What you consciously think makes the game better may not be the case, and you must bake in your own psychological contradictions if your criticisms are to be taken seriously.
For instance, no one but a rare breed says they "like" grinding, and yet we almost all do it, or have done it, and rather cathartically I might add.
When we open a chest or whatever, we consciously claim we the best loot that suits us, 100% of the time. No one ever gets some shit piece of gear and is happy about the outcome; and yet, it's precisely this uncertainty that makes us primates all the more engaged.
So when you decide to criticize Azerite loot or whatever, you must do so in a manner that proposes solutions that DIRECTLY SERVE AGAINST your consciously stated interests, in order to be taken intellectually seriously.
The majority of the complaints I see can be translated to: "Were this in the game, it would serve my interests more".
I see many complaints about gated content/loot, but it is gates to content that create an atmosphere of value and tension and subsequently creates hierarchies of skill and status, which we all care about but incessantly claim otherwise.
Designing systems is not about making people happy. It's about making it self-sustaining and competitive with other systems.
Posted Oct 1, 2018, 4:54 PM UTC
What did I just read? There is nothing of value in this post and is dangerously close to r/iamverysmart.
If you apparently don't know what you read, how in the world can you make value judgements? Additionally, given the state of the subreddit, one would think you've been evangelizing "nothing of value" and yet you mysteriously elect me for this designation.
Yikes.
easy.
blizzard doesnt give two shits what anyones feedback is. nothing on this sub will ever be read by anyone that matters and nothing will ever come of it. whether you make a 3-page perfectly written essay or a shitty 2 second no effort meme, its all the same to them