Who do you agree with here regarding leveling in Classic?
ibb.co/1z53BN2Posted Nov 24, 2018, 10:01 PM UTC
Posted Nov 24, 2018, 10:01 PM UTC
I honestly hate leveling in vanilla.
I know many people love it and consider it to be a journey.
But for me it's a ~200-300hr grinding gate, blocking me from the contents of the get that I enjoy the most.
Edit: That being said, I wouldn't change anything about it.
If I wanted a different experience, I'd play a different game.
My vanilla experience starts at 60. Leveling is the bullshit I need to spend 100-150 hours slogging through to get to the good part.
How are you 100-150 hrs lol
That’s 4 - 6 days played, which is probably a bit optimistic but about right.
Last paladin run was 148 hours. Goal Paladin run (as currently routed and planned) at launch is sub 130.
Wow, sweet
You played a paladin. They suck to play pre 60. Very little risk of death, very little engagement... it just isn’t exciting like the other classes are early on.
I suggest you try and do all dungeon quests at their level, not only they are a great burst of exp, they also connect the zones with the dungeons really well, spicing things up quite a bit.
It starts as soon as deadmines and continues to high end dungeons. A great example is Badlands and Uldaman! Taking some hours to progress through the zone to unlock all quests and gathering said quests, leading up to a dungeon run later the same evening definitely adds some flavor and makes it feel much less monotonous. Definitely not the best xp/h but quite fun
To be fair, even if you dislike leveling a character, it's something you only have to do once.
The thing about old WoW vs new Wow:
In old WoW, the leveling was a part of the game. You didn't just "rush to max lvl to do endgame" unless you already knew everything there was to do.
In new WoW the leveling process is pretty much just a prolonged tutorial, where you get to learn your class before you are thrown into maxlvl groups.
Leveling in vanilla actually keeps the game interesting for longer. With max level characters after only playing for a few days, you will get bored of the game faster because now it's just grinding the same few instances over and over and over. At least while leveling, things change up every few days of playing.
Leveling in Vanilla was KEY to your experience at 60 too. Especially if its your first character, its how you meet new people! Retail? You never need anyone elses help, ever. You never need to talk or group. Its a joke.
Yes this is so true. The people you level with will determine what guilds you join, what dungeons you do, and who you do them with. The social aspect was alive in vanilla. There is zero socializing in modern WoW.
Everyone here likes classic more than retail. /thread
Nope
I don’t know what classes the “leveling sucks” guy played, but getting my Corruption cast time down to the GCD, let alone an instant at 14, made my lock feel like he was getting somewhere.
I guess if you view 1-60 as a timegate, what he says makes sense. If you view it as a fundamental part of the game, as I do, what he says is crazy talk.
Well, there’s certainly a point to be made that leveling is a ... Grind.
I like it, more for nostalgias sake than anything else though. The actual fun part starts at 60 for me personally, it does feel like gated content, especially if you are rerolling.
I never minded the grind. It gave me plenty of opportunities to meet people, fight horde/alliance, and in general explore the world.
I don't think it's as simple as one is bad and the other is good. Often the levelling in vanilla is painfully boring and slow. The quests and zones are nonsensical and have huge amounts of travel time with no fighting. You almost need a TV series/browser/chat room on the other monitor to not go mad levelling in vanilla. There's often not enough quests so you have to grind or they chain in a way that makes them pointless, leaving you in an area either too low a level or too high. There's isn't enough graveyards and sometimes if you get unlucky you can get obscene corpse runs, and sometimes even impossible ones that make it better off to res and afk for 15 mins. Often a class's rotation is just literally one or two buttons for hours at a time, or autoattacking for periods just waiting resources or procs.
At the same time modern wow can be very annoying as well. The constant hero/champion storylining and ridiculous scenarios that automatically group you with other people that serves no purpose. The absurd level in scaling and just general complete lack of difficulty leads to at times players feel like gods that just plow through mobs by rounding up as many as you can pull and mowing them down, and also make upgrades for most of the levelling feeling completely pointless or arbitrary (especially combined with heirlooms). The phasing and sharding that means there's no one world that feels real - often important NPCs exist in 5+ locations at the one time in different parts of the story. And an endless stream of anyonymous players from different realms that never have to interact or even effect one another that constantly pop in and out of your game.
I think one of the best things about Classic is going to be what Blizzard is going to learn about what makes MMORPGs fun. Once they see how successful it is it'll have a big change on how they go about progressing modern WoW in the new expansions.
"Painfully boring and slow". I can't remember any time that I would consider my play having been something I would describe like that. I would maybe describe something like that as "relaxing" as the game is still fun. When I didn't have fun anymore in 2008 I just quit. Perhaps we are just different.
How to see if someone did not play retail. He says all people call you hero or champion
I enjoyed leveling at classic the most. Even tho i raided a lot i could never enjoy it as much. But i know there were a lot that felt the other way around. Those just wanted to raid. I guess those are quite happy with current wow and wont as much with classic
Judging by his comment on leveling (35mins ago comment) i believe it's safe to assume that the dude probably never played Classic.
He has no idea what his talking about.
I don't get what he's even talking about. 51st talent point makes your spec?
This person has no clue what he's talking about...
absolute nonsense.
Bullshit. Equipping my Dusky Leather Armor at level 30 made me feel like a god. The boost was enormous. My damage was up, my critical was up, my dodge was up, my armor was up and it was fucking noticeable.
In vanilla without the ridiculous stat amounts, you can even feel small increases on a basic stat and see it improving your leveling.
I fucking HATED retail since they removed things like mana pools and hp pools being visibly better as you level and gear. Like..yea, that T3 paladin should have more mana and heal for more than your barely bwl gear. I remember what it meant to get Verigans Fist and watch your mana pool jump. Or getting some of WC set on an Orc rogue and needing to wait till 21 for that one piece. Retail throws that all out.
I was levelling my rogue at level 68 and just noticed my thrash blade heirloom was still stuck at as lvl 60. It was only 1 dps less than a lvl 68 heirloom. So sad compared to how good gear upgrades felt in vanilla.