Garden complete ✓ All upgrades got ✓ Garden Sacrificed ✓
imgur.com/gallery/EaZHJ21Posted Nov 18, 2018, 12:43 PM UTC
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Posted Nov 18, 2018, 12:43 PM UTC
Same. Just got the crappy lowchance Duketater cookies, and I finally sacrificed my garden for the first time!
What option or mod is it that collapsed all the buildings' except farm/wizard/temple into those little icons at top?
It's the mute button, you can see it next to your building levels.
Oops, I had "extra buttons" off!
I can open the command console too.
End-game, there's not much to do besides finish the garden and stuff. I don't even click golden cookies unless I'm about to perform a megaclickfrenzy or harvest my queenbeets. You don't need to cheat, you just need to follow the most efficient methods, and keep on going. I got the 0.1% chance crops without save-scumming, but with save-scumming, you can get a JQB in like 10 minutes of refreshing, harvest your garden and keep searching for the next seed. With 4 spaces for a JQB and woodchips, you have like a 21% chance to get one in one harvest cycle without save-scumming.
IKR? Even doing nothing but savescumming, still awfully unlikely in such a short time.
???? What
As someone who has just started messing with the farm 22 days in and has the first 16 seeds, how long on average should the rest take without savescumming or cheating??
It's very luck based. You may get a juicy queen beat on the first try, it may take a few days.
I'd say more than 20 more days but that sounds like too much to me so I'm not sure.
I've been hunkering down and focusing on farming and shiny wrinkler hunting for a few days now. I'm playing more idly for the time being because switching back and forth between tabs for golden cookies got tiring.
I'll let you know when I complete the garden without savescumming if I remember in a couple months.
Well, 16 seeds is still less than half completion, and not every seed is anywhere near as easy to get as some are. In terms of time investment given average RNG, some of them are worth several times as much trouble as their easier cousins. As much as 10x in some cases.
Given how awful the RNG gets - with some people reporting over 100 multi-plot attempts at some plants with zero result - it's really not possible to say. I can tell you I touch the game just about every single day and I have yet to complete it even once since the Garden was introduced. I don't think I'm alone, given the posts we see when people first achieve it.
Git gud. I got the garden done twice in about a month. Didn't even consider savescumming.
Even with 0.1% JQB, where you can only try x4 at a time, with wood chips it's like 0.3% x4 plots = 1.2% chance per tick. Queen beets usually have about 5-8 mature ticks before you need to try again (all 8 need to be mature and none expired). That's like a 6%-9.2% chance per harvest (~54% chance within 10 harvests, ~79% chance within 20 harvests). Double wall your Queen beets to increase your odds, otherwise 1 lagging beet can affect 2 or 4 empty plots. If someone tried 100 times without getting one, they were like 1 in 2500 odds, or they didn't use wood chips, or didn't double-wall. After you get seedless to nay once, they will have about 3 extra ticks before things start expiring, meaning your chances are like 9%-12% per harvest. So your second seed log should be easier than the first (~69% chance of a JQB within 10 harvests, ~90% chance by 20 harvests).