How to Rotate Better / More Mindfully

Strat

Hello, We're gonna talk about that good V A L U E

So, with rotations there are essentially two types of rotates.

Free Rotations

Costly Rotations

Free Rotations are rotations that don't require "a ton" of payment.

"a ton" can be personal preference. Value of "a ton" depends on personal / team greed.

Currency being one of the following:

  • Health
  • Shields
  • Materials
  • Ammo

Some may argue that time is also a currency, however, to keep things simple here, we're going to leave that for another day.

The most common example of a free rotation is when you get zone.

The second type of rotations are Costly Rotations.

These rotates are rotations where you just have to spend a bunch of materials, ammo, shields, health.

The most common example of a costly rotation, is when you have to get to next moving zone, and you're the furthest team from that moving zone.

So now that we know that there are two types of rotations that we will be going over. What can we do with this knowledge?

Well we can start planning on getting as much free value as possible. You don't need a free rotation to get free value.

  • Free value can be moving through natural cover such as buildings so you save 20-50 wood.
  • Free value can be using an enemy launchpad or a enemy rift.
  • Free value can be using an enemy ramp to abuse redeploy.

All of these things, reduce the cost, of your Costly Rotation

Therefore, you're being much more effective with your economy.

Being effective with your economy can help you survive, but it can also help you kill enemies.

If you happen to have a free rotation, and everyone else needs to move and spend their materials. It's quite chaotic, 30~ people moving.

Since you have a nice and easy rotation, you can interrupt these things and force fights between people. You can interrupt via some of the ways below:

  • Stink Grenades
  • Explosives
  • Spamming

They have to move to zone, they're not going to have time to heal, or fire back at you. If they decide to fire back at you, they're either going to lose momentum relative to storm, or have someone else that they're not accounting for focus them. I'm sure everyone knows how it feels to be pinched by two different teams in late game.

Causing commotion in an environment in which you don't have to participate is very beneficial. It lets everyone else do damage to each other, and the more damage that they do to each other the higher chance you have at winning a heal-off / the game.

​

Thank you to Kaos1shot#1905 for giving me the idea to make this guide.

For a video demonstrating how to study rotations: https://www.youtube.com/watch?v=Mg1a7nKO80o

​

Thank you,

Convertible

P.S I'm still super new to reddit so if my formatting sucks then I apologize.

Posted Nov 5, 2018, 2:17 AM UTC

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