers width with the mouse wheel or slider
- Connect cities with paths in many different patterns
- Automatic natural bending and smoothing of rivers and paths
- Paint ground colors while respecting the canvas texture detail
- 3 different ground brush patterns
###Symbol Features
- Paint groups of mountain and tree with randomization and spacing
- Drag, drop, and delete symbols
- Scale symbols up and down
- Several flat symbols with user-customizable colors
- Paint symbols on top of each other without overlapping
- Many symbols like mountains that automatically inherit the ground color
- Symbol eraser
- Organize custom symbols into dropdown selection
###Label Features
- Curved labels
- Label presets
- Label font outlines with color and width options
- Rotate and move label tools
#Roadmap https://www.reddit.com/r/wonderdraft/comments/9l3yqe/full_roadmap
Posted Sep 12, 2018, 2:35 AM UTC · edited