r/pokemon•
JS0D

An open-world, 3D Pokemon game would change gaming forever

Discussion

I know this has been said before, and I know everyone is thinking this, but I just wanted to add my opinion.

Imagine a world like breath of the wild: you are thrown into a massive world brimming with life in different environments and you are given one main task but other than that, you are free to explore.

Now imagine that on eight corners of this massive world are Pokemon gyms — at the top of a massive mountain of ice, on the edge of a volcano, deep within the crevices of a rocky canyon, far within the jungles of tall slithering trees.

The player is controlled in a true third person perspective and is able to control the camera. Pokemon are scattered across the environment and music plays when a battle begins, but the transition is not interrupted by a cutscene or distracting prompts. When a Pokemon flees battle, it literally runs away.

There is no linear progression. Gyms can be completed in any order. This in itself would make the game extremely exciting and encourage exploration and inspire the sense of awe and discovery which are what this series has always tried to create but could never quite grasp.

HMs, instead of holding us back, become powerful tools which allow us to knock down trees to cross spanning rivers and climb to higher heights, and do not take up one of the four slots in each Pokémon’s moveset.

At the center of the world, watching us from above all along, is the indigo plateau, daring us to challenge the greatest trainers of the world. But more importantly: reaching the plateau is not the only object of the game.

This, finally, is a Pokemon game about exploration. When the series was created, technology was not strong enough to support this kind of experience. In this age, we finally have the tools to create one of the greatest gaming experiences of all time. Finally, journeying into the mouth of a deep dungeon and discovering a mythical Pokemon can become the experience it was always destined to be.

TL; DR: an open world Pokemon game with true third person controls, diverse environments, free exploration, and the ability to battle gyms in any order is the step forward that this series needs to break from the incredibly aged formula which was created for a gameboy and take full advantage of the switch.

Posted Nov 17, 2018, 3:43 PM UTC

553139
anujsingh83•

They could definitely use elements of it. It'd probably be tough to curve wild pokemon, trainers, and gyms to appropriate levels if given the freedom to go mostly anywhere - hm permitting.

I'd be welcome to a less linear approach with multiple forks in the road - so to speak - with an emphasis on searching for pokemon instead of them popping up all over the place where we have our pickings.

As said, this next game is a pivotal point for the franchise with its strongest hardware capabilities to date and a console that has produced some incredible games that have set the bar high. It definitely won't be everything we envision, but it could be the start of something special.

173
tweetthebirdy•

I’d like to see a mechanism where trainers and wild Pokémon levels are determined by how many badges you have.

49
anujsingh83•

But for wild pokemon in particular, I don't want to only see pokemon in one given range and forgetting about some early games ones or prevos

29
CyberReaverBoyd•

The way I'd like to see that handled is that evolved pokemon would basically be a rare version of their pre-evolution spawns, if the pre-evolution of a high enough level.

So like, if a Mareep can spawn, and its level 15 or higher, maybe there's like a 20% chance it'll be a Flaaffy instead. And if its 30 or higher, and it rolls to be a Flaaffy, there's another 20% chance it'll be and Ampharos. For Pokemon with evo requirements beyond leveling, I'd say the spawn chance should either be reduced (for something like stone/trade evolutions) or not possible to spawn at all (for things like friendship based evolutions).

18
Classtoise•

A scaling level up range would work, definitely. Like you said, below 30, you'd never see Ampharos, and rarely see Flaafy, but maybe it works both ways; past level 45-50, it's rare to see a Mareep, but Flaafy is more common and Ampharos is creeping up.

3
SharkRaptor•

Totally different game, but they did this for World of Warcraft. It was jarring at first but it actually worked out really well and gives you much more freedom to explore and level up where you’d like. I think it would do well in Pokémon.

8
Revoran•

For the wild Pokemon, some of them can't be above certain levels.

Like you can't have a Metapod below level 7 or above level 9.

1
HytheterWHIRLWIND INSIDE OF MY HEAD•

If you ask me, scaling for wild Pokemon and common trainers is unnecessary.

Personally, I would have it so that the areas around cities and on the main paths between them would be inhabited by weak Pokemon. However, the farther you stray from the beaten track, and the deeper into the wilderness you go, the tougher the wild Pokemon become. So basically travelling around civilisation should be easy (as it should be, logically speaking), but you can't truly go exploring until you get stronger or more skilled. The better you are the further you can go - and obviously, the rare Pokemon and useful items are all tucked away in less accessible areas, giving you something to work towards. Some towns may be more isolated and hostile than others too - Blackthorn City is an example that I think would be like that. Trainers should roughly match or slightly exceed the Pokemon around them and won't approach you if you have too many badges (but you can still approach them).

Gym leaders and rivals would probably scale with your badges. Maybe some story trainers too. But nothing else has to be. Open world doesn't have to mean free rein - OP compared the idea to BOTW already, and that game definitely has areas which are tougher than others and enemies that would destroy most weaker players.

Mind you, I'm not 100% on board the open world train. But I have firm ideas on how it could be done.

48
AlwaysDragonsMassive Orre Bias•

Well, there's answers to some of these.

Curve wild Pokemon? Level scaling. By the amount of gum badges you have. This would be beneficial cause lower level areas could have those same Pokemon but stronger and maybe a small chance for their evolved form if levels allow it so. You could still make some areas dangerous with much higher level Pokemon but make it easy to see them (if they keep let's go wild encounter mechinaic) and escape easier.

Emphasis on searching for them? Well again, let's go is the answer to it.

Hms? The ride system from sun and moon made hms obselete, and honesty, fuck hms, they we're tedious anyway.

All these are possible. Gamefreak has to be rolling in money's, they can stand to make the games open world at this point.

9
anujsingh83•

In regards to searching for pokemon, I was hoping for a little bit of the opposite of what let's go has. I definitely am a fan of seeing wild pokemon and the lack of random encounters is refreshing, but I want it to feel more natural.

LGPE has dozens conveniently popping up into a field, and I want it to feel like a more active search, like a mini game of sorts, chasing after them, some sort of unique scenario for the truly rare pokemon, etc. After the encounter, I would welcome a mix of a wild battle to weaken it and a GO-styled capturing system where aiming and trajectory is key (but with optional motion controls).

Otherwise, great points. Alola used pokeride well and incrementally exposing newer areas through rock smash, flash, strength, and eventually surf/dive/waterfall (or variations of those actual moves) would be nice.

1
[deleted]•

[deleted]

2
anujsingh83•

Update Build off that concept, yes

1
JS0DOP•

For sure. Obviously it isn’t going to be everything, but I think that they really have an opportunity to take a step forward

4

Just make it an action game.

1
Baron012•

As much as I want opend world pokemon, game freak's game developing skill is too bad to make it happen. Maybe 10 years later they might..

92
GshiinobiClear mind!•

agree, gamefreak is the sole factor holding back pokemon from truly innovating with their new releases

32
mumbling_marauderChill at my papa's spot•

That’s one of the reasons that detective pikachu has me so hyped. The Pokémon franchise is one of the biggest of all time, Nintendo has quite literally lightning in a bottle and they’re finally doing something new with it. It’s just really disappointing that the video games haven’t caught up with it

18
JS0DOP•

This is the only thing I also worried about, but gamefreak has gotten a freaking (no pun intended) huge amount of money and Nintendo has generated a ton of wealth from the switch, and I feel like especially after the massive success of BotW they would probably try to capitalize on this by pouring money in for the right development team

15
Merosi•

on the other hand, pokemon games still sell like crazy.

why would they change a winning formula?

24
JS0DOP•

In my opinion, if a game is being developed for the switch it’s time to change the formula. They have the money, resources, and technology, and Pokemon fans are for sure going to buy the game.

That being said, I’m sure that they will continue to make handheld games which hold true to the winning formula. A successor to the 3DS would probably have more traditional Pokemon games and I’ve also read that in production they actually let the younger developers take the lead on smaller titles to get experience while the experienced developers have been working on the switch game

14
Merosi•

I’ve also read that in production they actually let the younger developers take the lead on smaller titles to get experience while the experienced developers have been working on the switch game

they let the junior devs work on the second games in a generation (the remakes), that means absolutely nothing for innovation on the main lines.

11
snazzydrewBisharp use Psycho Cut!•

I don't believe the games sell because the games have a winning formula. I believe the games sell because they dump A LOT of money into CONSTANT advertising. They have animes, movies, TCG cards, official tournaments, etc. They make sure that everyone can't forget about Pokemon.

If they relied on the games alone, I believe Pokemon would have flopped a long time ago.

3
shadyultima•

Zelda games sell like crazy as well, but they radically changed the formula. (Admitted, Zelda sells significantly less than pokemon)

1
Merosi•

nintendo innovates more often than gamefreak ever has.

1
Lord_Cynical•

Yeah, and they aren't great at balance either.

1
ChaosSheep•

I feel like the only one who doesn't want Pokemon to get the Zelda Breath of the Wild treatment. I just don't know how that would work to have gyms battle-able in any order with the level scaling they normally do. I don't mind the way it is now with some inaccessible areas. It gives you the opportunity to come back and explore later.

That being said, I do hope it isn't as blocked off as USUM are because that amount of blocking is a bit annoying at times.

54
Gabenight7•

I think the idea is that the world would still have scaling similar to the game but you aren't restricted by it. Like in breath of the wild you can get into the final boss room immediately. There's almost no way you can win but you can still get inside. So basically you could travel to any gym but you have to train and become stronger before getting there will do you any good.

24
Revoran•

So basically you could travel to any gym but you have to train and become stronger before getting there will do you any good.

They could make it so that the gyms scale with how many badges you have, or with your levels. Like if you have 2 badges then the gyms all become level 25. If you have 6 badges then they all become level 40 etc and the pokemon change (Raichu instead of pikachu and so on).

Also you could have easier wild pokemon and trainers on the main paths and close to cities, but harder pokemon and trainers in more remote areas.

IDK. It's a tricky thing to manage.

9
Gabenight7•

Yeah probably. I imagine that it would have to have minimums or something. Otherwise I think the game would become a bit too easy. Like the dragon type gym definitely shouldn't have level 10 Pokemon in it regardless of what Pokemon you have lol.

Now that I think about it further, I feel like it wouldn't be as satisfying if they scaled to the player. Like I enjoy being able to train the crap out of my party then wreck gym leaders with single moves. Or for other players it might be more rewarding to cheat the system with a well build low level group kicking the crap out of higher level gyms. If it was always scaled to match the players then it would feel too repetitive in my opinion.

I've actually heard the complaint about either Skyrim or Oblivion where all the enemies are scaled to match and it makes the combat more tedious than it should be, especially when you reach end game God levels.

Thinking about it further I think if there was scaling it would need to be a hybrid type. Maybe even the inverse of what you were saying. Normal wild Pokémon scaling within their areas to an extent while the gyms maintain a set level. Then the gyms still have the satisfaction and you aren't getting complete wrecked by wild Pokémon cause you went in the wrong direction.

3
Radix2309•

I agree with that. Flat Gym leveling based on how many badges. So first gym is 12-15, then going up by however much.

I think Dragons generally shouldn't get gyms. They are often rarer. I would instead just have a recurring Dragon specialist or Elite Four member. There are enough of the other types to provide easier progression.

I like the idea of banded difficulty ranges for routes. So you have easy, medium, hard, and very hard areas. Easy routes start at 2-6 and can scale up to level 30 or so at the max, based on average party difficulty. Medium are at least 12 or so, and can scale up to 50. Hard starts at 35 and scales up to 70. Very Hard would be level 60-95. Obviously this is very general and can have more bands or be more individualized. You can also make some areas always a level below your average, while others are always 2 above your average.

You can have the region start with a basic area where all the direct routes are Easy. Then as you get further out the connections become Medium. Possibly Hard for the corners. This creates a web for the region. Then you have some slightly harder connections in this web to get to places faster. And some areas just off the direct routes like a cave or forest. Then you have harder areas that take a bit of work to get to. You won't be going there early, but you can eventually level into it. Then you put the legendaries in hard and Very hard dungeons. Places where it is an effort to get through.

2
ntw3002•

I dunno, I feel like you can have areas and gyms that are just pinned at a certain level range. In WoW I always liked to explore, and if I ran into a new area that outlevelled me I'd try my luck and see whether I could get anywhere. It was a huge disappointment when they removed the elite areas outside instances. I loved the challenge of trying to break into those places.

2
ChaosSheep•

That makes sense, but isn't that almost exactly like we have now? I mean, not in USUM of course, but I don't remember anyone blocking my path and refusing me to explore as much as the map as I wanted in previous games. Or at least up to Sinnoh. I don't remember much of BW or BW2. The only things that would make life difficult would be that the pokemon get stronger and you would eventually get to a part where your pokemon would stop listening to you without a gym badge and you would need a HM to progress.

My biggest concern would be gym scaling since the first gyms are designed for a lower level and the last gyms would be designed for a higher level. I think that would make it difficult to complete gyms out of order without having a massively overpowered team for the first gyms.

7
Gabenight7•

Most of the games do have someone or something blocking the way until you complete a task, more specifically in the earlier sections of the game. Especially with HM moves. I stopped playing at black and white but I remember often being stuck for a bit because I needed to find and talk to someone in a cave or something.All the Pokémon games I've ever played are very structured. Go to city A, then B then C then back to A.

Which is part of why I like the idea of an unstructured open world where you aren't forced along any specific route. You could just go out into the woods in a general direction and find whatever you find. Also it would be great to be able to go out looking for the Pokémon I want specifically instead of trying to rush through the game until I get to that route with the Pokémon I want on it.

Plus, I think the ultimate goal for a game like this, is creating an realistic experience. Make the players feel like they truly live in this crazy world filled with fantastical creatures living among us.

17
ChaosSheep•

Thank you for taking the time to explain your thought process. I can see how that would be very appealing and probably quite fun. If something like this happens in the future, then I will keep an open mind about it!

7
BogieTheUnlucky•

Honestly I think gyms would be very simple. It would just be a matter of creating about 8 teams for each leader, then when you face them the system would detect your number of badges and use the appropriately leveled team.

The thing that I think tanks the idea is every other trainer in the game, creating 64 teams for the gyms isn't hard, but if you factor in every single trainer you would have to make thousands of team formations overall. However this could be curbed a bit if they had a required first and last gym, leaving you to complete the other 6 areas in any order.

8
HytheterWHIRLWIND INSIDE OF MY HEAD•

but if you factor in every single trainer you would have to make thousands of team formations overall

I don't think it's actually that complicated. As far as I know, most standard trainers' Pokemon just have the four most recent moves for their level, so you'd only really need to make one team with 8 level sets, or maybe 2 to account for evolutions.

1
ntw3002•

Instead of building team formations, you could just have a set of pokemon options per level and give each trainer a random team at the appropriate level, matched to any preference they might have (although I wouldn't be super strict with types as I'd like there to be soke chance of a trainer having an unusual pokemon on their team).

1
Kiga282•

The issue with Gym Leaders actually does have an easy solution, one that has some canonical backing.

Take Brock as an example. We know that he has a high level team, and we know that he has a low-level team. We also know the circumstances under which he'll use each team. Simply take that concept, and allow dynamic scaling by giving each gym leader a team table. If you don't have any badges, then you face the low level geodude and the onix. If you have four badges, then you face a higher level onix, graveler, and rhyhorn.

Simply put, make each gym leader progressively stronger by basing their pokémon on the number of badges that you have when you actually challenge them, rather than pre-setting their difficulty. An example of a Team Table like this can be seen in the gym leader progression table that Emerald has.

Another common issue that people have with the concept of open world Pokémon is the scaling of wild pokémon and trainers. There are ways that these issues can be answered as well. In both cases, just simply assume that any given area is going to have a non-homogenous mix of strengths.

For wild pokémon, assume that there are going to be younger, weaker pokémon, and that there will also be older, stronger pokémon, and everything in between. From that, say that most pokémon who are weaker than you are going to stay away, and similarly, pokémon that are outright stronger are just going to ignore you, so that in effect, it's the pokémon that are on your level that will appear and challenge you. The way this is handled could either be explained by some "innate instinct" of the wild pokémon, or (if following pokémon stays), it can be a factor of the strength of your follower.

Apply the same logic to trainers - make some of the trainers that appear on a route on any given day random, and have a wide spread of strengths. Trainers that are weaker won't challenge you, stronger trainers will not challenge you. The trainers who are on your level, who have as many badges as you, for example, will challenge you. Then, the closer you are to civilization, the more young and inexperienced trainers there are, and the further out you are, the more likely you are to find experienced trainers.

An open world Pokémon game is definitely possible, especially with some of the recent advances that Game Freak has made, such as ride pokémon, over world wild pokémon, and things like soaring and flight. Right now, they're probably only a few steps away from being able to manage over world battles as it is, and it's not like such things don't already exist in other games anyway. Over world wild pokémon really was a huge step in that direction, and that was honestly one of the biggest issues blocking it.

Ride pokémon only make an open world easier, because they allow for the kids that we play as to pull off things like scaling mountains, teleportation, and flight. Gliscor, for example, would make the perfect Rock Climb ride, because it can be given the stamina ring from Breath of the Wild, and when that stamina is depleted, we can simply glide to safety on its back.

At the moment, the biggest issue blocking an open world is the politics involved. Pokémon is a big seller as it is, and they're not really under tremendous pressure to break the formula. That might change if they have a release that absolutely bombs in sales for some reason, but that hasn't happened for the main series yet, so all pressure to move in that direction is going to have to be provided internally.

tl;dr: An open world is entirely possible, should Game Freak should decide to do so, especially with some of the improvements that have been introduced over the past few generations.

15
Revoran•

For wild pokémon, assume that there are going to be younger, weaker pokémon, and that there will also be older, stronger pokémon, and everything in between. From that, say that most pokémon who are weaker than you are going to stay away, and similarly, pokémon that are outright stronger are just going to ignore you, so that in effect, it's the pokémon that are on your level that will appear and challenge you. The way this is handled could either be explained by some "innate instinct" of the wild pokémon, or (if following pokémon stays), it can be a factor of the strength of your follower.

They could also just have lower level pokemon on main routes and near cities, and harder pokemon in remote areas, deep in forests, in caves etc. This is how games like Skyrim and Breath of the Wild work - scarier monsters are found in more remote areas.

6
Gabenight7•

Ooh yeah I really like that concept.

1
noakaiKrok rocks!•

I don't either.

3
domeforaklondikebarAlpha hath no mercy•

I honestly get a chuckle whenever I see BOTW and any other franchise in the same post, because I can already figure most of what it will say.

1
IronMyr•

USUM has plenty of optional dungeons to explore, I don't get why everyone says that it's super linear.

1
ChaosSheep•

For me, it is because it blocks you off from the entire island until you do specific parts. Like you can't explore the entire first town on island 2 until you go on route 4 and do the trial because it blocks you. That makes it feel really super linear for the first run through and you don't get the freedom to explore until you do what the game thinks you should do first.

3
IronMyr•

I guess that makes sense. Honestly I'm still working my way through the optional content on Melemele.

1
arthur724011I like Eeveelutions more than my own mother•

Not every game needs to be open world.

42
Highwinter•

while true, Pokemon has always been a series about exploration and collecting. I can't think of anything better suited to a more open experience.

69
GinGaru•

I never once felt like a pokemon game rewarded me for exploring anything

-5
Porzingis02•

Never once?

6
GinGaru•

Have you ever felt like that?

In the best case you find a rare item or something Sometimes the legendary sits there

0
Highwinter•

Exactly. A more open setting would be able to reward you for actual exploring, allowing you to discover rarer Pokemon in certain locations or even just building your team in a more personalised way.

As it is, the linear experience limits what you can do by what the story dictates, which has been the biggest complaint with the past few games.

1
GinGaru•

But I dont think game freak know how to make exploration worth it. It's one think to make an open world game, it's hard to make a good open world game

5
JS0DOP•

It doesn’t need to, but the potential here is to create the true experience that they had always intended to make but could not due to inferior technology

12
Revoran•

While I support an open world Pokemon game, I don't think they had always intended it to be open world.

It was a JRPG from the start.

Compared to Zelda where the first Zelda game was sorta kinda open world.

6
NaturalHue•

It'd be cool tho

5†
Kiga282•

That's a rather weak argument that applies more to games like Tetris and Mario Party, than it does to the core concept behind Pokémon.

1†
[deleted]•

Pokemon might

0†
HankDayesI can taste my neck!•

It's a cool idea but the concern I always have is about item distribution. It already takes a decent time commitment to complete existing Pokemon games which is required to have access to all the game's TMs and battle items. These items are required to play tournaments and to a lesser extent all of multiplayer. If the world was larger and more spread out I can only imagine that playtime would go up. It would be a more engaging campaign but I'm worry it could add an even larger barrier to entry on tournament play than already exists.

32
JS0DOP•

This is certainly a valid concern, but I feel that there are ways around this by introducing players to a certain arena early in the game in which multiplayer battles can occur maybe at earlier stages?

7
Kiga282•

Frankly put, a lot of battle items are already locked behind the paywall that is BP, and the same can be said of the more valuable TMs. Sun and Moon required 48 BP just to get ahold of a Destiny Knot, which made getting ahold of battle-ready pokémon in the first place that much more difficult.

Honestly, if they were to make tournament play so easy, then they might as well just allow rental pokémon in their tournaments.

On the other hand, I would be interested in seeing an officially sponsored battle simulator. In XD, you could earn battle discs that could be played by using digital battle simulators. It might be interesting if a similar concept was introduced that would work in a similar way to fan-made battle simulators, such as Showdown. Something like that could be used to test teams and to introduce new players to official formats for relatively little effort on their part.

7
HankDayesI can taste my neck!•

You're preaching to the choir here. My ideal Pokemon game has an optional campaign along with a battle simulator.

6
NovembrDeltaFox•

This game needs to be open world! It’s Pokémon

30
Finavel•

If you've ever played that Minecraft mod, Pixelmon, you KNOW how amazing an open world Pokemon game is.

The feeling of coming across legendaries randomly is amazing and so special. Seeing wild Pokemon with levels greatly yours early on is so awesome too, since you feel so accomplished once you beat them, later in the game.

18
frostylakes•

On the flipside, Pixelmon feels rather aimless and Pokémon areas and trainers being mostly uncurated and random doesn't really feel as good as the fixed, curated encounter in the main series. I feel like it would be very easy to make an open world Pokémon game feel bad.

8
Finavel•

It's almost as if Pixelmon is made by fans and fans alone, without a giant company backing them. Pardon my sass, but I think that's because Pixelmon is just not polished enough for budgetary reasons, and if Nintendo and Game Freak wanted to create a meaningful, planned out world --unlike Minecraft's randomly generated one-- they could do it.

13
Revoran•

My spouse's friend was on the Pixelmon team, I thought it got shut down or something?

1
Finavel•

Yeah, Nintendo was being their usual "let's screw own our fans Nintendo".

P.S. Please thank your spouse's friend for me. Pixelmon was a great mod and a real fun time for me. :)

6
chewy201•

ARK had a pokemon mod once and it worked rather well, until the project got killed by Nin.

1
wjpeacoc121547-5441-6890•

I'm sure you won't take this negatively, but I still feel the need to clarify that I don't mean this negatively/critically. I'm kind of imagining these pokemon interactions/whathaveyou to be a bit like Pokemon Snap.

Also, what about an MMO situation? That seems to be ideal for an open-world pokemon game. I feel like you're describing a Breath of the Wild-esque open-world--which is great/works--but I think something like The Elder Scrolls Online open-world model would serve pokemon more. And, like... there could be multiple regions each with a few gyms/trials/local traditional trainer test, or maybe just one trainer test-thing per region. Multiple regional Elite 4's with, like, the ultra Elite 4 @ Indigo plateau in the middle.

Just spit-balling...

15
JealotGamingMega PLS•

No. An MMO Pokemon is fantastic on paper but terrible once you think about it.

A) It would need to be always online, almost completely defeating the point of having a Switch.

B) Pokemon simply can't serve an MMO play style. There would be NO endgame. And most MMOs die because of that. World of Warcraft went from 10 million subscribers to 3 million in the span of a year thanks to a lack of end game content.

C) It would need several times more dev time because an MMO with Pokemon's current world size would be terrible to play. Imagine walking into route 1 only to find it literally covered in players and not being able to navigate at all.

D) To add on to point B), MMOs are usually structured so: Level to max level, gear up, play endgame. This would not work for Pokemon. The whole idea of the main games is collecting a team that you like and playing through. With an MMO, you'd have to play in consideration of end game and only use competitively viable Pokemon and IV breed and EV train them.

E) I don't think the current Gamefreak is at all capable of making it and not having it be a complete catastrophe.

5
Radix2309•

There is an inherent endgame to Pokemon: competitive PvP.

1
JealotGamingMega PLS•

One that a fraction of a fraction of the playerbase plays.

1
Radix2309•

Because it is often difficult. But the Switch enables online play. You can play right from your basement in game.

1
wjpeacoc121547-5441-6890•

I totally get your points, and most thoroughly agree with point E. I think there are ways to structure the game (at a meta level and at a dev/code level) that could make an MMO pokemon work. Like, if I'm remembering correctly, Guild Wars (the first one), would put players in an instance of the game world/strictly limit the number of players that occupy an instance of section X of the map.... something like that would work better for routes/between cities. Cities/leagues would be where everyone enters into the same server/instance and can interact in a big way.

I dunno, my TL;DR is that maybe the standard MMO format/style won't work for pokemon, but that doesn't mean pokemon could not be made into an MMO. We can, in fact, change the MMO box that we put the pokemon series into, instead of changing the pokemon series to fit into a pre-defined MMO-box.

1
Kiga282•

Honestly, I'd probably be happy if the generations (particularly new regions and pokémon) were introduced on 3DS titles, before providing the updates to a Switch title like the one you described via DLC three to six months later. On paper, at least.

In addition to an Ultra Elite Four, I think a (post-game, non-story required) Champion's Tournament would be interesting. Take the Champions, give them themes (Lance: Draconic Pokémon, Diantha: Elegant Pokémon, Steven: Mineral-esque Pokémon, Alder: Wild Card Pokémon, representative of his familial and accepting style of training), give them high level AI, and give them a couple of different teams. Then fight four of them at random back-to-back, creating a challenging gauntlet that's designed to be difficult. An Ultra Elite Four could be a lower difficulty version of that, taking from the pool of Elite Four members that you've defeated.

3
Fenyx4_HOENN CONFIRMED!•

Glad to see that someone else is open to the massively-multiplayer online role-playing game (MMORPG; MMO) style being adapted for the Pokémon series..!

I've long envisioned something like RuneScape (RS) (although without excessive+unreasonable RS3's brewing microtransactions and limited-window-of-time "event Pokémon"-esque super-desirable content) in regards to Pokémon, since there are a lot of analogues - the RS Grand Exchange and the Pokémon Global Trade Station, a massive array of characters and items, dedicated areas for battling, the ability to engage in player-versus-player "instant battles" in the overworld, pets that follow the player in the overworld, animal bestiaries, wild animals roaming the landscape, even tools for examining profile information of other players (identification/ID cards vs. Examine texts), etc. RuneScape already encountered modest success with the Old School (2007-derived) version's recent mobile/smartphone launch (providing interaction with computer players, and is on-par with the computer variant in terms of immense content); so it would be interesting to see what true mobile open-world-esque could be.

Game Freak has already admitted having to compete with the influx of mobile videogames (how we miss thee, hypothetical Generation 6 Hoenn Battle Frontier 😢), as well as stating that Pokémon is a mobile-friendly franchise, and I feel like development will have to shift there or include that platform arena sooner or later. The main issue would be the issue that Pokémon videogames are known to be very capable of boosting sales of Nintendo hardware, but delaying content on a theoretical MMO (maybe by 2 generations or so) could help minimize product-based cannibalism of sales.

Another issue (along with wild Pokémon scaling and Gym Leader team scaling) is the way Pokémon core series structures its stories with multiple protagonists to justify "gameplay resets across regions", rather than adhering to a singular character.. A single character could work (which seems to be how many people attempt to play the core series as, anyway), although Pokémon teams across regions may still need locking (akin to how Ash repeatedly "quarantines" certain Pokémon from his team so that other regional leagues will still provide a challenge).

I feel like RuneScape-style may be an acceptable open-world experience for some players - much of the world is open and much of the content can be completed in any order (albeit with occasional narrative-linearity issues), yet certain high-level/endgame content may still be locked away to provide some sort of progression (as well as for narrative purposes, since storytelling almost has to be linear by its nature).

The Legend of Zelda: Breath of the Wild is a good open-world jumping-off point as well, although from what I've read, part of the story was genericized and/or suffered as a result (understandable, since I imagine that it would be difficult to tell a decent story while accounting for every single path that a player might take - even branching Choose-Your-Own-Adventure books have similar constraints).

The RuneScape method also allows more items and Pokémon to be kept without Game Freak potentially having to keep recoding things with each mew region's release, and they could add-on to or modify pre-existing content a little easier - the main issue might be dealing with aged and messy "spaghetti code", which RuneScape suffers from right now. There's also the issue of things having to be "future-proofed" more (RS right now is suffering from its aged "tick" timing system of years past, which is now ingrained as pretty much the backbone of how everything in the game works; an overhaul would probably mean revising the entire game from nearly scratch, which involves years of content and would probably necessitate years of work).

As for your proposed "ultra Elite 4", I think something akin to a centralized Pokémon World Tournament facility (and/or a centralized Battle Frontier with multiple attractions) might be well-suited for something like that (especially a PWT Champions' Tournament containing the cream of the crop of esteemed Trainers worldwide) - gaining more League-licensed participants over time as new Pokémon generations are released with more League members and diverse Pokémon.

1
wjpeacoc121547-5441-6890•

Oh, goodness, I have a lot of ideas to spitball with you, but not enough time at the moment for it. This seems like a really fun thought-experiment--making an MMO fit for pokemon--but it'll be a bit before I can write out a more full response to you... Other folks that are so-inclined, please feel free to contribute!

1
ForceKnightZERO•

I guess I’m the weird one because I thought all the Pokémon adventure games were open world. They just had areas inaccessible without specific skills.

13
JS0DOP•

That’s true, but like you said some areas are inaccessible. Imagine every area is accessible right from the start and gyms can be completed in any order

8
ForceKnightZERO•

That might be fun for some people, but I personally wouldn’t like that because it would have to either lack the tier system they have always had or implement an algorithm where your stronger Pokémon in your team is the level of every Pokémon encountered until level 55-60.

Plus that would make HM level moves have less usage unless they made special content for those moves to feel rewarding.

12
DepressToImpress•

If it was truly open world they'd have to reimagine the game from the ground up. No more road blocks means all HMs would become tms and become useless. And then trainers would need to be divided for all possible outcomes since it's open world. It could work but it wouldn't be the same game. Maybe more an action adventure rather than a RPG.

5
Cypherex•

Sun/Moon already turned the HM's into TM's and didn't require them to progress through the game anymore, replacing them with the Poke Ride mechanic. The Let's Go games have done the same thing by using Secret Techniques to replace HM's.

It does look like HM's are gone for good now. They can still design obstacles in the map without requiring an HM move to pass it now. An open world game would work fine like that.

19
JS0DOP•

Exactly, and I think creating a new game from the ground up is what they finally have the capability to do. HMs would not divide areas

4
JS0DOP•

All the gyms are roughly the same difficulty. You can’t go in right away, you have to adventure and work on actually improving your team instead of the same 20 year old formula

3
PaintshopGod•

Why would this change gaming? It wouldn't. It would just be a change for the series.

12
[deleted]•

Ya, it wouldn't change gaming at all lmaoo

1
SupaStaVince•

Why would PUBG and Fortnite make a bunch of devs follow suit and make their own battle royales? Why would anyone make WoW clones? Why would any indies make their own Zeldas? Why is Metroidvania a thing?

It's not as though they would change gaming, right?

-6
GshiinobiClear mind!•

making a game like that would take effort and there is not a single person at gamefreak who would want to put in that much effort into making a pokemon game

9
PerslaysaKay•

I can only picture this in botw’s Hylia and I LOVE it

8
AnimuuStewIT'S YA BOI•

although this could be a great thing, it would be pretty difficult to pull off in Pokemon, and would require the game to be completely redone from the ground up.

I'd love if this happened, but I think it would work best if another company created this as a type of spinoff, while GF continued to make the traditional Pokemon games we know themselves. this wouldn't need to be a spinoff, but would work best if developed the same as spinoffs are.

7
dpforest•

If anyone has ever played Xenoblade Chronicles 2, I think the same battle mechanics would work very well with an open-world Pokémon game. I honestly can’t think of a better way, but I’m not a game developer also.

4
TheWobbuffetKnight•

This would be a dream come true! Traveling to far-off diverse locations you have to find yourself to get the Pokémon you want in their own habitats would be incredible. I’ve dreamed of a game like this since childhood! It’d be incredible! A multiplayer aspect could make it interesting as well, like perhaps you could explore the world online with a friend?

4
SonOfErdrick•

battle gyms in any order? nah, then every gym is too easy

4
Highwinter•

As opposed to the brutal difficulty of the current games?

A simple solution would simply be for the levels of trainers to increase with every badge you get. The first gym always uses level 10-ish Pokemon, the second level 20s, etc.

And open world wouldn't mean there couldn't still be specific story elements that have to happen later, such as an eighth gym leader who only shows up after you have the rest of the badges.

1
SonOfErdrick•

Brutal difficulty? What? Pokemon is famously an entry level JRPG.

Anyways, that standard of progression doesn't sound bad, but it doesn't sound like it would feel much different to what we have now.

I was more worried you had the model of A Link Between Worlds where each dungeon feels like it could be the first.

2
dlessthanfour•

Agreed on all counts.

​

I think a lot about how if Pokémon looked like games like Breath of the Wild, or FFXV where it was open world with a loosely suggested story, that would be the ideal experience.

From reading the thread it seems like Game Freak actually pulling it off is the questionable part, so maybe it won't happen, sigh...

4
AJHPhantos•

Needs scaling difficulty and I'm sold.

That and "master mode", much like Zelda, but maybe toggle-able, and say this makes wild pokemon come after you more in the open, have generally higher levels than your pokemon, and have some sort of "master mode buff" increasing their stats (think like Totem Pokemon), making it all the more challenging... similarly all trainers you encounter have the same buffs.
Alternatively, "master mode" could be literally like Zelda, be restricted from trading, so like your main gen 8 save is chill, but "master mode" essentially implements the above and makes it nuzlocke style. One save, and it will delete itself if you fail.

3
nastynate409•

I have found myself very tired of open world games. I like Pokemon the way it is truth fully.

3
Gabenight7•

OK so who's gonna make the Skyrim mod? Or the Fallout Mod. Either one.

2