r/wow•
Jrix

What you consciously think makes the game better may not be the case, and you must bake in your own psychological contradictions if your criticisms are to be taken seriously.

For instance, no one but a rare breed says they "like" grinding, and yet we almost all do it, or have done it, and rather cathartically I might add.

When we open a chest or whatever, we consciously claim we the best loot that suits us, 100% of the time. No one ever gets some shit piece of gear and is happy about the outcome; and yet, it's precisely this uncertainty that makes us primates all the more engaged.

So when you decide to criticize Azerite loot or whatever, you must do so in a manner that proposes solutions that DIRECTLY SERVE AGAINST your consciously stated interests, in order to be taken intellectually seriously.
The majority of the complaints I see can be translated to: "Were this in the game, it would serve my interests more".

I see many complaints about gated content/loot, but it is gates to content that create an atmosphere of value and tension and subsequently creates hierarchies of skill and status, which we all care about but incessantly claim otherwise.

Designing systems is not about making people happy. It's about making it self-sustaining and competitive with other systems.

Posted Oct 1, 2018, 4:54 PM UTC

08
Khazir•

What did I just read? There is nothing of value in this post and is dangerously close to r/iamverysmart.

6
JrixOP•

If you apparently don't know what you read, how in the world can you make value judgements? Additionally, given the state of the subreddit, one would think you've been evangelizing "nothing of value" and yet you mysteriously elect me for this designation.

-8
Khazir•

Yikes.

5
-ZirconsAreSexy-•

If you apparently don't know what you read, how in the world can you make value judgements?

easy.

blizzard doesnt give two shits what anyones feedback is. nothing on this sub will ever be read by anyone that matters and nothing will ever come of it. whether you make a 3-page perfectly written essay or a shitty 2 second no effort meme, its all the same to them

1
Hekili808•

Pro-Tip: There is nothing you can do that will control how Blizzard reacts to any feedback provided, except simply being civil as you provide it.

Theorycrafting about how to persuade or influence the devs is a really silly waste of time.

Also, your premise is simply not true. It's perfectly fine to advocate for things that would be beneficial to yourself. That's what people do.

3
lurkinnmurkintv•

Except you're neglecting one thing.. no one cares about the rewards from a system like this if the gameplay itself isn't fun... We are talking about a video game here, besides the die hard, 24/7 streamers, most people (even if playing competitively ) want to have fun while they play....

Seems like you're making excuses for blizzards poor designs. I get your point of status and skill levels from this design that give you a sense of value and skill and I do agree with that as I think people should be rewarded for their time and effort... But all of that logic is ruined if you aren't having fun playing your class because blizzard took away all class variety, gave us all 3-5 buttons to smash, and took away everything that made the underlying gameplay fun.

Edit: and I do agree that many suggestions are just people that don't want to do the work for the reward. but the bigger problem is being neglected here.

2
JrixOP•

I can't stand the GCD changes/skill squash. I admit however if they were there to begin with I would probably be none the wiser.

Whatever the criticisms are, it must be more nuanced than "feels bad", or "not fun". Many things in WoW were never fun by any traditional sense of the word, yet satisfying all the same.

-1
KragenArgentDawn•

It doesn't need to be more nuanced because those are the exact terms used by the developers.

3
Distinct_Advantage•

We had a nice sturdy gate when I no lifed this game back in early cata. Valor capping and conquest capping on 3 toons. Pushing Arena ratings to increase conquest cap. 4 different raid instances to pug at varying levels of difficulty. Firelands dailies and that rep grind/ boe farm from when boes were important. Cheering on my guildy who was working on the coveted legendary staff back when legendaries were rare.

The problem isn't that they are installing new gates it is that they are replacing old ones that felt more fun and rewarding and kept you motivated with your objective in sight instead of praying for the Tuesday RNG.

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