Help with Space Marine chapter tactics?
This is my first army, its a very dreadnought heavy list that I wanted to do for fun, not planning on playing tournaments, just casual pickup games, but I don't have chapter tactics or a full understanding of warlord traits and what not. I was considering playing it as an Iron Hands successor, but I'd like your guys opinion on what you think would be good for a list like this, any constrictive criticism is appreciated. Again, this isn't a tournament or meta list, just for fun and it uses every model I currently have.
++ Vanguard Detachment +1CP (Imperium - Space Marines) [101 PL, 1986pts] ++
+ HQ +
Chaplain Venerable Dreadnought [11 PL, 189pts]: Multi-melta
. Melee weapon: Dreadnought combat weapon, Storm bolter
+ Troops +
Scout Squad [6 PL, 90pts]: 5x Camo cloak
. Scout Sergeant: Boltgun/Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
Tactical Squad [9 PL, 164pts]
. 7x Space Marine
. Space Marine Sergeant: Boltgun/Bolt pistol, Chainsword
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Special Weapon: Flamer
+ Elites +
Dreadnought [7 PL, 149pts]: Assault cannon
. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer
Dreadnought [7 PL, 145pts]: Missile launcher, Twin lascannon
Ironclad Dreadnought [8 PL, 177pts]: Dreadnought chainfist, Heavy flamer, 2x Hunter-killer missile, Ironclad Assault Launchers
. Dreadnought combat weapon w/Heavy Flamer: Heavy flamer
Redemptor Dreadnought [10 PL, 202pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon
Terminator Squad [12 PL, 242pts]
. Terminator Sergeant: Power sword, Storm bolter
. 2x Terminator w/CF: 2x Chainfist, 2x Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Chainfist
. Terminator w/PF: Power fist, Storm bolter
+ Fast Attack +
Attack Bike Squad [3 PL, 64pts]
. Attack Bike: Multi-melta, Twin boltgun
+ Heavy Support +
Land Raider Crusader [16 PL, 335pts]: 2x Hurricane bolter, Multi-melta, Twin assault cannon
Vindicator [7 PL, 127pts]: Storm bolter
+ Dedicated Transport +
Land Speeder Storm [5 PL, 102pts]: Cerberus launcher, Heavy Bolter
++ Total: [101 PL, 1986pts] ++
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Posted Oct 2, 2018, 3:26 PM UTC · edited
Well for starters, scouts can't have bolters and sniper rifles, so you'll need to switch that to just bolt pistols and snipers. As far as what chapter to run, I see a few choices for your army. I would either go Raven Guard, Salamanders, or Iron Hands. Raven Guard is going to make all your stuff harder to shoot at a distance, and since your army has a lot of meltas and powerful melee options, getting close isn't something your enemy will want to do either. Salamanders would be very beneficial given that you are only running a single vanguard detachment, so you won't find yourself with many command points. Rerolling 1 hit and 1 wound on every unit would make up for that. Their warlord trait and relic would also seem pretty beastly on your chaplain dread, giving it +1 S and +1 T. I dont have much to say regarding Iron Hands as I assume you already know what they are about, but I will say they seem like a very fluffy choice. Overall I think salamanders would be your most competitive choice given the list you have.
Woops, I didn't mean to leave the bolt guns on there lol, all 5 of them are fielding sniper rifles.
If I go with salamanders successor chapter, can I take vulkan?
Yeah I dont see why not. If you're using their trait, relic, and tactic, your army is functionally a salamanders army, so you can take their characters too. Successor chapters just give you the freedom for individualization, unless you are using a successor chapter with it's own established rules/characters ( like black templars ).
Cool, thanks.