Help with Space Marine chapter tactics?

This is my first army, its a very dreadnought heavy list that I wanted to do for fun, not planning on playing tournaments, just casual pickup games, but I don't have chapter tactics or a full understanding of warlord traits and what not. I was considering playing it as an Iron Hands successor, but I'd like your guys opinion on what you think would be good for a list like this, any constrictive criticism is appreciated. Again, this isn't a tournament or meta list, just for fun and it uses every model I currently have.

 

++ Vanguard Detachment +1CP (Imperium - Space Marines) [101 PL, 1986pts] ++

 

+ HQ +

 

Chaplain Venerable Dreadnought [11 PL, 189pts]: Multi-melta

. Melee weapon: Dreadnought combat weapon, Storm bolter

 

+ Troops +

 

Scout Squad [6 PL, 90pts]: 5x Camo cloak

. Scout Sergeant: Boltgun/Bolt pistol, Sniper rifle

. 4x Scout w/Sniper Rifle: 4x Sniper rifle

 

Tactical Squad [9 PL, 164pts]

. 7x Space Marine

. Space Marine Sergeant: Boltgun/Bolt pistol, Chainsword

. Space Marine w/Heavy Weapon: Missile launcher

. Space Marine w/Special Weapon: Flamer

 

+ Elites +

 

Dreadnought [7 PL, 149pts]: Assault cannon

. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

 

Dreadnought [7 PL, 145pts]: Missile launcher, Twin lascannon

 

Ironclad Dreadnought [8 PL, 177pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Ironclad Assault Launchers

. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer

 

Redemptor Dreadnought [10 PL, 202pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

 

Terminator Squad [12 PL, 242pts]

. Terminator Sergeant: Power sword, Storm bolter

. 2x Terminator w/CF: 2x Chainfist, 2x Storm bolter

. Terminator w/Heavy Weapon: Assault cannon, Chainfist

. Terminator w/PF: Power fist, Storm bolter

 

+ Fast Attack +

 

Attack Bike Squad [3 PL, 64pts]

. Attack Bike: Multi-melta, Twin boltgun

 

+ Heavy Support +

 

Land Raider Crusader [16 PL, 335pts]: 2x Hurricane bolter, Multi-melta, Twin assault cannon

 

Vindicator [7 PL, 127pts]: Storm bolter

 

+ Dedicated Transport +

 

Land Speeder Storm [5 PL, 102pts]: Cerberus launcher, Heavy Bolter

 

++ Total: [101 PL, 1986pts] ++

 

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Posted Oct 2, 2018, 3:26 PM UTC · edited

77
M4jorMiner•

Well for starters, scouts can't have bolters and sniper rifles, so you'll need to switch that to just bolt pistols and snipers. As far as what chapter to run, I see a few choices for your army. I would either go Raven Guard, Salamanders, or Iron Hands. Raven Guard is going to make all your stuff harder to shoot at a distance, and since your army has a lot of meltas and powerful melee options, getting close isn't something your enemy will want to do either. Salamanders would be very beneficial given that you are only running a single vanguard detachment, so you won't find yourself with many command points. Rerolling 1 hit and 1 wound on every unit would make up for that. Their warlord trait and relic would also seem pretty beastly on your chaplain dread, giving it +1 S and +1 T. I dont have much to say regarding Iron Hands as I assume you already know what they are about, but I will say they seem like a very fluffy choice. Overall I think salamanders would be your most competitive choice given the list you have.

3
SmokingwizardOP•

Woops, I didn't mean to leave the bolt guns on there lol, all 5 of them are fielding sniper rifles.

If I go with salamanders successor chapter, can I take vulkan?

2
M4jorMiner•

Yeah I dont see why not. If you're using their trait, relic, and tactic, your army is functionally a salamanders army, so you can take their characters too. Successor chapters just give you the freedom for individualization, unless you are using a successor chapter with it's own established rules/characters ( like black templars ).

1
SmokingwizardOP•

Cool, thanks.

2
Ulfrik_Runefist•

I second the choice of Salamanders, especially since I see ao much melta. If you want some more CP though I suggest splitting that tac squad in two and getting another HQ like a techmarine.

2
SmokingwizardOP•

I was considering a techmarime, maybe swapping out the vindicator for a thunderfire cannon or something. Being able to repair all my dreads would be useful lol

1
Ulfrik_Runefist•

Indeed! And more CP could activate wisdom of the ancients more often among other fancy strats.

2