Mechanic suggestion — Spell Casting

MECHANIC
Mechanic suggestion — Spell Casting

Posted Oct 4, 2018, 3:04 PM UTC

6519
FrenkySS•

Okay illusion one was ok, but this is just insane. This would just make players 3 times harder to predict which is an essential part of Dota - know your opponent and know what he is about to do.

However I am not denying that this wouldn't actually be a game feature. The direction Valve is going with this game makes it very possible and I hate it, but that's just my opinion.

48
Kraivo•

Just check their mana

0†
The_One_X•

I'm the opposite, I love this idea. To me it is something that adds depth to the game in an interesting way that allows for a greater variety of strategies without being a gimmick or feel unnatural to the mechanics of the game.

-3†
FrenkySS•

Yes this is just one of those things which you either love or hate. I hate it because I think some things in the game should just be simple.

4
scantier•

No... just no

11
augustofretes•

It's a really interesting idea.

7
gus_morales•

I like it, but sadly the community generally doesn't like mechanics in this direction (towards mind games and skill cap).

I would argue though that it is somehow different from backswing-cancelling, simply because these are abilities limited by mana and CD. The only reason those two things exist is to avoid spaming them, which is not relevant for auto attack commands. Penalizing fizzled out spells would have to be necessary.

​

Also, good job on the infographic ;)

6
DezZzO•

This. I like it, but casuls will not.

1
albertfuckingcamus•

It can be turned-off? That makes no sense.

5
Zareezy•

yes. I always want to taunt with cast delay. now i can do it even without mana.

3
Remiu•

You are aware that our game is already complicated enough right? It's so complicated that 8/10 new players quit before the first 10 matches.

If we need anything it's some QOL mechanic change not more silly skill cap shenanigans.

3
delta17v2To be is not to be•

I am conflicted. I kind of hate it but I kind of don't.

About Pangolier though, he gets very noisy when he does his cast point cancelling and kept on casting and canceling (his ultimate). And if people began to fake it even more, the volume must be taken care of.

2
Nyaroou•

I dont like this

2
trololonya•

I don't think part with mindgames should be a thing. Especially with spells with long cast point (Glimstroke's Q for example or NP's teleport).

As for other part it would be actually great to have in game. We should be able to aim our spells while it's still on CD and be able to cast it immidiately when it's available.

2
pheonix-ix•

I like the idea. In fact we can already do this with cast point canceling when both mana and cooldown are ready, so why not also allow it when many and or cooldown are not ready?

2
[deleted]•

[deleted]

1
nathanbrotherbob•

Wow, I actually don't hate this.

1
jasonlode000•

I honestly like this idea

1
Johnmegaman72*Incomprehensible Rogue Knight screeching* •

Its actually a very high risk low reward mechanic. The fact that you just cant cast your spells when you attempt to when on CD or out of mana is enough already, remember some cast animation are super long like Leshrac and Ogre Magi so doing this is also a death sentence to them, yes you can fuck with your enemy's mind but if you are playing against a team who likes to constantly check things this won't do much.

1
nathanbrotherbob•

Wow, I actually don't hate this.

0