Struggling with this Brutation on Zeratul, any tips?

Really have trouble helping get supply early, and once I start feeling behind, its hard to catch up with all there is to do and all the extra stuff, any tips?

​

Doesn't seem easily soloable thats for sure.

​

Found a Yuriprime video: https://www.youtube.com/watch?v=hCuEAYN740w

Even he didn't solo lol. Still interesting to see all I was doing wrong. Anyone have any tips or wana give some commentary to the video?

Posted Nov 20, 2018, 3:48 AM UTC · edited

52
nickmaovichThe gem is on >_<•

early supply - get with 2 workers, pull them back and switch 2 workers with healthy ones. Because you want to solo - you don't need that much early game.

always expand with void rays before any gate or whatsoever - your build should always be probes until 350 minerals(500 if not in mastery), then Zoraya, then nexus. Be on top of your artifact fragment search - use nexus rally points if not sure (see video from CtG on how to find fragments easily)

Go full dt if against ground comp, pick blink CD reduction, and just smash everything with constant blinking through them

You will also kill turkeys when you will blink through them, and this will aggro other turkeys, which is good. Always attack - move.

Spread your cannons and monoliths, have All of them in one group, check if you have any turkeys in range. Have them everywhere - in the ramps, back of your base, expo.

So, combat unit speed, artifact fragment spawn rate, and legendary cost as masteries.

Zoraya, monolith, blink CD reduction and any form will do.

If against air, go double expo into immortals.

I will try to get mine zeratul solo replay at evening:)

Good luck!

5
bigmaguro...•

I think solo on this mutations is easier than normal solo since you can get higher supply than normally.

Here is a solo replay. I played bad and it was still fine.

Some notes

  • I used Zoraya, but Dark Archons might be better
  • Don't lose expo like I did
  • I went Ambusher/Shield Guard with only few cannons (enemy was skytoss)
  • I should have been using Void Arrays
3